Yeah.... How about no...Originally Posted by GameGuru2018 Go to original post
You don't really see people golfing, playing tennis, playing darts or arm wrestling on a daily basis. Since there's first person mode in GTA V, I play it in first person all the time. Even though it's abysmal. There's a lot of game modes no one plays. I did like how they finally introduced casinos, but it took them 6 years to make it happen. That's longer than the gap of years between each numbered Far Cry game. I hardly play racing and I'm tired of grinding in that game.Originally Posted by HorTyS Go to original post
And speaking of pinball, I did see those pinball machines in Far Cry Instincts as a blatant easter egg.
I could imagine 16 players running around in the open world of Hope County but none of it is meant for multiplayer. It just wouldn't work. I could imagine 4 player co-op in story mode since they've done it before.
GameGuru2018, Far Cry will always be a first person shooter at its core. What you're describing is basically Far Cry Arcade. People have made 'fighting' multiplayer maps where no one is equipped with weapons and they just punch, kick or perform takedowns. Racing can also happen in the Arcade. People already tried to recreate battle royale in Far Cry Arcade. People have created platforming levels for solo and co-op. I even played a multiplayer map where one team is platforming while the other team is sniping them. Assassin's Creed Origins may have introduced 'education', but that's just extra. It won't happen in Far Cry. Right now, we're talking about Far Cry as a first person shooter and discussions about the map editor. But it will never be a real time strategy game, turned based, MMO, hack and slash, and so on. Far Cry 3 did introduce poker but that's just an addition. It won't define Far Cry as part of the genre.
With poker in Far Cry 3, it also had some importance in the story when Jason encounters Hoyt. Future games could bring it back and make it like RDR with a twist where you can earn money from it but also make it where you can rig the game and risk getting killed over some additional money, or make it so the opponent rigs the game and makes it more intense by threatening to kill you.
The problem I had with the poker game with Hoyt and Sam is that it's scripted. It will always show the same cards no matter how many times you replay that scene. I get the idea about dialogue purposes, but it would be nice if randomized shuffled cards would determine what happens. A situation like that would make each playthrough unique. It would actually encourage me to watch other people playing the game just for that particular story mission. I'm adding this is a wish.Originally Posted by Unsaneboi Go to original post
But Rage 2 was developed as Doom. It's shooting parts, "outposts liberation" is nothing but Doom!Originally Posted by HorTyS Go to original post
The enemy you kill heals you.
You can jump into the ocean of enemies and fight there - they will heal you again and again. The more you kill the more they heal.
Far Cry is another story. We heal ourselves.
But Far Cry also can be very dynamic! In its own way.
Sliding under the objects, rolling, jumping, using melee weapons, close combat, hand to hand fighting.....
Enemies should jump on us from above sometimes or grab us by hand and so on.
Close combat needed.
It will make the game more exciting.
For example, one of the eneimes can unexpectedly grab us from around the corner. Close combat. Mini-game (Like it was when corocodiles or sharks attacked us.)
It can be more developed mini-game. Better to say micro-game.
If we win in this micro-game we conduct combat techniques, if not - our enemy. And not we but he will turn us upside down, first person.
![]()
The last thing FC needs is more button mashing QTE scenarios! No, no 1000x no. I don't dislike the idea of enemies surprise attacking the player, but I detest the idea that tapping A in quick succession should be the counter to it. We should just have a short window to press the melee button, once, which is what makes sense in that context, no 'micro-game' necessary.
As for Rage 2, yeah, killing enemies in that game dropped health that healed you, it's an arcadey shooter, but I'm not saying FC should do that, and I didn't say it was what I liked about rage 2. You focused entirely on a specific aspect about the game that I didn't mention at all. Rage 2's combat is better than FC's because it is fast, frantic with highly satisfying weapons and a bevy of fun and intuitive mobility options. I said nothing about the health systems in either of these games, I hope they go back to FC3's segmented health bars with manual healing.
I agreeOriginally Posted by HorTyS Go to original post
I don't think it's going to happen. I'm assuming they simplified the health system:
- For balancing purposes in Far Cry Arcade
- So it's no longer a nuisance trying to get full health without syringes
As for the second reason, players would have to spend more time watching lengthy healing animations one after another. As soon as they recovered some health bars, those bars will quickly disappear when you're getting shot at. They probably don't want players to spend a minute trying to heal themselves while they can't fight back at the same time.
I don't think it was substantially faster to wait behind a rock and auto-regen your health in FC5 than to bandage your arm in FC3 a couple times, so if that was their rationale it's some fairly flawed logic. Likewise, there are no balancing issues with arcade when everyone is using the same health and healing systems... full regen health was another of FC5's steps backward...Originally Posted by KrayZee_ Go to original post