I don't think these were in the game day one but I could be wrong. Was playing with 3 other guys taking down a control point. It was a son of ! Anyways we all had mics and mine worked for first time. (miracle in this game) They had to replay it many times and were getting there hiney's kicked and said even though my map still showed it as a WT+1, they said no its a 4!!!
Then one nice guy explained what was going on, he said when u see those connected nodes you need to tackle them first, say there are 3 connected nodes to a Control Point. He said u beat them all first then it raises the skill difficulty of the Control Point? Just wondering if this is the way it works? Thank you much for any explanations!!!
Yes that's exactly right.Originally Posted by Starbreaker1968 Go to original post
Do them solo, the CP that is - it's good fun and a good way to test your build.
Yep, you got it.Originally Posted by Starbreaker1968 Go to original post
Each activity (convoy, hostage, etc) should bump the CP up one level. If you don't want to go whole hog all at once, just tackle one activity to bump the CP up to level 2, another to get it to level 3,. Etc. Level 4 is the max.... the scale mirrors the mission replay scale 1:normal, 2:hard, 3:challenging, 4:heroic. You have to get it to level 3 if you want blueprints to drop at completion.
If you leave things alone long enough the CP level drops back down as the hostiles regain control of their area. So, do enough activities to get it to the level you want then don't delay too long going after the CP. You'll get pop-up notices as the CP level changes, up or down.
Most people bump CP's to at least level 3, and consider it not worth the time to take over CP's at level 1 or 2. I tend to agree.
And what Goo-Goo-Man said is 100% correct -- if you solo CP's at level 3 and can't do it, your build is nowhere near good. If you can do level 3 but can't do level 4's, then your build is not great.
Note, when I say "can do" that doesn't mean can do 1 out of 20 tries. It means that 8 or 9 out of 10 attempts is successful.
This of course assumes that your basic tactics are not horrible. In other words, if your tactics are to just run and gun, or there is is no prioritization as you just shoot the closest enemy, then a great build won't really make you a great player. But a less than great build will make a great player not great.