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  1. #81
    KrayZee_'s Avatar Senior Member
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    Originally Posted by HorTyS Go to original post
    I don't think it was substantially faster to wait behind a rock and auto-regen your health in FC5 than to bandage your arm in FC3 a couple times, so if that was their rationale it's some fairly flawed logic. Likewise, there are no balancing issues with arcade when everyone is using the same health and healing systems... full regen health was another of FC5's steps backward...
    At least you could fight back. When you are watching your character perform self healing animations, you can't fight back at the same time when the enemy runs up to you. In Far Cry 2, you also have health bars in segments. You can perform self surgery to heal yourself, but you're standing still. Just because everyone in multiplayer have the same health system doesn't mean it's balanced. Let's say you are critically injured in Far Cry 2, you try to evade your opponents and then self heal as you take cover. Since you can't move, this gives your opponents the opportunity to kill you in the process. In Far Cry 3, you can move around while you're healing yourself. However, you don't perform self healing on your legs. The same applies to Blood Dragon, Far Cry 4 and Primal. In Far Cry 3's multiplayer, the health system is similar to Far Cry 5's. You just regenerate health. As for Far Cry 4... they did have health bars in segments for multiplayer.

    In Far Cry 1, Far Cry Instincts, and even Far Cry Instincts Evolution and Far Cry Instincts Predator, I don't even think the gameplay of multiplayer is balanced. You have the classic health system in those games. In FCI, FCIE and FCIP, the health system uses numbers and you pick up first aid kits to instantly heal. In those games, it's just a matter of memorizing the spawn locations of the first aid kits. You only regenerate health if you're the predator, or you picked up the evolution vial.

    One of my biggest gripes is how prone works in those games. It may not be part of the 'health system' we're talking about here, but in terms of arguing about 'there are no balancing issues when everyone can do the same', I consider it dreadful. If everyone is abusing a feature that isn't what it was intended, then it's broken. The game teaches you how to prone in single player so you can sneak around using stealth or crawling in tight spaces. In multiplayer, you'll encounter players who will prone to dodge bullets. It's not balanced at all, and especially if it is abused every single second you play against them. Yes, you yourself can do it too but you will also be abusing a system for something it wasn't intended for. Ever since Far Cry 2, they never brought back prone and I'm happy about that. Fast forward to 2015 when Rainbow Six Siege came out. It took awhile (3 years) for Ubisoft to take action on 'drop shots', and they were not happy when players are abusing prone to dodge bullets. Unlike the Far Cry series, they always make changes for Rainbow Six Siege for balancing purposes. Just because everyone can do it doesn't mean it's fair. Spawn killing is also another thing that is a serious problem for all online games since the inception of online gaming.

    There's also another thing I noticed about the healing system in Far Cry 5. Unlike the previous iterations, self healing actually extinguishes fire off of you. In Far Cry 3, you're still on fire if you heal yourself with a syringe. In both games you can extinguish the fire with your hands, but only in Far Cry 5 you can actually get rid of fire at the same time as you heal without patting your arms. This is likely to be part of the simplified healing system.
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  2. #82
    I just hope they bring the hunting, crafting, and skinning system back.
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  3. #83
    Enemies must suprisingly attack us!

    It's a part of adrenaline and horror in the game. Unexpected sudden attack!
    How many times I've heard - "Oh! Great!" when crocodile attack them in FC3.

    Enemies can attack us - 1) from around the corner
    2) jump at us from above in the buildings
    3) grab us by the leg from the hatch
    4) pounce on us from the dark
    5) run up to us from the crowd of enemies during the shootout
    6) when we loot them one of the enemies (still alive and pretending) can unexpectedly grab us.

    And then......micro-game!

    We should have several close combat techniques in disposal. The most spectacular 1st person may have!
    If we win this micro-game - we conduct and defeat the enemy. If not - our enemy conduct it.

    I'm sure such micro-game must be during stealth neutralization as well!
    Otherwise how it happens....We're sneaking up to enemy and push button...and then 100% mechanic neutralization.
    In this case it should be close to reality.
    Close contact is rather risky action. Bullet in the head is lethal. But neutralization with you hands...?! Your enemy may be stronger, more agile...Your enemy may be more lucky at last!
    And such exciting micro-game will make the game more alive.

    As for GTA5...
    GTA5 is a man's game! Boy's game. Not for women.
    Three male characters, prostitutes....everything is talking about it. I didn't see strip clubs for women there also.
    Far Cry should be for both genders! For men and for women!
    Historically, women took a great part in all guerrilla warfares.
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  4. #84
    HorTyS's Avatar Senior Member
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    Originally Posted by KrayZee_ Go to original post
    At least you could fight back. When you are watching your character perform self healing animations, you can't fight back at the same time when the enemy runs up to you. In Far Cry 2, you also have health bars in segments. You can perform self surgery to heal yourself, but you're standing still. Just because everyone in multiplayer have the same health system doesn't mean it's balanced. Let's say you are critically injured in Far Cry 2, you try to evade your opponents and then self heal as you take cover. Since you can't move, this gives your opponents the opportunity to kill you in the process. In Far Cry 3, you can move around while you're healing yourself. However, you don't perform self healing on your legs. The same applies to Blood Dragon, Far Cry 4 and Primal. In Far Cry 3's multiplayer, the health system is similar to Far Cry 5's. You just regenerate health. As for Far Cry 4... they did have health bars in segments for multiplayer....

    I'll be honest with you, any time I talk about this series, nothing I ever say will be in relation to, considering or otherwise in reference to the multiplayer. I have never found the MP of any FC game interesting enough to concern myself with, however you did basically address the issue, just have one healing system for MP and return to the superior segmented health bar and healing animations for the campaign.... bingo bango, everyone's happy.
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  5. #85
    Originally Posted by HorTyS Go to original post
    I'll be honest with you, any time I talk about this series, nothing I ever say will be in relation to, considering or otherwise in reference to the multiplayer. I have never found the MP of any FC game interesting enough to concern myself with, however you did basically address the issue, just have one healing system for MP and return to the superior segmented health bar and healing animations for the campaign.... bingo bango, everyone's happy.
    That could work
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  6. #86
    KrayZee_'s Avatar Senior Member
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    Originally Posted by HorTyS Go to original post
    I'll be honest with you, any time I talk about this series, nothing I ever say will be in relation to, considering or otherwise in reference to the multiplayer. I have never found the MP of any FC game interesting enough to concern myself with, however you did basically address the issue, just have one healing system for MP and return to the superior segmented health bar and healing animations for the campaign.... bingo bango, everyone's happy.
    I find it interesting that Far Cry is one of those franchises where there are two distinctly different crowds viewing the Far Cry series differently in terms of what Far Cry means to them. There are those, like you, who play Far Cry only for its single player. And then there's the multiplayer crowd who will keep playing online until no one plays it anymore. I do find it a bit bizarre if we're comparing to other shooters that also have multiplayer. The single player crowd will never touch multiplayer and they think it's tacked on, they believe Far Cry is only meant for single player. Since Far Cry Instincts, there are many that only play Far Cry only for its multiplayer. It surprises me when someone who designs maps for multiplayer didn't even know anything about the story, and he played Far Cry for more than a decade. Games like Halo, Battlefield, Call of Duty, Gears of War, Doom, Grand Theft Auto, Red Dead Redemption, etc also have single player and multiplayer, and they also have two different crowds. But they don't have this completely divided attitude toward those series when compared to Far Cry. Those that only play these games for its single player didn't really have that much of an opposing attitude towards multiplayer, and vice versa. They know these games have developed its reputation for both single player and multiplayer. Maybe not Battlefield, but not to the extent like Far Cry's. I don't find your statements baffling at all, what I find baffling is how there are these two large crowds with their own separate views of what Far Cry is.

    Anyways, I'll add the health segments to the wishlist. I don't mind what kind of heath system Ubisoft would put in place for Far Cry 6, but I am a little curious what they're going to do if they add the healing animations back.
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  7. #87
    Healing should be different in the game. Upgradable!

    From slow (bandaging) to fast (syringe).

    It will be interesting to upgrade it. Game is big. Open world.
    First we start inexperienced in everything. Healing also. We are slow. But step by step we become more experienced, more effective and fast. In healing also.
    During intense fighting every milli-second is important.
    With fast healing you'll have more chances to survive.
    From slow bandaging to super-fast syringe!

    And, please, no pills!
    I couldn't believe my eyes when I saw it.
    Let's hope it was sense of humour or trolling from developers!
    Mustard plasters, spray....what next?!
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  8. #88
    KrayZee_'s Avatar Senior Member
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    Originally Posted by GameGuru2018 Go to original post
    Healing should be different in the game. Upgradable!

    From slow (bandaging) to fast (syringe).

    It will be interesting to upgrade it. Game is big. Open world.
    First we start inexperienced in everything. Healing also. We are slow. But step by step we become more experienced, more effective and fast. In healing also.
    During intense fighting every milli-second is important.
    With fast healing you'll have more chances to survive.
    From slow bandaging to super-fast syringe!

    And, please, no pills!
    I couldn't believe my eyes when I saw it.
    Let's hope it was sense of humour or trolling from developers!
    Mustard plasters, spray....what next?!
    No, I don't think it's a joke. I'm assuming they added that in New Dawn so people wouldn't accuse them of recycling, being lazy and say the game is a cash grab. What they did made it so New Dawn actually feels like a different game. Not only do the weapons from Far Cry 5 look different in New Dawn, they added different reload animations that is unique to New Dawn. I actually think they did a good job on that.
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  9. #89
    HorTyS's Avatar Senior Member
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    Originally Posted by KrayZee_ Go to original post
    I find it interesting that Far Cry is one of those franchises where there are two distinctly different crowds viewing the Far Cry series differently in terms of what Far Cry means to them. There are those, like you, who play Far Cry only for its single player. And then there's the multiplayer crowd who will keep playing online until no one plays it anymore. I do find it a bit bizarre if we're comparing to other shooters that also have multiplayer. The single player crowd will never touch multiplayer and they think it's tacked on, they believe Far Cry is only meant for single player. Since Far Cry Instincts, there are many that only play Far Cry only for its multiplayer. It surprises me when someone who designs maps for multiplayer didn't even know anything about the story, and he played Far Cry for more than a decade. Games like Halo, Battlefield, Call of Duty, Gears of War, Doom, Grand Theft Auto, Red Dead Redemption, etc also have single player and multiplayer, and they also have two different crowds. But they don't have this completely divided attitude toward those series when compared to Far Cry. Those that only play these games for its single player didn't really have that much of an opposing attitude towards multiplayer, and vice versa. They know these games have developed its reputation for both single player and multiplayer. Maybe not Battlefield, but not to the extent like Far Cry's. I don't find your statements baffling at all, what I find baffling is how there are these two large crowds with their own separate views of what Far Cry is.

    Anyways, I'll add the health segments to the wishlist. I don't mind what kind of heath system Ubisoft would put in place for Far Cry 6, but I am a little curious what they're going to do if they add the healing animations back.
    I know what you mean, but I think it's pretty evident why such a divide exists. The people who only play FC's MP, do so primarily because of the map editor. I would have a very hard time believing anyone exclusively plays FC's MP because they genuinely like the gameplay of the MP itself but don't care about the map editor in the slightest. I think the ME is pretty cool, I just don't have the patience or motivation to put in the time to actually make anything with it. All the games you used as examples of titles with both SP and MP where the audiences are not so split are games where the 2 modes are of the same quality level (well, with the exception of DOOM 2016, which had garbage MP that no one really cared for for any significant amount of time to my knowledge) whereas FC's MP is undeniably of a lower quality than it's SP component, there is just a portion of the community more willing to tolerate a frankly pretty crappy MP mode due the the allure of the map editor. If FC didn't have a ME, the MP would be largely ignored I think, and honestly even with it it has a pretty low level of engagement, it's just that the people who are into it are really into it because it really is something no other game has, especially in the console space. Halo's Forge is the closest thing, but ask most of the really dedicated FC mappers and they'll say it doesn't even compare.

    Halo, CoD, Battlefield, Gears, all those games are popular really more for the MP than the SP, FC is just a series that sort of falls on the opposite side of that...

    Originally Posted by KrayZee_ Go to original post
    No, I don't think it's a joke. I'm assuming they added that in New Dawn so people wouldn't accuse them of recycling, being lazy and say the game is a cash grab. What they did made it so New Dawn actually feels like a different game. Not only do the weapons from Far Cry 5 look different in New Dawn, they added different reload animations that is unique to New Dawn. I actually think they did a good job on that.

    I really missed weapon customization in ND and did not care for the enemy / weapon leveling situation. Might be my least favorite FC game....
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  10. #90
    Far Cry 3 did the whole enemy categorization very well. The pirates working for Vaas are seen as weak to somewhat strong enemies in the beginning, then the player encounters the privateers working for Hoyt, who use more modern, less common, and damaging weapons and armed/armored vehicles such the APC and technicals with machine guns.

    Far Cry 4 did it alright with the Royal Army, who are the weaker grunts that use common, older weapons while the Royal Guard are elites who are heavily armored and use much more deadly weapons and vehicles. Far Cry 5 however lost this feature. This is a feature that needs to come back.
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