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  1. #341
    Originally Posted by GameGuru2018 Go to original post
    Playing in the city, among a large number of people, where people are jostling....sometimes you just want to kick someone's asss.

    Or just to run up to someone and kick the same place from behind.

    Why not to do it in the game?!
    We have ability to kick in the game.









    Not strong hurtful kick but medium kick - just for fun or something like - "Get out the way!"


    Reaction to such "jokes" should be adequate.
    Agression or fear.

    But such jokes should be condemned by people around.
    Your reputation should suffer.

    To kick a gangster, for instance, is one thing but to kick a simple citizen is another.
    Cities are an interesting aspect - I am curious to see, how it was (or will be) implemented in Far Cry 6. And hope that it won't be a dead place with just a few high buidlings and guards.

    In general:

    Cities should feel not like dead places. That would be a bit unrealistic if we talk about a city with people who are living there. And it sounds like, the capital city in Far Cry 6 wasn't evacuated or something like that.

    With Assassin's Creed Ubisoft created very living cities; and a few "gimmicks" could help to create that effect of course. Even in Assassins Creed (I) (2007) we have had the possibility to grab and throw people arround. Including alarming the guards with these actions. The social component was a big aspect in Assassin's Creeed, ... but - with the time - it got (a bit) lost. (Maybe because it wasn't to well fitting into the settings and stories of Origins, Odyssey and ... okay: Valhalla has had it a little bit again. (A very little bit.)

    Originally Posted by GameGuru2018 Go to original post
    [...]
    We can't fall to raping people in the streets.

    [...]
    lol!, ... agreed (of course).

    >> Virtual Sodom and Gomorrah - we know the ending of these cities. Well ... the archangels were just young teens these ancient times. That's why god needed to do some ... youth protection and destroyed both cities before unpleasant questions arose <<*

    *jk
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  2. #342
    Originally Posted by password1234xxx Go to original post
    Cities are an interesting aspect - I am curious to see, how it was (or will be) implemented in Far Cry 6. And hope that it won't be a dead place with just a few high buidlings and guards.

    In general:

    Cities should feel not like dead places.....


    Yes, password1234xxx, but what makes city - not dead, in games???


    1) We should have our appatrment. (And garage)

    Home. Where it would make sense to return.

    a) It should be customizable.
    b) We should store something there. Weapons, money.....
    c) change clothings, wash and clean oursleves. Restore forces. Have a rest.

    Every of these aspects should have sense in the game.

    Customize - for what? Why?
    Store - with what purpose? Why?
    Changing clothings - Why?

    If I can live well in the game ignoring all those things .....why should I customize my appartment? Waste money?
    Why should I store something? Why should I bother with clothes changing?

    Developers should answer these questions for themselves.

    What can help?..... Reality!


    Why are we doing all these things in our life???
    That's why we should do it in the game.
    In our virtual life.

    Why, for example, a single man should customize his flat?
    1) A woman may come....or friends. ( people's opinion and attitude)
    2) Aesthetics, convinience
    3) Safety

    We should customize our home with the same purpose. But closer to given game.

    We may safe weapons and money there.
    But keeping money home has sense only if we can lose money out of home.

    Where can we lose money in the game?

    1) Gang can attack us, rob, and take our money if we lose the fight in the street.
    2) Police can take us. (Like in GTA5. When police arrests you you're losing some money)

    Fear that you can lose your money outdoors will make sense to store it at home.

    But even this doesn't guarantee their safety!
    Your appartment can be robbed.

    Customize it better!

    In games, as usual, we can't lose money. It's not good.
    Great opportunity has lost.
    Opportunity to make the game more exciting.

    So with clothes.
    It should influence other people's opinion of you.


    What else makes city - not dead???

    2) NPC!!!

    Their reaction.
    Every our action should cause reaction.
    The more realistic their reaction to our action - the better for the game.

    It's another big topic.

    3) Interaction with buildings.
    Buildings shouldn't be closed decorative boxes.

    4) Traffic.
    Realistic traffic regulation.
    And its violation, of course.

    5) Police.
    Police and local men are the main force that will hold us back from falling to "raping people in the streets".

    Seeing how I'm trying to harrass somebody or harass a woman in the street, local men should react saying and coming up - "Hey, you! Stop it! M-n!"

    6) Shops.
    Every place where we're buying something, or every person who sells - they should have some spicific for every shop goods.
    Goods shouldn't be the same in different shops.

    7) Day life and Night life.
    In the night there should be less people in the streets.

    So, there're many things that can make city - not dead.
    But to make city not dead, to make it alive, is one of the most important aspect of every open world game about the city.
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  3. #343
    By the way, I think developers should watch and analyze such videos.
    A good job was done.

    Because after Far Cry 6 release there will be many "GTA 5 or Cyberpunk 2077 vs Far Cry 6...."


    In this future comparison Far Cry 6 shouldn't let humiliate itself.
    It should look good in copmparison with Cyberpunk 2077 and even in comparison with GTA5.

    Mistakes of other open world games (especially about the city) should be taken into account!
























    Developers should pay attention to such things as:


    1) Staring at people (their reaction)

    2) Pointing gun at people

    3) Punching in the street

    4) Blocking car's path

    5) Stealing a car

    6) Shooting cars

    7) Assaulting people in front of police

    8) Police chase

    9) Rain reaction

    10) NPC talking

    ....and other things demonstrated in these videos.
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  4. #344
    KrayZee_'s Avatar Senior Member
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    You should really stop posting but it's not like I can stop you. I have always been disappointed in the internet and how they like to destroy and sabotage people's reputation and their work. The person who uploaded these comparison videos of Cyberpunk by adding clickbait titles such as "X is better than Y" for the purpose of likes and YouTube subscriptions just to brainwash people like you suggesting a game is terrible and should be ridiculed beyond recognition. If anything, you're making me feel really bad for CD Projekt Red. I don't want to think of this, but you're making me think of a seven letter profanity word starting with the letter A. That's what I think about you and everyone else trying to make Cyberpunk 2077 look bad. The comment section is also atrocious and always will be.

    CD Projekt Red's portfolio is just The Witcher series. Of course their main expertise are RPG games and Cyberpunk 2077 is their very first first person shooter game. So I will cut them some slack. I have been playing games developed by Rockstar Games since they were originally named DMA Design when they made Grand Theft Auto 1. The aiming system in every GTA game since their entrance into the 3D world with GTA 3 are abysmal. Rockstar Games can't even get the aiming right and always resorted to heavy auto-aim locking onto targets from 2001's GTA 3 to 2018's Red Dead Redemption 2. Out of all of the details in the games, CD Projekt Red already got the basics correct with the aiming mechanics in their first ever first person shooter game something Rockstar Games can't even pull off correctly for GTA and Red Dead.


    Second, this is off topic. We shouldn't discuss and compare with other games such as GTA and Cyberpunk 2077. This thread and forum is about Far Cry, and I shouldn't have to keep repeating myself again and again.
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  5. #345
    We don't care about Cyberpunk 2077 or GTA 5.

    We care about Far Cry 6.

    All those videos was not about Cyberpunk 2077 and GTA 5. It was about possible Far Cry 6 mistakes! Possible flaws.


    Moreover, Far Cry was never in the city.
    Many people have complained that Far Cry 5 was rather chaotic and messy.
    I'm afraid in the city ....it may turn into one big Mess and Chaos.

    Far Cry 6 testers should test the game more carefully!

    Chaos in the city, some disorder will be catastrophic for the game.


    Esperanza should be Enteractive.
    (It shouldn't be not-interactive, dead city, like in Cyberpunk 2077)

    Moreover, Esperanza should be interactive in its own latin-american way.
    It shouldn't look like U.S. Los Santos or Night City.

    It will be better if this interactivity is expanded.
    In Far Cry manner - more creative, with humour.


    Just let's take such an attribute of mayhem, in the city as - Pointing gun at people.

    What will be the reaction of people?
    Fear. Stupor.

    Some will start raising hands, some will start run away.

    Why not to add new unexpected reactions?

    1) We're pointing gun at a person....He points on something behind us - "Oh, sh-t, police!"
    We turn around. As we turn around he runs away.
    (he tricked us)

    2) When we point gun at a person.....The person may say something funny - "What unlucky day!", "I'm not a farther yet!".....or something else.

    3) When we point a gun at person...The person may start behaving in some unpredictable way.

    a) Start crossing himself.
    b) Start crying.
    c) Falling to knee and start crying, begging for mercy!

    "Mamma mia....!"


    Or just "Why? Why?"

    Like in this movie....








    There are many moments in the city that can be used advantageously for Far Cry.
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  6. #346
    HorTyS's Avatar Senior Member
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    My wishes for FC remain largely unchanged since the last time we were anticipating a release, increased focus on takedowns, some significant changes to the available weapons on offer, better skill trees, improved AI, continued refinement of overall gameplay and better use of the game's inevitable "M" rating.
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  7. #347
    KrayZee_'s Avatar Senior Member
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    This is already a thing in Far Cry since Far Cry 2 in 2008 if you try to aim your weapon at someone in a ceasefire zone. Far Cry 3 is the first Far Cry game with civilians and they also react to you when you are aiming your weapon at them. In Far Cry 5, some civilians will get angry at you and they will start shooting at you. Ubisoft already made open world games located in big cities that are populated for at least 13 years, so they already know what they are doing for Far Cry 6. The enemies in every Far Cry game will shoot you on sight and I'm sure the capital will be similar to Assassin's Creed Unity where there is civil unrest everywhere.

    Originally Posted by HorTyS Go to original post
    My wishes for FC remain largely unchanged since the last time we were anticipating a release, increased focus on takedowns, some significant changes to the available weapons on offer, better skill trees, improved AI, continued refinement of overall gameplay and better use of the game's inevitable "M" rating.
    I want to see takedown animations on animals.
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  8. #348
    HorTyS's Avatar Senior Member
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    Originally Posted by KrayZee_ Go to original post
    This is already a thing in Far Cry since Far Cry 2 in 2008 if you try to aim your weapon at someone in a ceasefire zone. Far Cry 3 is the first Far Cry game with civilians and they also react to you when you are aiming your weapon at them. In Far Cry 5, some civilians will get angry at you and they will start shooting at you. Ubisoft already made open world games located in big cities that are populated for at least 13 years, so they already know what they are doing for Far Cry 6. The enemies in every Far Cry game will shoot you on sight and I'm sure the capital will be similar to Assassin's Creed Unity where there is civil unrest everywhere.


    I want to see takedown animations on animals.
    Yeah that could be cool, another method of earning 2x pelts perhaps.
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  9. #349
    But most important of all: The Italian dubbing.
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  10. #350
    I guess I wished here some time ago. Like 7 months ago I guess. But I ll do it again.

    . New animal types and animations (FC5 and New Dawn only used previous "types". Like bison is using rhino moveset, moose is using megaceros moveset etc).
    . An actual use of vegetation or no use at all (plants and flowers were mostly useless in the last 2 games).
    . Fishing is back.
    . Wildlife (flora and fauna) is region/day or night based like Primal did.
    . Looting animations/skinning animations are back but can be skipped.
    . Skill trees are back and skill points earnt with actual XP and missions (like Primal did).
    . Lore book is back (like FC3/4).
    . Big improvements in the economy system/use of objects found (item inventory like 3/4 and actual AC games should be back). I don t want to feel invincible after 3 hours of gameplay, fully geared and with so much money I don t know how to spend it.
    . Weapon degradation is back to some point (RDR2 has a great and not that invasive system where you can lubricate and clean weapons on the go).
    . Enemies have more diverse arsenal (tired of the same shotgun/AK/PKM goons).
    . Crafting objects on the go (basic traps and explosives) should be kept.
    . Bring back FC Primal gore level (throat ripping with silex was crazy).
    . Have us get some upgradable settlements and home (more detailed than FC4 home and New Dawn's settlement).
    . Put some meaningful reasons to explore, like unique collectibles or notes/signature guns (like in Escape from Durgesh in FC4) for us not to just open the same chest in every damm hut.
    . Bring back Primal's rare beast system (random spawn and sometimes quest based).
    . I guess it s the case in this one but MAKE THE CROCODILES MOVE!
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