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  1. #381
    Originally Posted by HorTyS Go to original post
    Oh don't get me wrong, i use cover and I remember liking the cover mechanics, just significantly more in 3/4. I just don't remember it as much in my time specifically with FC5 Compared to 3 and 4 I didn't play 5 nearly as much as I felt it was an inferior entry and tired of it much quicker.
    Yeah, 3 & 4 are going to be hard to top. They really need to put some effort into bringing back the charm of those.
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  2. #382
    KrayZee_'s Avatar Senior Member
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    Originally Posted by phxrider Go to original post
    Hugely important:
    Bring back the FC4 mechanics of shooting from behind cover, i.e behind a window or short wall. In FC4 if you croutched and walked up to cover until the gun points up, hitting aim would make him pop up over the cover ready to fire, and releasing aim would make him pop back down behind it. FC5 completely screwed this up. Also fix the FC5 tendency to lean out from behind something instead of firing when you press fire, totally ruining your shot, even though you had a clear shot lined up that the object was in no way interfering with.

    Bring back elephants. They were awesome.
    Elephants are already part of the wishlist.


    Originally Posted by phxrider Go to original post
    Bring back the funny conversations between NPCs, if you hid and listened to the pirates in FC3 or the Kyrati rebels in FC4 you heard some hilarious stuff.
    They're there in Far Cry 5 and New Dawn. You'll definitely hear funny conversations when you have two Guns for Hire with you in Far Cry 5. For example, there are awkward conversations between Hurk and Jess Black such as Hurk mishearing Jess saying insurrection, he talks about resurrection. In New Dawn, Bean will occasionally be asking 'what's an orgasm' to each character in Prosperity.

    Originally Posted by phxrider Go to original post
    I play like you'd actually fight if you had training and knew what you were doing. I want them to make it play better when played that way. I can't imagine playing the scene near the beginning of FC4 right after escaping Depleur's (sp?) place, when Sabal sends you to defend the tower, without ducking behind the wall between shots and to reload.

    For the same reason, I'd love to have a prone position too.
    Prone existed in older Far Cry games from 2004 to 2006, but they have been removed since Far Cry 2. I'd appreciate prone if they can actually get it right. It is a deliberate pain in multiplayer when you are fighting against players who abuse prone that allows them to dodge your gunfire. Prone could also lead to glitches. If Ubisoft can get prone right, then I wouldn't mind if it returns for Far Cry 6 or future games.


    Originally Posted by phxrider Go to original post
    A realistic damage mode would be cool, like the Nightmare Mod for FC4 if you've ever played that. Actually most of what was in that mod would be awesome to incorporate into the hardest difficulty level.

    Caliber ammo instead of weapon class ammo. AK47s do NOT use the same ammo as M16s. I always found it silly that you can shoot mismatched calibers.

    Graphic skinning and healing and animations for looting make it feel more real and less "gamey", as others have mentioned. Of course let people turn them off if they want.

    Good mechanics for using cover when gunfighting, and prone position for sniping and minimizing your targetable area and visible surface area. Not everyone plays like an untrained teenaged kid. I was happy that FC5 made hip firing considerably less accurate than previous games vs aiming properly.

    Outpost master like FC4.

    Bring back knives.... although bashing heads with a Negan bat was fun.

    Ability to turn off all tagging including animal companions' (can't remember off hand if 5/ND has this already).

    Animal companions ("Fangs for hire") ride in boats with you, not just land vehicles.

    Ability to turn on / off damage indicator from New Dawn. I kinda liked it as a tool for learning how the damage system works internally, but it would be nice to be able to shut it off.

    Enemies can't hit you at 180 meters with an iron sighted AK faster than you can line up a scoped rifle.

    Enemies that don't hop around like 13yo kids playing Team Fortress, especially when being attacked at a distance. Nobody really fights this way. It's dumb. 5 and New Dawn were horrible for this.
    I'm sure they already know this. I believe they categorized ammo into generic names like assault rifle ammo or handgun ammo because they don't want the player to overspend on ammo refills.

    Outpost master and knives are already in the wishlist. Knives are most likely to return by popular demand.

    As for animal companions on boats, I have a feeling the crocodile might just swim instead. It makes sense Chorizo, Champagne, and the rooster to jump onboard.
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  3. #383
    One more..... fix the temporary object memory (placement of bodies, dead animals, vehicles, etc) - with most people playing on a system with 16GB or more RAM these days, newer games should be to track more objects farther away than 3/4 could. In those games you had to get pretty far away from an object for the game engine to "forget" where it was. In 5 / New Dawn, if you snipe a person or animal anywhere near the max range of the 50 caliber rifles, there's a very good chance it won't be there when you get to where you killed it, and even better chance it won't if you happen to look in a different direction before arriving at the spot of your kill.

    New Dawn thankfully reversed 5's "bodies all disappearing after taking an outpost" ridiculousness, but the object memory in ND was still not up to 3/4's level of excellence. Too many temporary objects just disappear. Half the fun is taking the bad guys' stuff after killing them, skinning animals, etc and it sucks when the bodies arent' where they were kelled when you go to loot them.
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  4. #384
    Markaccus's Avatar Senior Member
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    Originally Posted by phxrider Go to original post
    One more..... fix the temporary object memory (placement of bodies, dead animals, vehicles, etc) - with most people playing on a system with 16GB or more RAM these days, newer games should be to track more objects farther away than 3/4 could. In those games you had to get pretty far away from an object for the game engine to "forget" where it was. In 5 / New Dawn, if you snipe a person or animal anywhere near the max range of the 50 caliber rifles, there's a very good chance it won't be there when you get to where you killed it, and even better chance it won't if you happen to look in a different direction before arriving at the spot of your kill.

    New Dawn thankfully reversed 5's "bodies all disappearing after taking an outpost" ridiculousness, but the object memory in ND was still not up to 3/4's level of excellence. Too many temporary objects just disappear. Half the fun is taking the bad guys' stuff after killing them, skinning animals, etc and it sucks when the bodies arent' where they were kelled when you go to loot them.
    Yes! This has been noticeable since fc4 in my opinion. I went and did the bell tower with all the grappling, where you can get the powerful sniper rifle. I shot 2 yaks that were reachable via zip line from the roof of the hut (I think). By the time I went to get the skins I couldn't find them. I remember even shouting at the screen "where the fxxks my yaks at?"

    My personal hope, and sorry if its been mentioned before in this huge thread, is the complete removal of forced progression with regard to the main story line. That was a terrible idea from day one.
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  5. #385
    HorTyS's Avatar Senior Member
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    While I can appreciate what Ubi was trying to do with the capture parties after attaining certain progression milestones, I think they kinda fumbled the execution of it which made it frustrating rather than unique and innovative. The idea that the player is not the only entity capable of pushing narrative forward has potential, but the implementation of that idea in FC5 was pretty weak.
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  6. #386
    KrayZee_'s Avatar Senior Member
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    Capture parties are completely gone in New Dawn. If knife takedowns can return due to popular demand, I have a feeling capture parties will be gone for Far Cry 6 because people just didn't like it.
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  7. #387
    Something I want, is a protagonist whose character defining decissions during the story line are either carefully thought through to be as integrity holistic as possible- OR made dependant on the players own decission making. Since FCND brought in that awkward rpgish tier system, I don't see why FC6 couldn't bring in equally rpgish dialogue options instead- if the writing for a relatable protagnosist proves too hard.

    The way Ajay Ghale in FC4 was written was annoying. First cutscene allready pissed me off. Here was this guy jamming his hand into your mothers cremation urn and licking off his fingers afterwards- right, in front, of you. And you didn't have the option to launch yourself across the table and strangle the guy. Killed a big chunk of immersion for me
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  8. #388
    KrayZee_'s Avatar Senior Member
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    People didn't like the mute protagonists in Far Cry 5 and New Dawn, and it's most likely Dani Rojas will be able to talk and respond. If there's one question that remains, will Far Cry 6 feature dialogue trees?

    I agree Ajay Ghale could've been a better main protagonist. However, I don't think Ajay Ghale is a bloodthirsty murderer until other characters gave him enough reasons to be one. For starters, Ajay Ghale's only objective is to scatter his mother's ashes, not killing anybody. He arrived to Kyrat unarmed and he didn't expect to get shot at by soldiers and get captured. He's not in a position to attack someone when his guards are nearby. Ajay could've reacted better, yes, but I'd say strangling someone is out of the question. The least he could've done is ignore Paul and try to object Pagan taking the urn.

    I think Dani Rojas's relationship with the villain Antón Castillo will be more similar to Jason Brody and Vaas Montenegro. Pagan Min doesn't want to kill Ajay Ghale at all, he just wants to be his dad. Joseph Seed may have left the Deputy to die, but all he wants to do is forgive the Deputy. He doesn't want to kill the Deputy after realizing the Deputy escaped and just won't die. Even The Jackal doesn't want to kill the protagonist in Far Cry 2. Vaas wants to see Jason die and but he does see Jason as a serious threat later on in the story.

    We have yet to see Antón and Diego interact with Dani, but I'm assuming Antón wants to see Dani dead.
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  9. #389
    Yeah, it's the people who are displeased that speak up most. I should know I do prefer voiceless protagonists with a wide range of text based dialogue options though. Would be the day, for any current genre really. But you're right, likely a voiced protagonist for FC6 is what we can expect.

    Yeah, killing Pagan Min in that moment would allmost be immoral in any situation- but beating him bloody would make so much sense. Judging by the love he had for Ajays mother too, earning his respect through that beating would make perfect sense. "No no De'Pleur, it's ok! I hoped he'd have it in him! Seems we finally have found a proper heir.. alas, there's much left to clean up first"

    Nice thread you pulled through the franchise btw, didn't pay notice to that until now. Yep, Anton likely wants all the rebels dead- having a son figure allready afterall. We'll see soon enough probably
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  10. #390
    HorTyS's Avatar Senior Member
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    It's already confirmed the protag is voiced and we'll even see them in 3rd person in cutscenes this time, it is known. Not sure I like the seeing our character in cutscenes but at least gives more purpose to the character creator as it was essentially pointless in FC5.
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