I became super hyped for what I saw during E3 2014. I remember watching Marcostyle guess videos about this game. Played TD1 alpha, beta, played a crap out of TD1, watched probably 90% of STOG and was there was it having 8K viewers or 300. I’m a big fan. I love the art graphic and the story (much more the story of TD1 than TD2...). The graphics in the TD2 are much better and TD1 (imo) and the gunplay feels much better in TD2 (imo too).
I have no difficulties to understand the gear game and how it works, but I still think it's too complicated and too time consuming! When my backpack / stash is fulll, I end up getting rid of stuff without properly checking it because it would take too much time to check everything, every stat properly to think if I need it right now or if I might need it in the future. Some might argue that if I don't need it for my current build I should discard it. But the way this game works, with so many type of loot, so many stats in each piece of gear and the consequent lower probability of getting the piece with the stats you need being so low, I might be discarding a gem almost impossible to find later on.
It sadness me a lot to conclude that this game might not be for me anymore, as I have wife, a full time job, real life obligations that make me tired at the end of the day and makes me feel like not wanting to pass an hour and a half of my free time looking for stats, %'s, comparing numbers, looking for online spreadsheets, checking tips on Reddit, sacrificing play time to watch some YT build/tips videos. Is, abandoning this game, the only conclusion I'm forced to take? I feel that I need a "plug & play" game at the end of my day, as I just feel that I need relax and would like to have some fun sometime before going to bed. It wouldn't need to be so simple, but this game is too hardcore on following the opposite direction.
Am I wrong to think that I shouldn't need to be going to the internet to check resources to fully understand the game and being on the same plain level as a player who dedicates his/her life to this game? Shouldn't the game and its interface offer me the tools for that?
Why the interface doesn't give us the possible max level of a given stat when we hover a stat value, in order to understand how far are we to min max that value? This is the detail that bugs me the most and the single thing I wished more that they have improved from TD1 to TD2.
Should I just lower my arms and put this franchise aside?
I am still playing mostly because I have time to kill until FFXIV expansion comes out next week.
I am hopeful for a couple things, like the Optimization station from Div 1, and the random mission generator like the underground had, but in all I'm a bit disapointed with a few little things like that myself as well.
I mean over all I love the concept of the game and I am not getting rid of it, but my play will be much more casual until more stuff is released. I will be watching for future updates to the gear system in hopes that they add some more of the features from Div 1 like they implied it would have back in the early days.
Whoever is making the decisions doesn't respect our time, its why loot changed between WT4 and WT5, and its why the "fix" for loot released in TU3 was just a different coat of paint on the same problem.
1% of the player base plays the raid, 100% of the player base needs a rewarding loot/build/repeat experience.
I think they just need a decision maker to keep an eye out for casual gamer play style. We want to play, not spend time doing inventory or looking at stats. Not everyone can play all day; otherwise, who is gonna bandage your carpal tunnel syndrome after all day game sessions, or deliver that pizza? There is play time and there is work time, well sort of![]()
Right? Are you really going to play heroics or raids without having your eye on every detail, I guess if you just like the sounds of your gun firing in the air or your agent dying you too can have fun while not paying much attention.Originally Posted by Tyran0sauruSTFU Go to original post
I'm not trying to trying keep the game pressed under the microscope! My main complain is one that was already a major complain in TD1: the inventory management is a pain! If my inventory and stash are full and if I don't want to sell or deconstruct everything, I have a monstrous task ahead! I would prefer all day to do my Math homework our study for a Math test, because I would have more guidance!Originally Posted by Ubi-RealDude Go to original post
Can you address what I wrote about the game not giving us the max possible value per each stat? Is there a technical limitation we were not made aware? Why on earth do we have to be going through Google Drive spreadsheets created by the community? I can Alt + Tab but if a person on console doesn't have a computer at hand, can you imagine the pain of going through that spreadsheet on a mobile phone? Does this even make sense?
The game interface should offer us more tools for us to not be scratching our head when to decide what gear to keep or to discard, even if it doesn't fit in any of my current loadouts/build. We should be able to easily identify/understand "aw this is a gem of a piece of gear" without be constantly checking Reddit, YouTube, etc; to be hopeful to earn that knowledge!
I'm not even complaining about bugs, build diversity, the crap that is going on with the non-viable option of doing skill or tanky builds, the raid being so elitist and the most exciting content right now not being accessible for so many people, etc, etc; I'm pointing what I think is a major issue in this franchise and what, imo, make a lot of people quit the game. Many people won't come openly to Reddit, or a forum admitting "the gear management is too hard for me to understand", "it's too confusing", "to sort it out it takes me a lot of time". They just put the game aside and go play something else, whenever that painful phase arrives.
Don't get me wrong, I'm not asking for simplicity! I understand and I also think it's super important to have many degrees of freedom to put together many types of builds and that implies complexity. I only ask from the game tools to make it easier and faster to manage the gear within that complexity! I would give more suggestions than the UI giving us the max values, but the devs should know it better as we are not even aware of what can technically be possible or not. P.e., a mobile app to manage it would be a great help, but it was immediately refused even months before the game released.
With all due respect, but your short answer and not addressing the raised issues was a missed opportunity.
An answer like this is why so many people have stopped playing this game. The game is fun all the way up until you realize the ridiculous grind that's ahead of you. Personally, i don't want an optimization station, but if we could roll 1 attribute and one talent on a piece of gear, things would be a whole lot better. Between the amount of RNG and the absurd amount of overlap with the gear that was implemented, it definitely feels like a chore to grind this game for most of us.Originally Posted by Ubi-RealDude Go to original post
428 hours and 13949 items looted and I've been looking for the same 2 pieces for a month to complete a build I'm working on. I get pieces that are close, but the talent and an attribute are wrong. I get some that are there, but the GS is 492. With as much as I play and as frustrated as i am with the lack of progression in this game, I can only imagine how frustrated players have to be that have significantly less time to play than I do. Then to come on here and see another vague answer like you(or another mod) just gave or to watch another SoTG where this issue is almost completely avoided AGAIN, you really aren't giving us too many incentives to stay with the game.
I stopped recommending this game to friends after TU2 and won't do it again as long as things remain the way they are going forward. I really don't understand how the game goes from where it was at launch(IMO, where it was the most fun), to what we have now. With all of the nerfs, the game lost all of it;s personality and it's a d@mned shame because it was one of my favorite games of the last few years.
i put entire ubi games asideOriginally Posted by RickDII Go to original post
never again i gonna buy one ubi game before reviews 1 year after and sales with at least 50% discount.
division2 is good? yes...
division2 is what we experienced in beta? NO... ubi with lack of attention to bugs and constant chitchat of kids complaining totally transform game right now, in beta wasnt need pvp build to enter in DZ neither 80% DTE P416 only to do endgame content, now these things are necessary...
my biggest leap of faith buying division2 was "ubi wont be stupid enough to do same errors of division1, after 1.8 division1 become a good game besides lack of content" and yet here we are where even after PTS REPORTS OF PEOPLE CANT GATHER SIGNATURE AMMO, live game received one patch after those feedbacks and now people who play the game are experiencing the same issues reported by BETA TESTERS, even after 3 months, hive reviver still bugged and lots of more problems like EVERY META being nerfed to the ground while exploits dont recieve fix(say hello to merciless/explosive nerf and Lucy hitting you throught walls and blindfire being disabled by devs to increase time doing buddy and Lucy)
if ubi dont learn with their own mistakes, i learned and gonna just avoid ubi titles.
in 2014 when i bought my Xbox one, i received AC unity voucher, played for 5h...after 1h dying to bugs crossing walls etc more than i die in dark souls even after 1year 22gb patch who supossedily make UNITY playable...i just drop AC franchise, so far i never see trailers of origins, odissey and sindicate. now i gonna spread this to all ubi games.
for ubi my money is irrelevant, like me to them.
but if others start to do the same thing...well 92% of division1 playerbase dropped game in 1.3, 93% playerbase dropped for honor after 2 weeks...