In that case, make Mind Control available in the whole board and bring the cost down to half what it costs now... Sorry, but the way Purify works now is a pet peeve of mine, particularly when compared to Mind Control.Originally Posted by camelchasers Go to original post
Purify is a hard counter to the mind control spell. Definitely a feels bad moment. But 1. You have to carry it, and in a lot of battles it’s dead weight while mind control never is, 2. You need it in your hand at the time, and 3. When sci-fi players see mystical against them, they use multiple debuffs like AQR to try to pull the purify before they cast mind control. Then the mystical player has to figure out when to best play the purify. So if purify is played exactly right it’s just a 2 energy gain. But it’s not that simple.
Purify can be used for many other things, so it's not as dead weight as you mention, in my opinion: attack buffs, speed-ups, poison... and being able to cast it everywhere makes it too powerful for a common spell, in my opinion.Originally Posted by AndrewWang42 Go to original post
Why should Purify be compared to Mind Control when deciding where on the board it is legal to play? That's got to be the worst comparison possible, when Mind Control is the ONLY spell that is limited to only your own half of the board. Every other spell in the game either affects the entire battlefield, or affects a specific radius from where you place it, which can be anywhere on the board.Originally Posted by AnalogEye Go to original post
What is the one difference between Mind Control and every other spell, which may warrant limiting the spell to your own side? It makes an opposing unit of your choice fight on your side! Could you imagine how badly that power could be abused, if for only 4 energy you could take over a unit of your choice that has just been spawned next to their own NK?
If they expand Mind Control to affect any location on the battlefield, they would need to increase the cost to AT LEAST 6, if not 7 or 8! That power would be the equivalent of being able to spawn a unit of your own right beside your opponent's NK! Even Imp Tweek has a several second delay with the animation, and even then randomly selects who he swaps with!
What about thunderbolt? That affects a single unit as well...Originally Posted by Cural42 Go to original post
Thank you for making my point: Purify is currently broken for those very reasons, besides having many more effects than just mind control and being a common spell. I'm just saying that, if we have to play against a broken spell such as purify (and others, particularly hallelujah), then the logic follows that MC should be broken as well. Otherwise, please advocate for fixing the broken spells even in Mystic. Thank you.Originally Posted by camelchasers Go to original post