🛈 Announcement
Greetings! Far Cry forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #71
    Originally Posted by GameGuru2018 Go to original post
    Everything that will make Far Cry more interesting should be taken from all genres!
    If needed point&click also!

    Far Cry must be a game for everyone!
    It should be profitable as Hell.

    In this predatory capitalistic world where profit rules game can't be unprofitable!
    Always keep it in mind, developers.

    Everyone should find something for himself.

    Females? Si'l vous plait......You want more cosmetic for customization, manicure and pedicure? Please.....We have much.
    You want to look like Barbie or Kardashian.....No problem. ( but locals, other people have to react to it somehow in the game).

    And don't forget about males also! Otherwise, there will be a bias in one direction. And it will push away males.
    You want to look britally? Of course...you can.
    You want to look like Rambo or Ninja, or special sniper camouflage? Scars, tattoos... We have everything! Come in!

    You like racing? You are welcome! We have much.....cars, helicopters, sea scooters...Race in the mountains and fields, sea and sky!
    You like fightings? Fist fight? Knife, machete? O.K!
    You like building? Very good. Build as much as you can! Strongholds, trenches, pillboxes....
    Crafting? We have sea of crafting.

    So on and so on.....

    You can find everything you like. Far Cry is one big guerilla warfare. Where everyone will have a place.
    No matter who you are - man or woman, old or young, stupid or smart, strategy or puzzle fan....you will find something for yourself in Far Cry!
    Yeah.... How about no...
    Share this post

  2. #72
    HorTyS's Avatar Senior Member
    Join Date
    Feb 2003
    Posts
    5,227
    GTA V is the best selling game of all time and it didn't achieve that by trying to please everyone, quite the opposite actually. The proposition that injecting the game with a bit of everything to please everyone is going to maximize profitability is a complete and demonstrable fallacy.
    Share this post

  3. #73
    KrayZee_'s Avatar Senior Member
    Join Date
    Dec 2005
    Location
    San Francisco, California
    Posts
    1,558
    Originally Posted by HorTyS Go to original post
    GTA V is the best selling game of all time and it didn't achieve that by trying to please everyone, quite the opposite actually. The proposition that injecting the game with a bit of everything to please everyone is going to maximize profitability is a complete and demonstrable fallacy.
    You don't really see people golfing, playing tennis, playing darts or arm wrestling on a daily basis. Since there's first person mode in GTA V, I play it in first person all the time. Even though it's abysmal. There's a lot of game modes no one plays. I did like how they finally introduced casinos, but it took them 6 years to make it happen. That's longer than the gap of years between each numbered Far Cry game. I hardly play racing and I'm tired of grinding in that game.

    And speaking of pinball, I did see those pinball machines in Far Cry Instincts as a blatant easter egg.

    I could imagine 16 players running around in the open world of Hope County but none of it is meant for multiplayer. It just wouldn't work. I could imagine 4 player co-op in story mode since they've done it before.

    GameGuru2018, Far Cry will always be a first person shooter at its core. What you're describing is basically Far Cry Arcade. People have made 'fighting' multiplayer maps where no one is equipped with weapons and they just punch, kick or perform takedowns. Racing can also happen in the Arcade. People already tried to recreate battle royale in Far Cry Arcade. People have created platforming levels for solo and co-op. I even played a multiplayer map where one team is platforming while the other team is sniping them. Assassin's Creed Origins may have introduced 'education', but that's just extra. It won't happen in Far Cry. Right now, we're talking about Far Cry as a first person shooter and discussions about the map editor. But it will never be a real time strategy game, turned based, MMO, hack and slash, and so on. Far Cry 3 did introduce poker but that's just an addition. It won't define Far Cry as part of the genre.
    Share this post

  4. #74
    With poker in Far Cry 3, it also had some importance in the story when Jason encounters Hoyt. Future games could bring it back and make it like RDR with a twist where you can earn money from it but also make it where you can rig the game and risk getting killed over some additional money, or make it so the opponent rigs the game and makes it more intense by threatening to kill you.
    Share this post

  5. #75
    KrayZee_'s Avatar Senior Member
    Join Date
    Dec 2005
    Location
    San Francisco, California
    Posts
    1,558
    Originally Posted by Unsaneboi Go to original post
    With poker in Far Cry 3, it also had some importance in the story when Jason encounters Hoyt. Future games could bring it back and make it like RDR with a twist where you can earn money from it but also make it where you can rig the game and risk getting killed over some additional money, or make it so the opponent rigs the game and makes it more intense by threatening to kill you.
    The problem I had with the poker game with Hoyt and Sam is that it's scripted. It will always show the same cards no matter how many times you replay that scene. I get the idea about dialogue purposes, but it would be nice if randomized shuffled cards would determine what happens. A situation like that would make each playthrough unique. It would actually encourage me to watch other people playing the game just for that particular story mission. I'm adding this is a wish.
     1 people found this helpful
    Share this post

  6. #76
    Originally Posted by HorTyS Go to original post
    I actually enjoy the moment to moment gameplay of rage 2 far more than I did FC5. The combat alone of RAGE 2 is superior to any FC game's combat by a large margin and the mobility and navigational gameplay of RAGE 2 outshines FC as well. Rage 2 just really dropped the ball in most of the other prominent areas such as narrative, structure, game length and repetition, but in combat and mobility, RAGE 2 makes FC look lame as hell

    . I also found days gone to be quite enjoyable, though admittedly riddled with bugs.
    But Rage 2 was developed as Doom. It's shooting parts, "outposts liberation" is nothing but Doom!
    The enemy you kill heals you.
    You can jump into the ocean of enemies and fight there - they will heal you again and again. The more you kill the more they heal.

    Far Cry is another story. We heal ourselves.
    But Far Cry also can be very dynamic! In its own way.
    Sliding under the objects, rolling, jumping, using melee weapons, close combat, hand to hand fighting.....

    Enemies should jump on us from above sometimes or grab us by hand and so on.
    Close combat needed.
    It will make the game more exciting.

    For example, one of the eneimes can unexpectedly grab us from around the corner. Close combat. Mini-game (Like it was when corocodiles or sharks attacked us.)
    It can be more developed mini-game. Better to say micro-game.
    If we win in this micro-game we conduct combat techniques, if not - our enemy. And not we but he will turn us upside down, first person.



    Share this post

  7. #77
    HorTyS's Avatar Senior Member
    Join Date
    Feb 2003
    Posts
    5,227
    The last thing FC needs is more button mashing QTE scenarios! No, no 1000x no. I don't dislike the idea of enemies surprise attacking the player, but I detest the idea that tapping A in quick succession should be the counter to it. We should just have a short window to press the melee button, once, which is what makes sense in that context, no 'micro-game' necessary.

    As for Rage 2, yeah, killing enemies in that game dropped health that healed you, it's an arcadey shooter, but I'm not saying FC should do that, and I didn't say it was what I liked about rage 2. You focused entirely on a specific aspect about the game that I didn't mention at all. Rage 2's combat is better than FC's because it is fast, frantic with highly satisfying weapons and a bevy of fun and intuitive mobility options. I said nothing about the health systems in either of these games, I hope they go back to FC3's segmented health bars with manual healing.
     1 people found this helpful
    Share this post

  8. #78
    Originally Posted by HorTyS Go to original post
    The last thing FC needs is more button mashing QTE scenarios! No, no 1000x no. I don't dislike the idea of enemies surprise attacking the player, but I detest the idea that tapping A in quick succession should be the counter to it. We should just have a short window to press the melee button, once, which is what makes sense in that context, no 'micro-game' necessary.

    As for Rage 2, yeah, killing enemies in that game dropped health that healed you, it's an arcadey shooter, but I'm not saying FC should do that, and I didn't say it was what I liked about rage 2. You focused entirely on a specific aspect about the game that I didn't mention at all. Rage 2's combat is better than FC's because it is fast, frantic with highly satisfying weapons and a bevy of fun and intuitive mobility options. I said nothing about the health systems in either of these games, I hope they go back to FC3's segmented health bars with manual healing.
    I agree
    Share this post

  9. #79
    KrayZee_'s Avatar Senior Member
    Join Date
    Dec 2005
    Location
    San Francisco, California
    Posts
    1,558
    I don't think it's going to happen. I'm assuming they simplified the health system:
    1. For balancing purposes in Far Cry Arcade
    2. So it's no longer a nuisance trying to get full health without syringes


    As for the second reason, players would have to spend more time watching lengthy healing animations one after another. As soon as they recovered some health bars, those bars will quickly disappear when you're getting shot at. They probably don't want players to spend a minute trying to heal themselves while they can't fight back at the same time.
    Share this post

  10. #80
    HorTyS's Avatar Senior Member
    Join Date
    Feb 2003
    Posts
    5,227
    Originally Posted by KrayZee_ Go to original post
    I don't think it's going to happen. I'm assuming they simplified the health system:
    1. For balancing purposes in Far Cry Arcade
    2. So it's no longer a nuisance trying to get full health without syringes


    As for the second reason, players would have to spend more time watching lengthy healing animations one after another. As soon as they recovered some health bars, those bars will quickly disappear when you're getting shot at. They probably don't want players to spend a minute trying to heal themselves while they can't fight back at the same time.
    I don't think it was substantially faster to wait behind a rock and auto-regen your health in FC5 than to bandage your arm in FC3 a couple times, so if that was their rationale it's some fairly flawed logic. Likewise, there are no balancing issues with arcade when everyone is using the same health and healing systems... full regen health was another of FC5's steps backward...
    Share this post