🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #21
    Originally Posted by rapier17 Go to original post
    It is sort of lazy but the recycling of content (missions and strongholds) actually feels alright, to me. Whilst I found the Div. 2 missions unmemorable on the whole (esp. compared to Div. 1's missions), the BT versions give them a slightly extended lifetime. There are far worse things they could have done; imagine if they'd left the world empty after hitting WT1 with nothing 'new' to follow on the from the storyline?
    I wouldn't call it "lazy." Live Service games live or die on their repeatable content, and The Division 1 wasted the majority of its map by having none of it occur there. Once you cleared out Manhattan, there was no more reason to go back there. Sure, you could go for a stroll and admire your handiwork, but there was no gameplay to be had. Instead, your only option for actual progression was the West Side Piers, which constituted a small and claustrophobic area.

    The Division 2 is basically the West Side Piers, except across the entire map. The intent as I see it is to make as much of the game's full body of content replayable. Main missions can be replayed in full, side mission areas are reused for Bounties with much the same mechanics, activities constantly reset and can be rerun, control points constantly swap hands and can be retaken. Hell, at World Tier 5, you can even boost control point difficulty for a much tougher fight with much greater rewards. Every part of The Division 2 is designed to be relevant and worth re-running in the end game. That's not lazy, but rather smart use of resources. I'd argue that The Division 1 was hugely wasteful in how it used its world map.
     1 people found this helpful
    Share this post

  2. #22
    elkyri's Avatar Senior Member
    Join Date
    Apr 2019
    Location
    Raggedy Edge
    Posts
    1,166
    Originally Posted by elkyri Go to original post
    ... and WarDogs that can one-shot you from across the plaza, huge recon drones that fire missiles as well as cannons and miniguns, tracked robotic grenade launchers on auto-pilot, troop-carrying helos doing vertical envelopment, and the mix of NPC changing in number and type even when running the same mission.


    ...and then last night the bastards popped smoke grenades between me and their LZ!!!! I was doing the basic spray-and-pray trying to hose them down through the smoke with not much to go on but their health bars as an aimpoint. If that's happened before I never noticed it.

    Originally Posted by Malidictus Go to original post
    Every part of The Division 2 is designed to be relevant and worth re-running in the end game. That's not lazy, but rather smart use of resources.
    Yeah, ^ that.
    Share this post

  3. #23
    Cadillac-Jack's Avatar Senior Member
    Join Date
    Mar 2016
    Location
    Deepest darkest Chernarus
    Posts
    8,059
    I don't find it lazy I find the weekly invasion boring now it's bordering on the tedious.



    Why can't they have say the invasion once every 4 weeks as an event a bit like the Global Events from Div 1, add in modifiers et-al and have gear pieces and exotics drop in them in certain missions or add in vanity items or patches.
    Share this post

  4. #24
    ALL the NPC mechanics was a lazy design.
     2 people found this helpful
    Share this post

  5. #25
    F.i.x.e.r's Avatar Senior Member
    Join Date
    Mar 2016
    Posts
    2,539
    Originally Posted by eckLub Go to original post
    Wait....you enjoyed the boring stale TD1 streets? You know you are in the minority big time on that one right? One of the biggest criticisms of TD1 was how boring the LZ was....making the LZ an active and continually engaging environment is one of the rare bright spots of TD2.
    Yes I agree, but as far as pure graphics quality and 3D solids modeling, TD1 has got this one beat in my opinion.
     1 people found this helpful
    Share this post

  6. #26
    YodaMan 3D's Avatar Senior Member
    Join Date
    Feb 2013
    Posts
    8,108
    Originally Posted by F.i.x.e.r Go to original post
    Yes I agree, but as far as pure graphics quality and 3D solids modeling, TD1 has got this one beat in my opinion.
    I would agree TD some how was better, boring or not. Besides studying those boring old streets made Survival way easier.
    Share this post

  7. #27
    I'd rather the enemies used smoke to provide cover than the way friendlies at the start of the sons stronghold lay down smoke (that never goes away until you push up far enough to switch the smoke machines off) and serves no purpose other than to cover protect the enemy from your own sniper fire because the ai knows where you are and can blindfire grenades into your lap.
    Share this post

  8. #28
    Speaking of busy streets...

    I was walking/running the 0.5k to the Roosevelt Island invaded mission WT5. attempted this 3 times and this shizzle happened.

    I am minding my own and running to my destination avoiding all control points, patrols and anything else likely to get in my way, 0.5k really isn't far and all of a sudden there is a group of BT quite away in front of me by a building they have a grenade spamming robot, a wardog, a few purples and a yellow or 2 so I think not today my friends, I Iook around quickly and the I decide go far left because I have to and boom a control point which is followed by an elite patrol, followed by a friggin drone in the air all this to fight at the same time???

    All I want to do is the f*king Roosevelt mission. Not a god damn chance to even get to it. No fast travel available. I basically have to fight an army before I get there. Sometimes I don't mind that, but this was some Overpowered stupid sh*t. At least TD1 let me get to the missions to attempt them. Not a chance can I beat a drone in the air while I have no shelter to run to and obviously the elite patrol and BT with war dogs and a grenade spamming robot are just close enough to hear gun fire from the control point to react (I never fired a shot). Only a few trees and a few rocks will keep me covered, right? FFS. I couldn't be bothered to respawn at a safe house and try for a 4th time. The game has stayed on my shelf for about 3 days now.
     4 people found this helpful
    Share this post

  9. #29
    For most people, it's the initial shock that WT plays different because we got acclimated to how the game behaved levels 1-30. However, once you get used to it and play further into the content at WT, it feels like a different experience. The mission maps themselves are the same but the enemies are tougher.

    The game does use the environment to make it more difficult to get to missions and bounties. That's part of the reason why CPs no longer remain green, to make it more challenging and ever changing. At least for stronghold missions, you can fast travel and replay it once you've already completed it at WT level.

    The devs actually designed WT first. When you look back, levels 1-30 feels more like a progression system as you learn whereas WT is more like chaos as you'd expect in a devastated DC. Despite game glitches, the devs did all right by reusing content to give us more to play with. As for laziness, you can't compare this type of game with MMOs. Shooters are different and more complex in that there is more aim and precision involved.
     1 people found this helpful
    Share this post

  10. #30
    Originally Posted by Dyslexic-Snail Go to original post
    All I want to do is the f*king Roosevelt mission. Not a god damn chance to even get to it. No fast travel available. I basically have to fight an army before I get there.
    For some reason, the game will disable fast travel to Invaded missions even if you've finished that particular invasion before. For all other missions, though, fast travel should be available.
    Share this post