Far Cry 5 didn't actually lose that element though. The more you progress the resistance meters, the more heavy enemies, hunters and elite enemies there are in the region, it just isn't as obvious due to it not being in direct relation to a specific story progression moment, i.e. going north or south. Enemies totally become more heavily armored as the game progresses though, however they do not start packing superior weapons as the weapons in the game at launch were already severely lacking. Would've been cool though if they started toting the AK's once the elites started becoming a more prominent presence...Originally Posted by Unsaneboi Go to original post
Given the circumstances and the setting, it somewhat makes sense that there are no specific regions filled with elite enemies and there are no forts. I wouldn't consider that as a downgrade, but it actually makes sense. The location is meant for civilians, not the military. I don't think it would be worth the effort to rearm currently living cultists with more powerful firearms just because of one deputy. They'll die anyways. Whereas in Far Cry 3 and Far Cry 4, you're facing a different faction.Originally Posted by HorTyS Go to original post
Yeah, I didn't really like Doom 2016's multiplayer either. The map editor is what kept multiplayer going. There's always new content that is fresh everyday, and that alone is enough for a dedicated community to stay. Even if the map is abysmal and poorly made, it's still new. Playing the same maps made by the game developers can become stale after months of playing them.Originally Posted by HorTyS Go to original post
Doom has SnapMap, but it didn't keep people playing the game like the map editor did for the Far Cry games.
Yeah, I never really messed around much with snapmap, I know you could do some interesting things with it, but it was much more limited from a geography standpoint. I think the terrain editing in FC definitely sets it's editor apart and snap map was restricted to a series of interconnected rooms. Snap map & FC's editor have very different focuses, and clearly FC's focus resonates a little more with players than snap map seems to have, cause I don't think the MP on that was very vibrant, and it doesn't sound like they're bringing it back for DOOM eternal, which has a totally different MP now...Originally Posted by KrayZee_ Go to original post
You're right, SnapMap is not coming back. It had its own unique features. I remember playing a map that has a piano keyboard and you can walk on the keys, and it corresponds to an actual piano. It's a shame because it has a lot of potential. Playing recreated Doom 1993 levels is pretty neat. I never had a chance to play Pariah, but I have played TimeSplitters Future Perfect. The editor was as limited as SnapMap in terms of geography. I'm still waiting for TimeSplitters 4 to this day.Originally Posted by HorTyS Go to original post
Hurk either needs to be made a more serious character or cut entirely at this point for me. Hurk was an interesting humorous novelty in Far Cry 3 and 4, but Far Cry 5 made Hurk pretty much a hindrance in the writing, and in turn made some parts feel like a complete joke. Far Cry needs less humor and more intensity and seriousness.
No one says play as Hurk in Far Cry 6. I think it was something like joke. But to develop character further.
To be brief - Hurk should be a symbol of man's midlife crisis! In its blossom. Even exaggerated.
With all its funny and ,the most important, sad colours.
He was dreaming about his own cult in FC5. With booobs and beer....enjoing life in its full.
It would be nice if he succeeded.
(Even if he didn't succeed.)
Bravado, fun, is good. But it would be better if we saw him from the other side.
May be even crying sometimes and sorry for himself. With the lost meaning of life.
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