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  1. #431
    SameTr037's Avatar Junior Member
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    Could you forward this message to the far cry team please

    Dear ubisoft officials As Turkish players, we saw that there is a lot of language support in the far cry games .but we are sad a little bit because there is no Turkish language support still If we ask you, can you add Turkish language support to far cry game please If you take the first step, Turkish players will respond more by purchasing your game

    -Best regards
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  2. #432
    You can ignore this post, as the item "Guns for Hire" is already listed. However, I am posting to describe the incredible hurt and pain that I feel knowing that this feature has been removed. Not to mention the pain of losing so many other cool things. The same happened to Breakpoint, and look how that turned out. I am a massive fan of the FC series and feel that Ubisoft is seriously depleting the DNA of the FC Universe in FC6, making it appear more like "Just Cause" than anything else. What's happened to the genius? Your fans have been giving you incredible ideas for many years, so why not build them?
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  3. #433
    HorTyS's Avatar Senior Member
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    The guns for hire was only added in FC4, it's hardly part of the "DNA" of the franchise as it was only in 2 titles, only 1 of which even had a fleshed out version of the system. Technically the mechanic is still there, they're just all animals rather than humans. Thank god I say, if they have to keep the mechanic in the game, at least animals won't be making cringe attempts at funny quips every 10 seconds.

    I would actually argue that keeping the guns for hire in the game does more to ruin the DNA of the series, which up until FC5, was all about being isolated and on your own, left to fend for yourself with out the help of yappy AI that break your stealth and get in the way. Beyond AI kill stealers and the MP/ ME, what else is this game stripping away?
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  4. #434
    Not a big loss
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  5. #435

    Editor Idea

    -Viewable live camera and or drone camera for map editor- Players can use the camera to view what's going on live in the game and take snapshots of what's going on through a placed camera. and share them on social media.

    -Programmable AI- The ability to program an AI enemy or character to walk in front of the camera and perform an emote as they walk by., Such as waving to the camera, maybe a dance move, thumbs up, thumbs down or flick the camera off, things like that.

    -How many waves or expressions can you capture with the cam? gameplay. 1000 waves caught with the camera trophy.

    -It would be cool to use it for missions and strategy too.

    Thanks for your time--and awesome games.

    --In short- The map creator adds a camera to the map. The player finds the camera and uses it.
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  6. #436
    1. Mission generator that lets us quickly create missions. With a random mission generator button
    2. Granular control over EVERY HUD element.
    3. More rewards for the player if missions are totally solo down without AI help (animal or human AI character)
    4. Valhalla-style dismemberment
    5. Let us holster weapons
    6. Option to disable red spotlight warnings of grenade and rocket attacks (if these are in FC6)
    7. Option to disable sniper flashlights (if this is in FC6)
    8. Please no "LEAVING MISSION AREA! RETURN IN 4..3...2...1" messages - FC is an open world game!
    9. Outpost Master feature like in FC4
    10. Please no immersion-breaking teleporting kidnaps like in FC5!
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  7. #437
    HorTyS's Avatar Senior Member
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    Originally Posted by DV20Katana Go to original post
    1. Mission generator that lets us quickly create missions. With a random mission generator button
    2. Granular control over EVERY HUD element.
    3. More rewards for the player if missions are totally solo down without AI help (animal or human AI character)
    4. Valhalla-style dismemberment
    5. Let us holster weapons
    6. Option to disable red spotlight warnings of grenade and rocket attacks (if these are in FC6)
    7. Option to disable sniper flashlights (if this is in FC6)
    8. Please no "LEAVING MISSION AREA! RETURN IN 4..3...2...1" messages - FC is an open world game!
    9. Outpost Master feature like in FC4
    10. Please no immersion-breaking teleporting kidnaps like in FC5!

    It would be cool if they gave some sort of incentive for opting out of using the amigos. The guns/ fangs for hire is my least enjoyed system they've added to FC and because it's been well received it seems it may continue to stick around, so it'd be nice if they at least gave those of us who aren't so keen on it a little something in lieu of using them.

    Weapon holstering is confirmed and actually has gameplay purpose this time.

    I do really hope that we're at least not as shackled to a mission area as with previous games

    They did confirm no more kidnappings. Had something like that returned we'd really know they don't listen to feedback at all as it was easily the most lambasted element of FC5.
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  8. #438
    Please add 4 player campaign co-op. It's available in many games now and high time we had it in FC6.
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  9. #439
    SofaJockey's Avatar Senior Member
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    Originally Posted by HorTyS Go to original post
    I do really hope that we're at least not as shackled to a mission area as with previous games
    You mean where it nags you that the mission would fail if you were just going to get something?

    Yes, that would be nice.
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  10. #440



    Developers, handle such kind of problems internally.
    Take care of it in-house.

    Don't let it go so far.

    If someone doesn't understand something try to explain it to him or to here first.

    The loss of valuable asset is always sad. It's a loss for the game.
    But the fact that he is a valuable asset doesn't put him above others and doesn't allow him to do whatever he wants.

    If such unpleasant situations arise, try to solve it peacefully inside the family first.
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