I think it would be a mistake to put such specific restrictions on what weapons should / shouldn't be allowed. If a player feels only certain weapons are appropriate and using a specific gun makes for a more immersive experience, there is nothing in the game forcing him to use the other weapons, but not all players feel the same way, and restricting the weapons to cater to a specific sub-set of players is never a wise decision, God forbid the next game took place in a region where bows are not common so the game didn't include them, I'd freak out!
I know we sold some M1 carbines to Latin America. And the Tommy Gun was used in Cuba. I'm not aware of anyone using the MG-42 after the war. A authentic MG-42 today, is going to cost you 40k at least.Originally Posted by Unsaneboi Go to original post
No one says that we should run with one rusty authentic gun through the whole game!
But some specificity of the region should be taken into consideration. Otherwise we'll have every next Far Cry with the same weapons.
It will be interesting to have in every game some new weapons....Diversification. May be not so modern and advanced but typical for the region.
In our modern interconnected world - everything can be found everywhere! Must be different weapons in the game.
But setting's specific also will be good.
The better and more advanced weapon the more it should cost in the game. One more motivation to make more money or walk through the side quests.
Even in this interconnected world every region of the world has its own weapon's specificity: Africa, Asia......
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Since Ubisoft already brought those guns in other games, they all should carry over to Far Cry. Even if we're not including games before 2012, we already have those 3 weapons you listed in Rainbow Six Siege, Splinter Cell Blacklist and Ghost Recon Wildlands. They already have the models, including from a first person perspective in Siege, they should at least be brought over. The only differences I see is how they hold the weapon, the animations such as reloading, and sound effects. AnvilNext 2.0, Dunia, or even Lead and Snowdrop, I doubt they would have issues with different game engines.Originally Posted by HorTyS Go to original post
I'm not sure how the logistics in all that works with licensing or whatever, but I don't think it's as simple as they make it for one game they can make them for any game. At any rate, I just think they need to add some cool new guns, stop recycling the same ones game to game and just making variants of some of them to make it appear there are more weapons than there actually are. When FC5 launched it had the most pathetic offering of weapons in an FPS I think I'd ever seen, and the weapons they added over time helped a little, but FC5 still has the worst selection of the last few games.
I'd say it is simple. I don't think it would be too difficult. We already have the following assets:
- Assassin's Creed IV Black Flag
- Assassin's Creed Unity
- Assassin's Creed Origins
- Watch_Dogs
They may not have everything from the specified game, but they did it.
I don't think it's that pathetic. There are games that are far worse.
Also, Ubisoft owns all of the game engines I had listed. I doubt there would be any license issue. AnvilNext 2.0 is used to create Assassin's Creed, For Honor, Rainbow Six Siege and Ghost Recon Wildlands. Splinter Cell Blacklist uses Lead, though technically it's a heavily modified version of Unreal Engine 2. Snowdrop for The Division games. Disrupt was made for Watch_Dogs. Then there's Dunia designed for Far Cry since Far Cry 2.