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  1. #21
    Pretty sure they WONT address loot until the cap raises.

    Guys wishing of rolling two attributes will also never see their dream come to fruition. Rolling two attributes would CRUSH the "grind" process Div 2 is based on. We aren't even to episode 1 yet. We gonna have GS 1000 eventually? LoL

    What I would do is raise the cap to 515 and make GS ACTUALLY REFLECT power of the item, not it's "potential" or relative base armor only.

    Make Heroics and the hardest difficulty give a 1 to 5% chance of one 515 item that rolls with ONE maxed attrib (based on individual item pool) and a couple good ones.

    We'd be able to use those rolls to supplement our 490s and the new carrot becomes the 515 set up the way you want. Since the hardest content would promise a DECENT (relative) chance at a good 515 item it would be a more realistic goal.

    Skills are still dead, damage is still being artificially capped via nerfs and changes ("not as intended"), and choices have minimized, not really expanded. Sure you can stack more skill power now and open up some TINY BIT better mods, but those skills are STILL not viable tradeoffs and probably never can be against gun damage given the way this game is designed at a foundational level.

    To me it's like the entire game has been designed around the solo player in mind..were good damage is the key to win and skills serve as distractions or heals to keep YOUR GUN in the fight, not serve as force multipliers or boosts to the team as a whole.
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  2. #22
    Originally Posted by SocialHandicap Go to original post
    Pretty sure they WONT address loot until the cap raises.

    Guys wishing of rolling two attributes will also never see their dream come to fruition. Rolling two attributes would CRUSH the "grind" process Div 2 is based on. We aren't even to episode 1 yet. We gonna have GS 1000 eventually? LoL

    What I would do is raise the cap to 515 and make GS ACTUALLY REFLECT power of the item, not it's "potential" or relative base armor only.

    Make Heroics and the hardest difficulty give a 1 to 5% chance of one 515 item that rolls with ONE maxed attrib (based on individual item pool) and a couple good ones.

    We'd be able to use those rolls to supplement our 490s and the new carrot becomes the 515 set up the way you want. Since the hardest content would promise a DECENT (relative) chance at a good 515 item it would be a more realistic goal.

    Skills are still dead, damage is still being artificially capped via nerfs and changes ("not as intended"), and choices have minimized, not really expanded. Sure you can stack more skill power now and open up some TINY BIT better mods, but those skills are STILL not viable tradeoffs and probably never can be against gun damage given the way this game is designed at a foundational level.

    To me it's like the entire game has been designed around the solo player in mind..were good damage is the key to win and skills serve as distractions or heals to keep YOUR GUN in the fight, not serve as force multipliers or boosts to the team as a whole.
    Why should i believe that GS 515 will fix the problem if they can't even acknowledge it for GS 500 ? GS 515 will be the same insane RNG on RNG with giant ranges that will make most GS 515 HEs worse than 450
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  3. #23
    I'd like to understand how anyone thinks it can be possible to increase the occurrence rate of items with god roll stats, without that propelling pretty much everyone to the ceiling very quickly.

    I see mention of increasing the ceiling. Ok, ceiling raised to 515 and loot system changed so that within 20 bounties or missions you are maxed at the new ceiling. Now what? You are once again at the max and literally cannot go any further.

    Seriously, if anyone has it figured out please share.

    If the solution is to continually raise the ceiling, that will ruin a game real quick. So will continuously dumping more powerful items into a games ecosystem.
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  4. #24
    Gulch69's Avatar Senior Member
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    Originally Posted by Ubi-RealDude Go to original post
    They use the Raid(s) as a framing device/context to talk about things like matchmaking, build diversity, and gear/RNG. What are the topics you feel they don't know about?
    You really need to tell your boss that your presence here is useless. I don't know what your purpose on these forums is,but it's definitely NOT understanding what the community wants, that's for sure.
    If i were you I'd just stop posting on these forums, you add nothing of substance, just answer questions with questions. But if that's your job, you deserve a friggin award.
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  5. #25
    Gulch69's Avatar Senior Member
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    Originally Posted by SocialHandicap Go to original post
    Pretty sure they WONT address loot until the cap raises.

    Guys wishing of rolling two attributes will also never see their dream come to fruition. Rolling two attributes would CRUSH the "grind" process Div 2 is based on. We aren't even to episode 1 yet. We gonna have GS 1000 eventually? LoL

    What I would do is raise the cap to 515 and make GS ACTUALLY REFLECT power of the item, not it's "potential" or relative base armor only.

    Make Heroics and the hardest difficulty give a 1 to 5% chance of one 515 item that rolls with ONE maxed attrib (based on individual item pool) and a couple good ones.

    We'd be able to use those rolls to supplement our 490s and the new carrot becomes the 515 set up the way you want. Since the hardest content would promise a DECENT (relative) chance at a good 515 item it would be a more realistic goal.

    Skills are still dead, damage is still being artificially capped via nerfs and changes ("not as intended"), and choices have minimized, not really expanded. Sure you can stack more skill power now and open up some TINY BIT better mods, but those skills are STILL not viable tradeoffs and probably never can be against gun damage given the way this game is designed at a foundational level.

    To me it's like the entire game has been designed around the solo player in mind..were good damage is the key to win and skills serve as distractions or heals to keep YOUR GUN in the fight, not serve as force multipliers or boosts to the team as a whole.
    They could raise the GS cap to 10,000 and it wouldn't change the QUALITY of the items that dropped, we'd still have a mediocre build defined by the current gear score cap at that time. There is no way in the game to make a god build, or anything that even resembles a max rolled build. Until they implement that, gear score will remain useless as it is now.
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  6. #26
    Originally Posted by Ubi-RealDude Go to original post
    They use the Raid(s) as a framing device/context to talk about things like matchmaking, build diversity, and gear/RNG. What are the topics you feel they don't know about?
    Do me and everyone else a favour and please look at The Division 1 'now' to The Division 2.

    Ill summarise the list.

    Dog **** Exotics. the ones that are good got nerfed heavily.

    Limited supply of Exotics to go for.

    Build Diversity is simply no existent.

    Re calibration is simply ****ed. you force us to recalibrate 1 role on a potential of 5 stats on a gear piece (including talents) At least gives us some options like rolling Talents and Attributes desperately.

    No Legendary Missions for the Non Raid players out there....... I mean you really ****ed this one up but adding a raid you knew you advertised as matchmaking, but suddenly delayed it for a month and we got told 2 days before its release it wont have MM. coincidence much? This to me is the biggest problem I have with your ****ty community team. you dont communicate and you just let the problems fester. Add Matchmaking for the Raid..... WoW and FF14 have it, there are no excuses for this ****ty consumer practice of forcing solo players into LFG systems.

    Any meta that currently exists (LMG DPS) got nerfed even thought if you simply buffed the other crap along side it and added worth while gearsets, the meta could have easily been reversed without the need to even touch damage numbers on the LMG.

    AI lol dont even get me started on this grade schooler trash AI system that just rushes you and spams a hail of bullets your way because why the hell not.

    No major replayability thanks to nothing being worth grinding for.

    Loot system is a joke, most gear is trash and combined with the dog **** re-calibration makes build diversity even harder to go for.

    Just a small list but the list goes on.

    Sort your game out
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  7. #27
    Regarding loot situation:
    We need a way to decrease the amount of straight away garbage loot.
    Either by increasing the chance of 500 items to high chance 50+% if you get yellow drop
    OR
    Implement a "tool" to move YOUR drops to a more prefered area. (i hate finding lmgs and shotguns most of the time when i want to play AR)
    Selecting a weapon category and item category should change the drops to 80% weapon category if weapon drop, 80% item category when item drops.
    20% should stay random.
    that way you could cope with the bad attributes or perks on a weapon because you have much more items to choose from. (i only found 2 ctar assault rifles both bad dmg rolls and below 500 in 200+h)

    Recalibration:
    Drop the one recalibration per item limitation.
    Use Recalibration score to determine what can be done. allow recalibration of different colors at high recalibration score costs (2?x the RS cost of same color recalibration)

    Crafting:
    Make crafting viable.
    Crafting range should always be able to yield equip up to max WT GS and have a much more narrow spread. 490-500 for WT5

    Weapons:
    Weapons should have a total remap.
    Overall power of each weapon in a group should be the same, LMG MG5 should have a higher Damage than M60 due to reduced Ammo Capacity. RPK and L85 should use assault rifle mechanics (no inacuracy when starting to fire) or get possible drum Mags.
    Make the snowflakes interesting not plain garbage.
    This should be true for every Category.
    The less rounds per minute, the lower the ammo count and the higher the reload durarion => the higher the damage should be.

    Tweaking station:
    Having the ability to upgrade a gear up to 10 GS points to a max of WT max GS (GS500) would be great

    Skill mods:
    Drop the current concept.
    Add concept like weaponmods. unlock and deploy.
    Give Percentage buffs depending on Skillpower.
    Example: Healing Mod gives 2%/100 Skillpower (purple mod) 3%/100 (yellow)
    And add grey mods which come with the skill as base (0,5% increase in my example)

    Armor Mods:
    Add special Mods that give buffs depending on your Skillpower.
    Mod Example: Reload speed 4% per 1000 Skillpower and Optimal Range 2% per 1000 Skillpower and Armor 1 per 1 Skillpower.
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  8. #28
    Originally Posted by tcarlisle2012 Go to original post
    I'd like to understand how anyone thinks it can be possible to increase the occurrence rate of items with god roll stats, without that propelling pretty much everyone to the ceiling very quickly.

    I see mention of increasing the ceiling. Ok, ceiling raised to 515 and loot system changed so that within 20 bounties or missions you are maxed at the new ceiling. Now what? You are once again at the max and literally cannot go any further.

    Seriously, if anyone has it figured out please share.

    If the solution is to continually raise the ceiling, that will ruin a game real quick. So will continuously dumping more powerful items into a games ecosystem.
    Nobody expects to have all god rolled stuff in a few mission, but currently is is more likely to win the lottery than to get any god rolls. The easiest way would be to internally have a sub GS that gradually increases the chance to get higher rolls, just like the regular GS is. So while you still have the giant range on GS 500, you would gradually get better and better rolls on the GS 500 gear that you get. They still should tighten down the RNG and offer better way to create item you want, but this system would at least give players a reason to play. Right now the few missions i play for the gunner will be tab looting everything, i am far beyond actually checking the crap it get. TD2 is not a looter shooter, it is a junk collecting game, i would nearly prefer to directly get the credits.
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  9. #29
    Gulch69's Avatar Senior Member
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    Originally Posted by tcarlisle2012 Go to original post
    I'd like to understand how anyone thinks it can be possible to increase the occurrence rate of items with god roll stats, without that propelling pretty much everyone to the ceiling very quickly.
    Wouldn't you rather at least have the chance at getting one single god rolled attribute? As it is right now, they just aren't in the game.
    And as for it propelling everyone to the ceiling very quickly, I'd rather be at the ceiling with a build that I know has the absolute best stats in the game than a p.o.s. middle of the road build that we all currently have now. They've given us a fake carrot on a stick to chase, and expect us to keep chasing. They have failed in their assumption.
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  10. #30
    Originally Posted by ThisSpace4Rent Go to original post
    Oh, and here's a crazy thought: the Devs could actual share what they plan to do before the coding starts to establish alignment with stakeholders. Crowd-sourced backlog refinement.
    Originally Posted by Diedel443 Go to original post
    Nobody expects to have all god rolled stuff in a few mission, but currently is is more likely to win the lottery than to get any god rolls. The easiest way would be to internally have a sub GS that gradually increases the chance to get higher rolls, just like the regular GS is. So while you still have the giant range on GS 500, you would gradually get better and better rolls on the GS 500 gear that you get. They still should tighten down the RNG and offer better way to create item you want, but this system would at least give players a reason to play. Right now the few missions i play for the gunner will be tab looting everything, i am far beyond actually checking the crap it get. TD2 is not a looter shooter, it is a junk collecting game, i would nearly prefer to directly get the credits.
    try to get damage to elites above 35%. i havent seen any yet. (and i accidentially scrapped my armor with 19% crit chance)
    Additional Armor %. max i have seen except clan vendor was 12%
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