🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Gadgets mods are broken.

    So i`m not the best guy at math but this is broken because i`m sure i got more then 1508 Skill power.

    On a similar topic i think limiting the mods to a skill power is a bit bs and makes using gadgets on weapon builds almost useless, mods should be able to use by all regardless of skill power and let people ho would like to play more of a gadget spec to have skill power to future increase there ability damage.
    Share this post

  2. #2
    The link to the img since it got lost in the insert for some reason ... https://imgur.com/0exYihJ
    Share this post

  3. #3
    Originally Posted by I3loodmastery Go to original post
    The link to the img since it got lost in the insert for some reason ... https://imgur.com/0exYihJ
    Hmm? Just a thought, and you probably have, but did you try slotting the batteries first and the mod last?
    Share this post

  4. #4
    SanityAgathion's Avatar Senior Member
    Join Date
    Nov 2013
    Location
    Europe
    Posts
    1,992
    I reported the same issue day after TU4 dropped, in feedback forum. I was not able to increase skill power and use mods on any other skills but Hive and Chem Launcher. Tested with clannie, he had it bugged as well.
    Share this post

  5. #5
    Solkard's Avatar Senior Member
    Join Date
    Sep 2012
    Posts
    993
    Did you equip the skill? the skill bonus from the battery mods don't get calculated in until after you have the skill equippped.
    Share this post

  6. #6
    Abarth_71's Avatar Senior Member
    Join Date
    Feb 2019
    Location
    UK
    Posts
    548
    Originally Posted by Solkard Go to original post
    Did you equip the skill? the skill bonus from the battery mods don't get calculated in until after you have the skill equippped.
    This. You have to equip the skill.
    Share this post

  7. #7
    The skills are naffed up. I only have about 180k armor and about 1500 skill power on my chem launcher thanks to a battery mood. I also have added healing of 25.4% and it still takes 2 chem drops to fully restore my armor... how will manage to restore my armor if it gets any higher to something like 220k?? I'll need about 28 chem launchers....
    Share this post