I wouldn't call it "lazy." Live Service games live or die on their repeatable content, and The Division 1 wasted the majority of its map by having none of it occur there. Once you cleared out Manhattan, there was no more reason to go back there. Sure, you could go for a stroll and admire your handiwork, but there was no gameplay to be had. Instead, your only option for actual progression was the West Side Piers, which constituted a small and claustrophobic area.Originally Posted by rapier17 Go to original post
The Division 2 is basically the West Side Piers, except across the entire map. The intent as I see it is to make as much of the game's full body of content replayable. Main missions can be replayed in full, side mission areas are reused for Bounties with much the same mechanics, activities constantly reset and can be rerun, control points constantly swap hands and can be retaken. Hell, at World Tier 5, you can even boost control point difficulty for a much tougher fight with much greater rewards. Every part of The Division 2 is designed to be relevant and worth re-running in the end game. That's not lazy, but rather smart use of resources. I'd argue that The Division 1 was hugely wasteful in how it used its world map.
Originally Posted by elkyri Go to original post
...and then last night the bastards popped smoke grenades between me and their LZ!!!! I was doing the basic spray-and-pray trying to hose them down through the smoke with not much to go on but their health bars as an aimpoint. If that's happened before I never noticed it.
Yeah, ^ that.Originally Posted by Malidictus Go to original post
I don't find it lazy I find the weekly invasion boring now it's bordering on the tedious.
Why can't they have say the invasion once every 4 weeks as an event a bit like the Global Events from Div 1, add in modifiers et-al and have gear pieces and exotics drop in them in certain missions or add in vanity items or patches.
Yes I agree, but as far as pure graphics quality and 3D solids modeling, TD1 has got this one beat in my opinion.Originally Posted by eckLub Go to original post
I would agree TD some how was better, boring or not. Besides studying those boring old streets made Survival way easier.Originally Posted by F.i.x.e.r Go to original post
I'd rather the enemies used smoke to provide cover than the way friendlies at the start of the sons stronghold lay down smoke (that never goes away until you push up far enough to switch the smoke machines off) and serves no purpose other than to cover protect the enemy from your own sniper fire because the ai knows where you are and can blindfire grenades into your lap.
Speaking of busy streets...
I was walking/running the 0.5k to the Roosevelt Island invaded mission WT5. attempted this 3 times and this shizzle happened.
I am minding my own and running to my destination avoiding all control points, patrols and anything else likely to get in my way, 0.5k really isn't far and all of a sudden there is a group of BT quite away in front of me by a building they have a grenade spamming robot, a wardog, a few purples and a yellow or 2 so I think not today my friends, I Iook around quickly and the I decide go far left because I have to and boom a control point which is followed by an elite patrol, followed by a friggin drone in the air all this to fight at the same time???
All I want to do is the f*king Roosevelt mission. Not a god damn chance to even get to it. No fast travel available. I basically have to fight an army before I get there. Sometimes I don't mind that, but this was some Overpowered stupid sh*t. At least TD1 let me get to the missions to attempt them. Not a chance can I beat a drone in the air while I have no shelter to run to and obviously the elite patrol and BT with war dogs and a grenade spamming robot are just close enough to hear gun fire from the control point to react (I never fired a shot). Only a few trees and a few rocks will keep me covered, right? FFS. I couldn't be bothered to respawn at a safe house and try for a 4th time. The game has stayed on my shelf for about 3 days now.
For most people, it's the initial shock that WT plays different because we got acclimated to how the game behaved levels 1-30. However, once you get used to it and play further into the content at WT, it feels like a different experience. The mission maps themselves are the same but the enemies are tougher.
The game does use the environment to make it more difficult to get to missions and bounties. That's part of the reason why CPs no longer remain green, to make it more challenging and ever changing. At least for stronghold missions, you can fast travel and replay it once you've already completed it at WT level.
The devs actually designed WT first. When you look back, levels 1-30 feels more like a progression system as you learn whereas WT is more like chaos as you'd expect in a devastated DC. Despite game glitches, the devs did all right by reusing content to give us more to play with. As for laziness, you can't compare this type of game with MMOs. Shooters are different and more complex in that there is more aim and precision involved.
For some reason, the game will disable fast travel to Invaded missions even if you've finished that particular invasion before. For all other missions, though, fast travel should be available.Originally Posted by Dyslexic-Snail Go to original post