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  1. #51
    That's why we have a Far Cry level editor in each main series installment

    There should be more weapons that are rare to find and are given a sense of value similar to the rare weapons in the first RDR. If the player explores and encounters a hidden area, there could be a special historical weapon that cannot be found in any other places. This would actually give players another reason to explore and look high and low. Both modern and old weapons, with certain old and even historic weapons, can add great amounts of variety so that the gunplay never gets stale, as long as they give each weapon a different feel, power, impact, etc.
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  2. #52
    KrayZee_'s Avatar Senior Member
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    Originally Posted by Unsaneboi Go to original post
    That's why we have a Far Cry level editor in each main series installment

    There should be more weapons that are rare to find and are given a sense of value similar to the rare weapons in the first RDR. If the player explores and encounters a hidden area, there could be a special historical weapon that cannot be found in any other places. This would actually give players another reason to explore and look high and low. Both modern and old weapons, with certain old and even historic weapons, can add great amounts of variety so that the gunplay never gets stale, as long as they give each weapon a different feel, power, impact, etc.
    Well, technically the map editors for Far Cry Instincts and Far Cry 2 were solely meant for multiplayer. Far Cry 3 introduced AI and Far Cry 4 is the first to let us publish single player and co-op maps.

    Speaking of modern and old, you can find old RPG-7s in story mode.
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  3. #53
    HorTyS's Avatar Senior Member
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    I think the focus should be on adding more modern guns if it's a modern set game, they're still lacking in that department. They need to replace some of the lamer weapons they've been reusing and put some new ones in that are more exciting. Honestly FC5 had one of the worst weapon selections. Too many variants of a single weapon. Do people genuinely like the scorpion?? They should get the good weapons sorted before thinking about adding any historical or relic weapons.
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  4. #54
    KrayZee_'s Avatar Senior Member
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    Originally Posted by HorTyS Go to original post
    I think the focus should be on adding more modern guns if it's a modern set game, they're still lacking in that department. They need to replace some of the lamer weapons they've been reusing and put some new ones in that are more exciting. Honestly FC5 had one of the worst weapon selections. Too many variants of a single weapon. Do people genuinely like the scorpion?? They should get the good weapons sorted before thinking about adding any historical or relic weapons.
    It would be a lot better if there's only one version of a weapon. Place all of the skins together instead of having a prestige weapon have its own unique skins counted as separate weapons. That would even save money on attachments since you don't need to repurchase them on the same gun with a different skin.
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  5. #55
    HorTyS's Avatar Senior Member
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    Originally Posted by KrayZee_ Go to original post
    It would be a lot better if there's only one version of a weapon. Place all of the skins together instead of having a prestige weapon have its own unique skins counted as separate weapons. That would even save money on attachments since you don't need to repurchase them on the same gun with a different skin.
    Yeah man, exactly, it makes the menu look worse as well when you have to scroll past 3-4 variants of the 1911 to get to the p226, or you have to think, no I don't want that AK, I want THIS AK, which for some reason is all the way near the bottom of the list.... I just want them to add some cool new modern weapons, streamline the weapon selection menus and maybe upgrade the customization a little for even more variety. I don't think FC needs Ghost Recon's gunsmith level customization, but I wouldn't mind being able to add underbarrel attachements on some weapons and have a wider variety of optics to choose from...
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  6. #56
    Every weapon should have its own modernization! From simple to complex.

    At the same time, Far Cry is not military game or game about special forces - it shouldn't go too far with that! Just moderately.

    Far Cry shooldn't go too far with shooting also! Many people who don't like shooters also play Far Cry today. Beautiful nature, music,villains.... attracts them.
    Instread of just direct shooting process (shoot or die) would be better to give gamers creative approach to battle, creativity in fighting.
    Developers should give gamers alternative ways!
    (Many gamers are not so good in shooting. Give them chance!)


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  7. #57
    HorTyS's Avatar Senior Member
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    Personally I don't think a first person shooter should make any effort at all to cater to players who don't much care for playing shooters, it's why there are 20+ other genres in existence. They can go play a myriad of other titles, no reason the core mechanics of Far Cry need be altered to please people who don't appreciate said core mechanic. I'd rather the team be focused on making it as good a shooter as can be, not try to be 2 games at once...
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  8. #58
    Not 2 games at once but much more!

    Far cry should consist of many games inside itself. Any modern big open world game should. I think so. Time of narrow specialization has gone!
    The more variability Far Cry will have the better for the game.
    Far Cry should consist of RPG elements, strategy, racing, building, puzzles, horror, simulations, quests, interactive fiction, adventure.....and so on.
    Each of these particles will make a one whole called Far Cry - Open World Game.
    Like a big delicious pie that consist of many ingredients: flour,butter, eggs,salt,sugar,soda,vinegar.....Where every ingredient has its own proportion, not too much and not too little.
    This proportion and compatability of elements leads to delicious pie.
    So Far Cry.

    Sooner or later Far Cry will be closer to Assassin's Creed. They will developing in one direction.
    But Far Cry should go further! Present time opens more possibilities.

    Developing classical Assassin's Creed and classical Far Cry developers probably felt - tight, stuffy. More space needed. More fresh air.

    The fusion of genres inevitable.
    But under leadership of the Shooter. In Far Cry case, this fusion, this country, should be led by his Majesty - shooter.

    And that King should have all these forces under his command......


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  9. #59
    Next Far Cry needs to do what Far Cry 3 did when it came to puzzle solving, minigames, exploration, and character depth. After Far Cry 3, each game after in some way, shape, or form took 1 step forward and too many steps backward. It doesn't need to be a whole damn collection of genres without consistency, because that can also be a bad thing by trying to be and include way too many things at once. It most certainly could use a few new things and parts of similar genres to give it a more in depth yet simplistic gameplay.
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  10. #60
    HorTyS's Avatar Senior Member
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    Originally Posted by Unsaneboi Go to original post
    Next Far Cry needs to do what Far Cry 3 did when it came to puzzle solving, minigames, exploration, and character depth. After Far Cry 3, each game after in some way, shape, or form took 1 step forward and too many steps backward. It doesn't need to be a whole damn collection of genres without consistency, because that can also be a bad thing by trying to be and include way too many things at once. It most certainly could use a few new things and parts of similar genres to give it a more in depth yet simplistic gameplay.
    Yes exactly. Games that try to be too many things at once are rarely very good at being any of them. I think the FC game's primary focus should be on it being an open world shooter. Keep the skills (a return to XP based leveling would be most welcome) for some RPG flair, but I don't think they need to try to lean into the RPG route any more than they had with FC3/4. No more enemy and weapon level BS. More puzzle solving could be nice, but I think it'd be a mistake to make it a focus. Just simple things like old caves and mines that have some sort of interactive navigational challenge or something, no need to get too crazy. I thought the driving in FC5 was a notable improvement so continued enhancement of the driving mechanic would be cool, with additions like a dirt bike being something I'd love to see. To me, FC is first and for most an open world FPS, and I think they should wholly embrace that and allow that to guide the design rather than trying to be 10+ genres in one...
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