So i`m not the best guy at math butthis is broken because i`m sure i got more then 1508 Skill power.
On a similar topic i think limiting the mods to a skill power is a bit bs and makes using gadgets on weapon builds almost useless, mods should be able to use by all regardless of skill power and let people ho would like to play more of a gadget spec to have skill power to future increase there ability damage.
The link to the img since it got lost in the insert for some reason ... https://imgur.com/0exYihJ
Hmm? Just a thought, and you probably have, but did you try slotting the batteries first and the mod last?Originally Posted by I3loodmastery Go to original post
This. You have to equip the skill.Originally Posted by Solkard Go to original post
The skills are naffed up. I only have about 180k armor and about 1500 skill power on my chem launcher thanks to a battery mood. I also have added healing of 25.4% and it still takes 2 chem drops to fully restore my armor... how will manage to restore my armor if it gets any higher to something like 220k?? I'll need about 28 chem launchers....