+ His range. One of my biggest issues with this character is his frustratingly short range. He has a polearm but it feels like he barely reaches anything. Make him move forward more when he attacks. Increase his swings reach. Its GODAWFUL! Especially side unblockable. All his side heavies should cover same area as prior/kensei/Valkyrie. And if not, whatever, just increase his range because... absolutely no good reason not to.
No soft feints, no HA on strikes, stamina is brutal, so he can't sustain pressure on offense. Top light is his only opener.Originally Posted by MrB3NX Go to original post
He is a counter attacker hero with no counter attacks. His bash is always interrupted by other bashes, he can't cancel his bash like Warden and Shaman can do and Cent will be able to do, his parry attempts are always interrupted or easily countered, he takes way too much stamina to do any sort of offensive combo ever, he doesn't have crushing counters to counter anyone, he has no softfeints into anything, he has no range on his attacks, his zone is slow and predictable, and he has no hyperarmor on anything despite being the most heavily armored unit in the entire game while some assassin gets it as well as a vanguard that has almost as much health as him.
Did I leave anything out?
Buff law..... Who gets like 60dmg or so on a light parry and a setup, he has an armored sb dodge, a fast ub cancel setup, 400ms top light poke and hes in the meta because of all the aggressive characters and styles being introduced with characters and reworks.
He needs zero, ZERO change.
Also kensei has no identity, his heavy gb cancels are useless and his lights are reactable. And his hilt smash is readable.
so just because he gets slightly better damage on a light parry, that makes him good? The point of the rework was to make him more offensive. That just sounds like turtling mechanics to me if his only viable offense is parry attempts, which are easily baited out. His 400ms top light is good? So you expect him to poke people to death from one direction, with a move that is countered by keeping your guard top and doesn't chain into anything. So what do you do against someone that has hyperarmor, doesn't throw out lights, and spams bashes that beat out your parry attempts and your bash? What do you do against heroes that are inherently good at punishing you for trying to parry?Originally Posted by iadvisoryi Go to original post
Lawbro has asthma and relies too much on turtling, which is not good for the character.
You're downplaying lb. HARD.Originally Posted by KotoKuraken Go to original post
No the rework wasn't to make him an offensive character because then it wouldn't be lb. He's always been a parry punisher/tank/turtle character.
You want a redesign because he's not what YOU want him to be. His top light poke is good for interruption, he's not orochi, he doesn't need light chains, and a connected light can start pressure on certain characters.
Slightly better dmg? You mean massively better damage on a light party? 20+ more than raider side heavy? Kensei dmg? That's huge. And it's into a setup on top of a daze.
Parry attempts aren't baited out on him. If you see someone throwing a heavy, shove (armor will save you) if you see them chaining lights and doing dash attacks, parry.
It sounds like your "what do you do against someone who doesn't throw lights, spams bashes" etc etc is hinting at conq, Warden, or prior. If they're not being agressive and are just counter attacking a counter attacker, then be patient and just sit there.
"What do you do against heroes that are inherently good at punishing you for trying to parry" you can cancel your heavies. You don't need to follow through with them.
What you want is for him to play to what you want. Switch characters then. Characters like nobushi literally rely on reactable poke. Aramusha relies on you to make a mistake. Kensei is b tier at best and probably in c tier realistically. Nuxia can't catch anybody with anything since she gets poked out of traps/heavies and has a blockable deflect. The list goes on my dude. Your trying to create a problem for a character that doesn't have any to fit your own agenda when other characters actually are struggling to even be playable.
Calm down.
It's not my idea, the devs literally said they wanted Lawbringer to be an offensive character, but also one that counters. He currently does not fit his description at all. Also he gets 55 damage on a light parry, not 20+ more damage than Raider. Remember Raider gets a nice 40 damage as well as a lot of other characters like Kensei, Warden, Aramusha, etc etc. Lawbringer only gets that much because of an extra 15 damage from the light. However, this is a very small and very specific situation when all of Raiders/Wardens/Kensei's/Aramushas heavies do 15 more damage than Lawbro's. They don't need a light parry or some other special condition in order to get all that damage in.Originally Posted by iadvisoryi Go to original post
As in, they can get far more damage in far more regularly than the one or two times you get a light parry, which is conditionally hard if your opponent knows you're looking for light parries and baits it. They also all have more stamina than he does, can perform far more mixups without running out of stamina, have light chains, and have more raw damage on the regular than Lawbro, so essentially they throw out a lot more damage than Lawbro does. They're better at his role than he is.
As far as the "just sit there" argument, that's exactly what I'm talking about with how they did not make him an offensive character. If your only options are to just sit there until they do something, that's not offensive gameplay, and you're turtling even harder than before. The description that Ubi clearly set out for him has failed.
I'm not the one pissed here, and this is nothing about my agenda. This is about getting the character to fit the theme that Ubi said he would be delivered as, and you're getting worked up because he might get the buffs he deserves to fit that deliverable and be a viable hero.