-Ability to feint his zone is needed, but it has to come with a dmg nerf.
-About the charged punch feintable, i dont know. It has to be done very very well if we dont want Cent just become another Warden but with higher punish... 1st then his punch stun and stam drain should be highly nerf and the charge punch should not knock down anymore but guarantee a 25dmg heavy. Then why not.
-Imo the kick is fine as he is. Not the best opener but you can avoid to be punish by your opponent even if he Dodge it by readind it and choose to chain with the heavy that you feint or not.
Cent need to be able to feint his UB too, with of course the remooval of the knock down.
Wen cant allow Cent to feint his bash and UB without nerfing him on his Stun, stam drain and punish dmg.
He needs his chains, versability and mix up to be improved overall but then imo he should only be able to knock down with his charged heavy. Not anymore on his UB and on wallsplat.
Zone feint would be useful.
His punch needs to be 500 ms to be useful, at 700 it's a dead move. I also think his knockdown should be axed altogether. Make his charged punch do 20 dmg and stun. That would make his pin combo 50 damage (instead of 65) and twice as fast. Let him do the unblockable off a charged punch, so your mix-up would be on a stunned opponent...could be useful.
Let his kick wallsplat again and make it guaranteed off a throw. That would make his max haymaker punish about 90 dmg, instead of 130.
We already have Hitokiri with same playstyle when you charge and cancel moves and she as heavy hero with good defence has 30dmg. Of course we need to reduce stamina drain, but damage is fine, it is 35dmg when Warden have 40, it will be still punishable for gb if you read correctly. Also we can delete his big uninterraptable gank (Ubi will do that, because they want to see ganks like with HL) like with Raider, LB and Shugoki, it will be cool for Centurion too, because he won't take himself under control for 2-3 heavies in team fight and anti-gank, just for one.Originally Posted by Siegfried-Z Go to original post
The kick is bad, yeah you can use it against no dodge-attacks heroes, but what to do with others? And why you need a kick, when you have 600ms chargable heavies with soft-feint to gb which is much cooler thing to start chains? Making kick 500ms? No, bad idea. I think we need to delete the kick from neutral and make it guaranteed after knee and throw, also return wallstun, it will be like cool thing if wall isn't close to you. To start chains we can give Cent unblockable heavy from neutral, or give him nothing, because 600ms chargable heavies with soft-feint to gb are already good to start chains and much better than many openers.Originally Posted by Siegfried-Z Go to original post
Again not all heroes have to be the same.Originally Posted by Iscarikret Go to original post
If we follow this logic then we better settle the same dmg numbers for all heroes..
35dmg would be far too much dmg for a moove that knock you down with stun, stam drain and allow external hit on a 4v4 perspective (even if it became interruptible).
Either the dmg should be reduced by 25 or then it should not knock down.
The kick just work Times to Times. As i said thats for sure not the best opener. But is it a reason to remoove it ? Dont think so.
The idea to give him back the kick after a throw is Nice but as it is something Ubi decided to remoove i am not sure we gonna see this happen.
I know that not all heroes have to be the same, but with 25dmg it will be just weak offence, it will be mindgame most likely not in your favor, undue risk. Cent must have strong offensive tools, just look in the tier list, we have criterias like offence, safety, defence, punishes and health, it is main things that make characters strong/weak, Cent can't has strong defence (damn, he even have no dodge-attacks), really big punishes or big health pool, so to make him strong we can only give him very strong and relativly safety offence. I want him at least A-Tier, I want him be equal to BP, and can compete with Zerk/Warden. He must be strong in 1v1, even be S-Tier it will be fair, because he will never be meta pick in 4v4.Originally Posted by Siegfried-Z Go to original post
It won't be uninterruptable stun, it will be 35dmg from Centurion and one heavy from ally, then opponent will have 80-90% dmg resist or gank just interrupts, in both situations opponent can activate revenge. And I said that we can reduce stamina drain to not absurd numbers. It will be simple gank like Raider, HL, Warden or Hitokiri, almost same damage and just little big bigger stamina drain, is HL's grab far too much in 4v4? I don't think it is, so why Centurion's will be? Also, he have no dodge-attacks, no range and bad hitboxes on most attacks, he can't be a good teamfighter by definition, he can't be a midder, he can't be very good anti-ganker, his the only and main role will be gank so it must be strong and easy acceptable.
Kick works times to times? What? It is completly, c-o-m-p-l-e-t-e-l-y reactable, even on console (as I know you play on console), people miss it never, n-e-v-e-r, never. never, never, nobody be baited to gb, it is impossible to miss it. It isn't "not the best opener", it isn't opener at all. If we keep it it will be rudiment, completly useless part of moveset. We can make it faster, but I don't think you and other people want another neutral 500ms bash in this game so the best idea is to remove it, leave it only after throw/knee.
He already have kick after throw, but it doesn't stun and it can be dodged (as I know after throw it was dodgable always). I just want to make it like with Shaman's throw and headbutt.
I am not a fan of this proposal. Because with that Cent would remain the same but slighly better. As you said only a good ganker thanks to big punish.Originally Posted by Iscarikret Go to original post
i would prefer Ubi to makes him a more versatile heroe overall not only arround one feintable bash which remoove half of the opponent life when it works in 4v4.
About the kick, thanks to be "very clear" in your way to word it lol .. but as i said, it works time to time. It is not a strong moove, but every Cent players are still able to get some few dmg with it in every game they do.
It's been a while i didn't play him but i have 9 reps with him and it never happen to me to do a whole 4v4 game without performing the kick at least a few times while i mostly play against opponents between Plat and Master level. I only speak for 4v4 as i Don't play duel at all.
So, no, Cent kick from neutral doesn't deserve to be remooved in my opinion.
I just say he need it, I don't say it is the only thing he need and then he will be ok. He need a lot of improvments, maybe additional 5-10hp, better zone, feintable fast unblockables, Warden-like chasing tools, lower recoveries and many many other things AND he need chargable punch, he need strong gank tool, because it is his main role, I just say it is good idea and we can give it to Cent.Originally Posted by Siegfried-Z Go to original post
Maybe in 4v4 it works (but even in 4v4 good players, at least on PC, dodge it perfectly even when they don't look) if you hit from the behind or with dodge+target swap in teamfight. Maybe we can keep it, but it need changes, I mind make another 500ms bash, so the only way we can keep it is make it chargable, it is of course subjective, but I don't really like such idea, I would like that Cent have fast unblockable from neutral instead of it.Originally Posted by Siegfried-Z Go to original post
Well i know you just want to improve offense, we all do.
But, no offense but most of your proposals, ideas include the following :
-huge dmg or punish
-pretty fast mooves (400ms)
-guessing game mix up
I talk about many others of your ideas on others thread. This is always "too much".
Fast feintable neutral UB, low recovery, warden chasing tool etc ..
We can just agree to disagree and everyone can have his own opinion but in mine, your version of the game would be too close to a Tekken or MK bis with only S+ tier heroes = a smashing buttons game.
And i really dont want that for FH.