Yeah, 3 & 4 are going to be hard to top. They really need to put some effort into bringing back the charm of those.Originally Posted by HorTyS Go to original post
Elephants are already part of the wishlist.Originally Posted by phxrider Go to original post
They're there in Far Cry 5 and New Dawn. You'll definitely hear funny conversations when you have two Guns for Hire with you in Far Cry 5. For example, there are awkward conversations between Hurk and Jess Black such as Hurk mishearing Jess saying insurrection, he talks about resurrection. In New Dawn, Bean will occasionally be asking 'what's an orgasm' to each character in Prosperity.Originally Posted by phxrider Go to original post
Prone existed in older Far Cry games from 2004 to 2006, but they have been removed since Far Cry 2. I'd appreciate prone if they can actually get it right. It is a deliberate pain in multiplayer when you are fighting against players who abuse prone that allows them to dodge your gunfire. Prone could also lead to glitches. If Ubisoft can get prone right, then I wouldn't mind if it returns for Far Cry 6 or future games.Originally Posted by phxrider Go to original post
I'm sure they already know this. I believe they categorized ammo into generic names like assault rifle ammo or handgun ammo because they don't want the player to overspend on ammo refills.Originally Posted by phxrider Go to original post
Outpost master and knives are already in the wishlist. Knives are most likely to return by popular demand.
As for animal companions on boats, I have a feeling the crocodile might just swim instead. It makes sense Chorizo, Champagne, and the rooster to jump onboard.
One more..... fix the temporary object memory (placement of bodies, dead animals, vehicles, etc) - with most people playing on a system with 16GB or more RAM these days, newer games should be to track more objects farther away than 3/4 could. In those games you had to get pretty far away from an object for the game engine to "forget" where it was. In 5 / New Dawn, if you snipe a person or animal anywhere near the max range of the 50 caliber rifles, there's a very good chance it won't be there when you get to where you killed it, and even better chance it won't if you happen to look in a different direction before arriving at the spot of your kill.
New Dawn thankfully reversed 5's "bodies all disappearing after taking an outpost" ridiculousness, but the object memory in ND was still not up to 3/4's level of excellence. Too many temporary objects just disappear. Half the fun is taking the bad guys' stuff after killing them, skinning animals, etc and it sucks when the bodies arent' where they were kelled when you go to loot them.
Yes! This has been noticeable since fc4 in my opinion. I went and did the bell tower with all the grappling, where you can get the powerful sniper rifle. I shot 2 yaks that were reachable via zip line from the roof of the hut (I think). By the time I went to get the skins I couldn't find them. I remember even shouting at the screen "where the fxxks my yaks at?"Originally Posted by phxrider Go to original post
My personal hope, and sorry if its been mentioned before in this huge thread, is the complete removal of forced progression with regard to the main story line. That was a terrible idea from day one.
While I can appreciate what Ubi was trying to do with the capture parties after attaining certain progression milestones, I think they kinda fumbled the execution of it which made it frustrating rather than unique and innovative. The idea that the player is not the only entity capable of pushing narrative forward has potential, but the implementation of that idea in FC5 was pretty weak.
Something I want, is a protagonist whose character defining decissions during the story line are either carefully thought through to be as integrity holistic as possible- OR made dependant on the players own decission making. Since FCND brought in that awkward rpgish tier system, I don't see why FC6 couldn't bring in equally rpgish dialogue options instead- if the writing for a relatable protagnosist proves too hard.
The way Ajay Ghale in FC4 was written was annoying. First cutscene allready pissed me off. Here was this guy jamming his hand into your mothers cremation urn and licking off his fingers afterwards- right, in front, of you. And you didn't have the option to launch yourself across the table and strangle the guy. Killed a big chunk of immersion for me
People didn't like the mute protagonists in Far Cry 5 and New Dawn, and it's most likely Dani Rojas will be able to talk and respond. If there's one question that remains, will Far Cry 6 feature dialogue trees?
I agree Ajay Ghale could've been a better main protagonist. However, I don't think Ajay Ghale is a bloodthirsty murderer until other characters gave him enough reasons to be one. For starters, Ajay Ghale's only objective is to scatter his mother's ashes, not killing anybody. He arrived to Kyrat unarmed and he didn't expect to get shot at by soldiers and get captured. He's not in a position to attack someone when his guards are nearby. Ajay could've reacted better, yes, but I'd say strangling someone is out of the question. The least he could've done is ignore Paul and try to object Pagan taking the urn.
I think Dani Rojas's relationship with the villain Antón Castillo will be more similar to Jason Brody and Vaas Montenegro. Pagan Min doesn't want to kill Ajay Ghale at all, he just wants to be his dad. Joseph Seed may have left the Deputy to die, but all he wants to do is forgive the Deputy. He doesn't want to kill the Deputy after realizing the Deputy escaped and just won't die. Even The Jackal doesn't want to kill the protagonist in Far Cry 2. Vaas wants to see Jason die and but he does see Jason as a serious threat later on in the story.
We have yet to see Antón and Diego interact with Dani, but I'm assuming Antón wants to see Dani dead.
Yeah, it's the people who are displeased that speak up most. I should knowI do prefer voiceless protagonists with a wide range of text based dialogue options though. Would be the day, for any current genre really. But you're right, likely a voiced protagonist for FC6 is what we can expect.
Yeah, killing Pagan Min in that moment would allmost be immoral in any situation- but beating him bloody would make so much sense. Judging by the love he had for Ajays mother too, earning his respect through that beating would make perfect sense. "No no De'Pleur, it's ok! I hoped he'd have it in him! Seems we finally have found a proper heir.. alas, there's much left to clean up first"
Nice thread you pulled through the franchise btw, didn't pay notice to that until now. Yep, Anton likely wants all the rebels dead- having a son figure allready afterall. We'll see soon enough probably