Originally Posted by
KotoKuraken
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It's not my idea, the devs literally said they wanted Lawbringer to be an offensive character, but also one that counters. He currently does not fit his description at all. Also he gets 55 damage on a light parry, not 20+ more damage than Raider. Remember Raider gets a nice 40 damage as well as a lot of other characters like Kensei, Warden, Aramusha, etc etc. Lawbringer only gets that much because of an extra 15 damage from the light. However, this is a very small and very specific situation when all of Raiders/Wardens/Kensei's/Aramushas heavies do 15 more damage than Lawbro's. They don't need a light parry or some other special condition in order to get all that damage in.
As in, they can get far more damage in far more regularly than the one or two times you get a light parry, which is conditionally hard if your opponent knows you're looking for light parries and baits it. They also all have more stamina than he does, can perform far more mixups without running out of stamina, have light chains, and have more raw damage on the regular than Lawbro, so essentially they throw out a lot more damage than Lawbro does. They're better at his role than he is.
As far as the "just sit there" argument, that's exactly what I'm talking about with how they did not make him an offensive character. If your only options are to just sit there until they do something, that's not offensive gameplay, and you're turtling even harder than before. The description that Ubi clearly set out for him has failed.
I'm not the one pissed here, and this is nothing about my agenda. This is about getting the character to fit the theme that Ubi said he would be delivered as, and you're getting worked up because he might get the buffs he deserves to fit that deliverable and be a viable hero.