I don't mind decent offence and strong chain pressure, but to be strong PK need something more than strong chains, it is big punishes, of course not only on light/heavy, deflects, dodge-attacks, I think all chain attacks to be damage dealer like old PK before rework.Originally Posted by rottmeister Go to original post
Wouldn't people then start to complain that she's even stronger than the old PK (considering she can now dagger cancel and stack bleeds)?Originally Posted by Iscarikret Go to original post
If I'm not mistaken PK used to dominate leaderboards and win-matrixes. Personally I don't think it's a good idea to 'undo' a rework, I'd rather that they built on with new things to update her playstyle so she can properly compete with newer heroes while keeping her gameplay fresh.
Extremely high punish, overuse of hyperarmor or very safe optionselects slow down the game because you won't attack out of fear from being punished. Pk used to deal 49 damage on light parries, and while she never had hyperarmor, she still retains a great optionselect, the zone parry. Just by matching a direction and throwing a zone on indicator, the pk can beat almost anything (unless it's hyperarmored or the attacker otherwise puts themselves out from the zone's range). If she could stand in your face, waiting for 49 damage light parries while having even the amount of pressure she currently has, with high damage punish against bashes, she would be a new shinobi: someone who is irritating, slow and boring to fight.
Pk damage is fine, 34 damage light parry is around avarage, 14 damage on a heavy parry is not good but she can throw the second 400ms light from there, the deflect is 35 damage+she can throw her second 400ms light, the guardbreak and dodge attack punishes are among the highests in the game. If we also consider her zone being a great optionselect and her ability to interrupt almost everything with the fast zone, she is not a bad counterattacker. The problematic part is her offense (or the lack of it), which could be improved to make her into the character she meant to be.
PS: Watch this: https://www.youtube.com/watch?v=1BauVKbx-ag This is exactly what we would get back if we would just give her back the damage instead of updating her offense.
Now every hero have option to counter her zone option select, don't look at old PK, all heroes in 5th season was much worse than now. I don't think it will be something bad to give her 40-42dmg heavy. Or whe can just slow down her zone to 500ms, it is possible change too, it will make "window" to give her something strong and more interesting, also such change will make fights against her less boring and will reduce turtle meta, leaves PK with healthy counter-attacker design.Originally Posted by Goat_of_Vermund Go to original post
If we slow down the zone, she will need huge buffs, that's her strongest tool, and making it 500ms would make it totally useless.
The only counters to the zone optionselects I can think of are conq fullblock softfeint hyperarmor, tiandi pocketdimension dodge. If you play anyone else, you have to feint and parry/deflect on prediction. And high punishes don't really give you anything, old lb was thrash according to everyone. But I wouldn't really complain if we would get a damage buff (or anything else), after playing her current version for months, I think we all deserve a brea.
PK needs flow. She has the worst flow in the entire game, it's extremely dissatisfying to do 2 or even 1 attack and be reset to neutral. Couple that with her rather lackluster damage and it's just not enjoyable to play her.
Valk just needs another complete rework. She is not fine the way she is, only thing that should be kept is her finisher lights (400ms top, side lights stun and wall splat).
Pk need so much thing to be equal to everyone else...
Here my idea how i would buff her...
1: add way of the shark
2:add the abilitty to kick after side dodge (i would make her do a meia lua de compasso , like she did in one of her execution "errantia lumina fallunt" and the possibillity to cancel.that kick)
3: buff deflection (but that should be for all assassin) give it hyper armor , make it cancel hyper armor and buff Damage
4: heavy soft feint to light that make bleed... make it so we can choose wich way to poke (like shaman)
5: just buff dmg
Personally i like these ideas 👍Originally Posted by Maxime_Qc- Go to original post
..... given your recent orochis is OP thread i will not be trusting anything you say.Originally Posted by alfair Go to original post
Look at the metrics of the dmg data plain and simple. It is very easy to see valks dmg potential for speed trade off is massively lower than most of the cast. Also since you responded here....
Orochi's are not op evennon console. In 4v4 they are terrible. In 1v1 they are still below average when you get into platinum and up. They lose more matchups than they win.
And valkyries are weaker than orochis.
*EDIT* at least if you ignore the weaker assassin guard of orochis as part of the balancing discussion concerning them.