I think it tells something...
People have tired of casualization and want a bit hardcore games!
I didn't die in Rage2 at all! Suicidal for intense shooter game. It's one of the reason the game is so low on the list.
Far Cry should be more hardcore! In many aspects.
(Not so much as Sekiro but nevertheless. By the way, I liked Dark Souls and its atmosphere much more.)
How is it possible this forum still doesn't have page buttons at the top of the page as well as the bottom? Sheesh...
Not only would I love for the next game to have full campaign coop yet again, I want a voiced protagonist and I want cutscenes to change & acknowledge any potential coop player with voiced lines of their own.
That's not necessarily the case. Look at games like the Crash and Spyro remasters. Those are casual games and they sold and were received amazingly, while the games you're comparing there had numerous issues. Rage 2 wasn't that good to begin with, Anthem was a buggy incomplete mess, World War Z was just another zombie shooter clone, Days Gone had a very dull story with no character development.Originally Posted by GameGuru2018 Go to original post
You see a pattern going dude? Just because games with more complexity did better than games that were unfinished or glitched beyond repair, it doesn't mean that Far Cry needs to become more complex and hardcore to get good sales and reception.
I actually enjoyed playing World War Z. Nowadays, I tend to ignore reviews and avoid spoilers. The less I know about a video game, the more I will appreciate it. I'd rather form my own opinion than let others try to sway it for me.Originally Posted by Unsaneboi Go to original post
Yes World War Z may be another zombie shooter clone but Left 4 Dead can become quite stale 10 to 11 years later. Overwatch is heavily based on Team Fortress 2, but I just can't go back to Team Fortress 2 anymore. Not because of Overwatch, but the fact that it came out in 2007. When Far Cry 5 came out, I heard a lot of negative things about it. When one person didn't like it, they really like to influence others to agree. I don't want to use the word 'brainwash', but that's the only word that can bluntly explain it. Gamers just do not want to give games a chance and they'll be harsh for no reason whatsoever. That's why Far Cry Arcade Multiplayer is almost nonexistent on PC. I'm surprised there are a lot more players on Xbox One and PS4 for Far Cry 5 than on PC. Reviews, particularly user reviews, easily ruin games. I actually prefer reviews where you have to read the entire article or watch the entire video without relying on scores. Since 2004 or so, any game scoring 7 or less should be ignored. 8 is considered OK while 9 and 10 are good. What's the point of having 1 through 7 if only 8, 9 and 10 matters? I'm done with review scores. I'd rather choose my own verdict
Just so you know, I avoided information about Far Cry 5. Before the game came out, all I knew is its title and it takes place in the US. After its announcement, I did not watch any trailer or gameplay video. As soon as I started playing Far Cry 5 by trying to know so little about it, I thoroughly enjoyed playing the game. It's the best experience anyone could do when playing a video game, because you're making yourself feel surprised.
I actually enjoy the moment to moment gameplay of rage 2 far more than I did FC5. The combat alone of RAGE 2 is superior to any FC game's combat by a large margin and the mobility and navigational gameplay of RAGE 2 outshines FC as well. Rage 2 just really dropped the ball in most of the other prominent areas such as narrative, structure, game length and repetition, but in combat and mobility, RAGE 2 makes FC look lame as hellOriginally Posted by Unsaneboi Go to original post
. I also found days gone to be quite enjoyable, though admittedly riddled with bugs.
That's how Far Cry should be - "Don't give up!"
We should think strategically and overcome difficulties. Difficulties!
No need to spoon-feed us. "Super-Girl" - also is not about Far Cry.
Just remeber that swamp location!
Everything is against you.
No map, you can't run in the swamp...it poisons you...enemies attacking you. Everything was made to complicate your life! Not make it easier. No breast feeding in the game.
Gamers are treated like adults.
It's a Game! Challenge.
Far Cry developers also should do everything to complicate our life in the game! (not so hard as in Bloodborn or Souls but nevertheless.)
Only not to make it easier!
People don't like when they are treated like babies. It looks like debilization. Far Cry should be Anti-debilizator!
For me, hardcore doesn't mean undying bullet-sponge enemy in the game or one bullet dying.
But approach itself.
For eaxample, outposts. Can be real hardcore! Real hurd nut to crack. With multiple enemies, impregnable walls, buildings, dogs in the yard.....and so on.
One of alarm system must be inside building. Or two, three....hidden deep inside.
With bullet proof security cameras everywhere.
With no high position for sniping near outpost. What are those high position just near every outpost? In other words - spoon feeding!
Developers are trying to make everything easier for us. Mistake!
Developers should try to do everything more complicated for us! Developers must challenge gamers. Like a game - developers vs gamers.
Developers shouldn't be good guys for gamers. They must be bad guys!
And don't forget - Girls love bad guys!
Developers must be snakes. Snakes of snakes!
There are alarms inside the buildings in Far Cry New Dawn. We already have dogs and wolves patrolling in outposts. We even have Blood Dragons defending outposts if they're wearing brain-cages. Speaking of which, I'll add the blood dragon part as a wish. I do like the ideas of cameras but that means Far Cry would have that Splinter Cell vibe to it. In fact, I actually want to wear Sam Fisher's outfit again in a future Far Cry game.
Something must be done with outposts and alarms!
From game to game - the same outposts and the same alarm system! Far Cry 3, 4, 5......Enough!
Why not to diversify outposts itself? As all kind of possible enemy's protected points. From blockposts on the roads (fortified with sandbags), millitary warhouses, occupied large factory...and so on, to the most modern well-protected bases.
Reinfocement - is a cherry on the top!
One of alarms should be hidden inside the buildings so good (somewhere in the basement)....that reinforcement should be inevitable!
But not so fast. Give us time to prepare! Several minutes. To lay mines, choose position.
After good stealth have a good fight - just what the doctor ordered!
Reinforcement like waves...From light forces to heavy artillery, to air carpet bombing. When everything is exploded and buildings are destroyed...Nightmare and Hell.
Why not to change alarm system at all? Or add something!
For example, why not to use some sort of security perimeter?
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In Far Cry New Dawn, you can increase the difficulty for each outpost. If you are playing on Tier 3 Outposts, there are more alarms set up and some of them are inside the buildings. Every time you replay the same outpost, the placements of the alarms do change. You may see the same alarms on the same spots, but you'll definitely notice how some alarms appear to be missing at certain spots. They actually do move them around. They also provide more protection for alarms that are outside. If you're using a sniper rifle, you will notice you can only destroy the alarm at certain angles. This encourages players to move into the outpost. You also have to deal with 2 patrolling Enforcers who can spot you pretty easily. Their peripheral vision is quite strong, so it's like they can see you in complete 180 degrees.Originally Posted by GameGuru2018 Go to original post
Just by reading your post, people do have the same idea as you do. In Far Cry Arcade, there's a lot of people who designed Outpost maps that's unforgiving. You would initially have at least 10 to 30 enemies patrolling the map, and there would be more than 5 alarms. They also decided to spawn 50 to 100 or more enemies if the enemy sound the alarm. Imagine if you're playing somebody's map, you almost killed them all without getting spotted until the last few enemies saw you. As much as I don't like how they designed their maps that way, 180 enemies spawning in just happened. These enemies would also be equipped with sniper rifles, and some enemies will actually use mortars against you. You may even have to face heavies who either use light machine guns or flamethrowers hunting you down. The map would even spawn enemies piloting attack helicopters. The one I just played recently, the map would also spawn in Joseph Seed and John Seed.
The fact that they are user made maps, they would even add zombies and aliens to the mix.