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Junior Member
Improvements
(This is a translation of a french commentary from LeiiKo GAMING on Youtube ) ( I'm French too, sorry if I do some fault)
Just by seeing this game, I already see a lot of good improvements :
1) The possibility to get an ultimate gauge that u choose between 3 possibilities !
A- Activate gates in front of the ennemi ball holder, obliged him to use more frequently the jump, for jump over the gates
B- Spawn a motorcycle who boost in a straight line your own ball holder (Rollerbal the film, if you take inspiration from it, you can go all out)
C-Reduct goal's size for 5 seconde, for making harder to get a point at the good moment !
2) Have boosters on some map really high, obliging "pro" to use the full map
3) Have some weapon who spawns sometimes ( as baseball bat , crickets, golf clubs etc. ) only for one attack, what could make dodges impossible and obligation to jump, what makes ennemies slowdown, even if they jump over the attack
4) To get more things at the top of the map, as pipe, hard to access but who could boost speed with directions a little different.
I find, like a lot of people, that this game has a lot of potential and besides scoring table, points augmentations and some other conventionnal stuff, I'd like to see a little more of gameplay.
There ( in the Youtube video), players are beginners, but if the spawn of the ball is always the same, if maps doesn't have anything who change except the visual aspect, and if a match can be ended in 5 secondes, that's not really funny.
Players will try to find more thoughtful strategy, and if the game can be summarized as tackle, dodge, shoot, I have the feeling that the game will can't survive a long time.
Its stays the reflexion of a spectator who think that the game still has a incredible potential