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  1. #31
    I think we should have more things to uprgade.
    Open World games are rather big and sometimes you're playing.....playing.....and ooops! Nothing more to upgrade! Bad.
    I want hundred things to upgrade : health, strength, agility, stamina, credibility, combat techniques, engineering, military art.....running, crouching, crawling, swimming...and so on!
    Infinite upgrading.....endless skill tree!

    For me, the more I'm in the game - the better!
    Doing something, crafting, making money, upgrading - living there!
    Missions are so fast....one by one....one by one....few minutes and all....few minutes and all. And wait then few years for a new Far Cry! Sad.

    Big skill tree, something like this....


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  2. #32
    Now that is an idea that could work

    After playing in FC4 and upgrading the Ghale homestead, it makes me wish for something more like it where you can customize your own territory, base, or home

    I suggested earlier they should bring back the skill tree like they had in FC3 and 4 where instead of perk points, you can actually collect XP or "knowledge" of some type to upgrade your protagonist and give him new abilities.
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  3. #33
    KrayZee_'s Avatar Senior Member
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    New Game+ in Far Cry 5 allowed us to upgrade perks that increases how much ammo, arrows, medkits, items, melee weapons and throwables we can carry. We could also upgrade guns and fangs for hire's health and how fast they can return after being injured. Although we could only upgrade each of them 50 times max and it doesn't carry over in Arcade.

    In Far Cry New Dawn, you can keep upgrading what is mentioned above such as ammo and medkits as many times as you want. In addition to that, you can also increase lung capacity for holding your breath duration while sniping and swimming under water, increase fist and kick damage, and increase the regeneration rate of Eden's Gift. Since Far Cry New Dawn is heavily focused on crafting weapons, you can keep upgrading the damage for any weapon in the game as long as you have the materials to use. I don't think would do this for Far Cry 6.

    We can already increase health up to 300% and our characters can run indefinitely. We can already use homeopathetics. Fast increases the player's speed. Furious allows the player to instantly kill anything (including bears, bison and moose) by punching and kicking. Ultimate Survivor reduces the damage you receive. I'm not sure how 'credibility', 'combat techniques', 'engineering' and 'military art' makes any sense, especially credibility. Basically everyone who isn't part of Eden's Gate trusts you because you're part of the law enforcement. Hudson thinks the Deputy should be the one in charge. Sheriff Whitehorse thinks the Deputy shouldn't even be called Rookie anymore. In New Dawn, the Captain develops a good reputation among New Eden when you find Joseph. Joseph believes the Captain is fully capable of eating the apple without any ill effects. He truly believes the Captain is destined to consume the sacred fruit. I don't know how increasing credibility with perk points makes any sense.
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  4. #34
    HorTyS's Avatar Senior Member
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    The problem I see with massive skill trees is that they become so diluted that the skills themselves become far less meaningful. Personally I'm of the belief that the skill tree should be a bit more focused and have less "filler" skills and more ability oriented skills. I've become frustrated with many modern games' skill trees being filled with economy and resource buffs rather than skills that have more significant impact on what the player character is capable of. Having 100 skills may sound like a cool thing, but when half of them end up being "10% more scrap when looting" or "5% discount at shops" they're a lot less exciting, and in a skill tree that big, the percentage of more trivial skills would likely be even higher. I think developers should start thinking about ways to implement buffs & perks related to economy benefits in more interesting ways than taking up an ability point in a skill tree.

    Traditionally (FC5 didn't do it this way, to it's detriment imo) skills were unlocked by reaching an experience (XP) threshold, a 'gameified' way of conveying that the character is becoming more
    skilled and capable, so the skills we unlock with that experience should relate to that, not so much store discounts or improved resource gathering. A big skill tree full of things to unlock sounds great, but if you think objectively about it you realize there are some drawbacks as well. I'm all for systems that will keep players engaged for hundreds of hours, and if they can find a way to have us unlocking new skills after hundreds of hours played without it just feeling like a tedious, grindy slog I'm all for it, but that screen of that absurd skill tree made me groan at the monotony it'd require rather than get excited about how much there was to it...
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  5. #35
    Steve64b's Avatar Senior Member
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    Hey HorTyS! Interesting posting right after you did, wonder if any other Far Cry 5 previewer will follow suit!

    1. Have Scripting working in multiplayer! With a few more objects designed with scripting in mind, map makers can construct their own game modes and objectives. My editormod allows some scripting in multiplayer. While it doesn't work too reliably, at least we get to toy around a bit. Some examples:


      Car Soccer by MARIO-DE
    2. Allowing the player/host to overrule a map's loadouts and modifiers _before_ gameplay. That way players up for a challenge can just disable Highlight Enemies or use their favorite loadout when they want, without the need to edit the map & republish it as yet another copy.
    3. Have INgame exposure of community made maps. The Arcade Website offers players the ability to follow favorite creators & check for newly created maps. However, players need to manually add those maps to their favorites, and RESTART the game before they will be fed in there. Anything detracting from the game environment breaks immersion and is too troublesome. Yes, that also includes relying on uPlay for basic in-game chatting: PLEASE add an ingame text chat channel for PC!
    4. More Scripting Actions and objects with Object Preferences that allow for more immersive storytelling and gameplay:
      - Being able to control the player's focus (gaze/field of view) towards something so you can script cool things to happen there.
      - Ideally allow multiple scripts to run in parallel; Far Cry 5 will only execute 1 script at a time.
      - Have a button/use trigger object to trigger a script
      - Allow object state toggles through scripting. Like having a script that toggles a door to open / close, or a light to be visible/invisible.
      - Have an instantaneous teleportation action that teleports any player/enemy/vehicle/projectile/object that comes near it, preferably with the option to maintain the object's direction, speed & orientation.
      - Set custom objective goal texts.
      - Have interactible message objects with custom texts.

      I'm pretty sure they won't allow custom objects/sounds/textures/resources to be imported into the editor. If they would, those resources would need to be embedded in the custom maps that use them, because otherwise other players won't be able to play the map due to missing resources.
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  6. #36
    Your work never ceases to amaze me Steve64b!
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  7. #37
    In many open world games....you play....play.....play.....and OOPS! Nothing to upgrade! But the end of the game is too far.
    I always want to have something to upgrade!
    The richer choice - the better for the game. Clear as day!
    The richer skill tree - the better for variablilty.
    Gamer will decide himself - is this or that skill useful for him or not. One more motivation to replay the game!

    All these upgradings and skill trees were not invented from nothing to do - but to make gaming process more interesting till the end of the game!

    As for credibility....
    Guerilla warfare can't be succesful without people support!
    Any revolution demands it. You can only ride the wave of peoples anger! No matter how many rebells we have in the beginning. With certain leadership and tactical qualities you can start it even alone!
    People must support us in the game. The more we help them the more they trust, the more our credibility in their eyes grows.
    If we ignore them, hit them by car ....their credibility is reducing. It can be reduced to the point when they start treating us as enemy!

    One more wish - "Combat dynamization".

    I think we need more combat techniques in the game. Close combat. Such as: hit with a buttstock, kicking, elbow, knee kick, two - legged jump kick...and so on.
    More or less realistic close combat techniques with firearm. Not acrobatics or Shao-Lin!
    It will make firefight itself, close firefight, more dynamic. Something closer to Doom. We can't use all those flying jumps like in Doom but we can jump, kick, slide...
    I think we should roll on the ground! Roll and shoot...roll and shoot.
    You shoot at the running up enemies, kicking them, hitting with buttstock, shooting again, jumping and two legged kick....sliding under the objects then rolling on the ground and shooting!
    DYNAMISM! Dynamism = adrenaline.

    Our enemies should use more combat techniques against us also!
    I like when they kick us in the stomach and you on the ground first person. More, more techniques!



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  8. #38
    I'm not sure that would be that good because it would make the combat system slower paced compared to the fast paced combat the series is known for. Including some combos would be ok I guess, but it would make fights much longer and more dragged out.
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  9. #39
    HorTyS's Avatar Senior Member
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    Originally Posted by Unsaneboi Go to original post
    I'm not sure that would be that good because it would make the combat system slower paced compared to the fast paced combat the series is known for. Including some combos would be ok I guess, but it would make fights much longer and more dragged out.

    Guru may be asking beyond what would be reasonable, but some improvements to the melee system would certainly be welcome. Melee is neigh on useless if the enemy is aware of you. I love takedowns, but they're about the extent of melee system and they practically only work in stealth scenarios. I don't think they need to go the lengths guru is talking about, gun combat should remain the focus, we don't want it turning into Dying Light or anything, but the melee itself could definitely be better. If we had gun-butts or punches of some kind to throw enemies off balance for a second, just some sort of melee capability when facing a hostile opponent head to head, that would go a long way toward making for a better system than what the current situation is.....
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  10. #40
    KrayZee_'s Avatar Senior Member
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    Originally Posted by HorTyS Go to original post
    Guru may be asking beyond what would be reasonable, but some improvements to the melee system would certainly be welcome. Melee is neigh on useless if the enemy is aware of you. I love takedowns, but they're about the extent of melee system and they practically only work in stealth scenarios. I don't think they need to go the lengths guru is talking about, gun combat should remain the focus, we don't want it turning into Dying Light or anything, but the melee itself could definitely be better. If we had gun-butts or punches of some kind to throw enemies off balance for a second, just some sort of melee capability when facing a hostile opponent head to head, that would go a long way toward making for a better system than what the current situation is.....
    The melee system in Far Cry 5 is from Far Cry Primal. You have clubs that are baseball bats and spears as shovels. I really like the melee takedowns with the melee weapons, but swinging them and lunging towards enemies is actually very effective. As you knock the enemies down, you can just swing or kick them to death while they are on the ground. If you aim for their head as you swing your melee weapon, the game will register that as a headshot and they will die instantly. Including if it's just your own fists punching their faces. That and throwing them at enemies. My favorite melee weapon is the aluminum bat since it's the only melee weapon in the game that doesn't break.
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