I hope you will pass to the team to overhaul the Dunia Engine to allow for better physics so they can include unique vehicle stats and dirt bikes. In Far Cry 5, each vehicle besides the boats and planes (obviously) felt almost exactly the same in terms of speed, weight, and control. Dirt bikes were something they tried to do since Far Cry 4 and would've been a great addition. Ubisoft even mentioned that they had to use workarounds just to get a proper day/night cycle for Far Cry 5. Other games however did it perfectly, even older games that came out years ago.Originally Posted by Ubi-RealDude Go to original post
Also, animal riding... Please bring it back! I loved it so much in Far Cry 4 and Primal. At least in the future give us horses to ride.
When I mentioned I'm going to be making a Far Cry 6 Wishlist thread, I didn't think you would create one. Since 'wishes' will be hard to find through pages and pages of replies in a single thread, I would've collected all ideas and put them all in the main post(s) of the thread.Originally Posted by angryfudgepop Go to original post
You're welcome to make your own! People will still contribute, I'm sure. It's not like any one person has copyrighted the idea.Originally Posted by KrayZee_ Go to original post
Real fans care more about the game than forum drama afterall.![]()
Goggles and helmet are useful things. But I mean not eyes as eyes but eyes as vision. Dust, mud, smoke.... behind enemy's vehicle - something that will make our chasing harder and more exciting. Something that will complicate our vision. In goggles we or not doesn't matter. This additional obstacle will make it difficult for us to better see the target and shoot. It will make chasing more hardcore. We'll have to wag, going right and left, approaching and outrunning.Originally Posted by Ubi-RealDude Go to original post
Sorry for overloading you with pics! But sometimes one pic can say more than thousand words.
Wish № 3 - SPACE!
To have all these exhausting and exciting chasing we need more space in the game.
To have dizzy air fights, dogfights we need more space.
I mean bigger map not in the sense of stuffing it with different objects but to stretch space between objects. For exaple, to make between point A and point B not 1 km but 3 km or 5. To expand space.
Present day map is good but it makes the territory rather dense. Everything is close. The Road, as a phenomenon, can't be felt. Its Distance. "Wind in our hair".
We get in the car.....and in a relatively short time we come, to the most distant corner of the map.
Where expanse? Where never ending horizon, air and freedom?
Extended space will make the game less messy. Between enemies will be more distance. They won't be so annoying.
Extend .... something like our expanding Universe. Let it be - Expanding Far Cry Universe.
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I find this interesting because with a lot of games in the style of Far Cry a critique I often see is there's too much space between major things with nothing in the middle. Those vistas and wide expanses that make traversing the world fun in its own right can backfire, for sure. Travelling to a far corner of the world through mountains or driving into an endless sunset is great... the first time. Once you're doing it three times, five times, ten times... your feelings on it might change.Originally Posted by GameGuru2018 Go to original post
Both methods have their merits, but both have some drawbacks for sure.
I think Lost on Mars is as close to space as I want to get. I guess space could work as well on a larger scale, but I think it would best if Far Cry remains a survival style game based around hostile Earth environments for the sake of connection to realism.
The Middle East (Armenia, Iraq, Turkey, Iran) or North Africa (Egypt. Libya, Somalia) would pretty fitting in terms of survival and would be a good place for faction-based guerrilla warfare. Other games have done some of those settings before, so it shouldn't be out of possibility.
Wish № 4 - "Need for Speed"
Chasing is integral part of any good action movie or game. Vehicles in action game means chasing. We're chasing someone or someone's chasing us. I think two variants must be in the game, several times with different vehicles, in different variations, for example: a) ground transport vs ground transport (car vs car, car vs bike, bike vs truck....)
ground transport vs air transport ( car vs helicopter/ plane/ jet (if story allows), bike vs helicopter/plane/jet....)
ground transport vs water transport ( chasing along the river bank and on the bridges)
b) air transport vs air transport ( helicopter vs plane/jet, plane vs group of helicopters and so on....)
air transport vs water transport (hel./pl./jet vs military boats)
c) water transport vs water transport ( scooters vs armed boats, military boats vs scooters....)
d) If underwater world will develop in the next game - underwater vehicles vs underwater vehicles
Good chasing = speed. Speed = adrenaline. Adrenaline in the game - always plus for the game.
But good chasing can't be short in time, it demands time. It should be.... exhausting for a chaser.
And now a little puzzle - to have relatively long chasing and to have it speedy...what do we need also? We need distance. Space. We come again to space expanding and map stretching.
Or another variant - chasing in a circle. Like in Mad Max and Rage 2. I don't like it. Chasing someone in a circle is a "cheapest option".
Even if it's a circle...it must be very big Circle. Insensible for gamers.
Speedy chasing on the ground....What about speedy air chasing and fightings?! It demands even more space!
People complained that helicopters were rather slow in the game. Air transport can't be very fast in a lack of space!
Helicopters should be a little faster in the next game.
As for me, I like Low Flight. It makes flying itself more speedy and more adrenaline.
I think developers should, somehow, encourage low flying! Dogfights, air battles high in the sky also must have. But low flying .....at high speed.....is something irreplaceable!
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