Fight through hordes of Vietnamese guerrillas hidden in every corner of Hanoi. Assigned with two squads coupled with close air and artillery support, push your way to the besieged church lying in ruin of countless bombshells! (On PS4)
https://far-cry-arcade.ubi.com/en-gb...b03c2cd4d45bae
I also made another map based on this that is more stealth oriented, called Operation Sword if that's more your style
https://far-cry-arcade.ubi.com/en-gb...ab3c2a38b66d0d
I've made a slew of other Vietnam era maps with a lot more in the works, if you enjoyed this I'd recommend checking out my other maps and staying tuned in the future.
I just played the map some stuff I loved and some things I struggled with.
Setting is really nice I liked the buildings and bridges / water layout for moving around, I went through the grave yard and the big metal gates where the player could pass through.
Liked how it all started with each side attacking and weapon choices were fine for me.
The problem I had was enemies highlighted there were lots and lots and they kept coming - works well if the player isn't worried about playing for 20 mins but finding Targets was tough.
First 2 were killed by my NPC's friendlies, took me some time to find and kill Targets 3 and 4 but the last one maybe a further 10 mins of continuously moving and killing.
I did like some parts for getting around and there were some enemies on the walls they spawned all over so I was going backwards and forwards, helicopter was nice flying into the action.
The map has a good rating so must be liked, I would prefer it in coop because in solo for me it was a little endless (just went on too long - sorry just my opinion)
I am more run and gun so had I spotted the targets quicker maybe the map could be completed quicker - it's a good map but I wouldn't play again due to the length of time it took, gave it a like and would try more from you
I have footage but am up for work early tomorrow, I will look at cropping it down but might make and post the video.
Thanks for posting the map name here.
I wish that in options we could turn enemy tagging on or off rather than it locked to the map and forced.
Thanks so much for playing and reviewing. Two of your problems stated were the same that I also didn't like about the map also and really didn't know how to fix either. For the spawning problem where enemies would seemingly randomly spawn in areas you already cleared shouldn't happen since I assigned certain parts to specific waves of enemies, however (probably due to the sheer amount of enemies) the game will spawn about half of Wave 2, then move to Wave 3 before spawning the rest of Wave 2, and so forth. I don't know a fix for this except for lowering the amount of AI in each wave which I agree was pretty excessive on this map.
For your second problem, I also encountered strange enemy highlighting, and the best way to get around that I've found is to go to options, then interface, and you're able to remove parts of the HUD which includes enemy highlighting.
Thanks a lot for the feedback I really appreciate it.
Wave one allows 24 enemies on screen but waves 2-5 only allow approx 10 or just over, so this is why they keep spawning in groups.
I have a video which briefly explains but it's 10 months old and needs to be better with the info so will look at updating it.
I think for me I would change position of some targets unless it is a one off 2 of them were killed by the friendlies so would place them in an area where the player would kill them.
The last target (unsure of the others) but last one was carrying a baseball bat - I like to try to make targets stand out vbut with Vietnam enemies we didn't get the heavy gunner or the captains so its difficult.
The number of enemies and way they spawn for me was ok my issue was finding the targets.