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  1. #1
    AI BLUEFOX's Avatar Senior Member
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    The Dev Team's words on the Progression System

    I'm just catching up with all the info and videos we've seen from E3. This caught my eye from the gameplay reveals, what the team are saying about the progression system on the main site.

    https://ghost-recon.ubisoft.com/game...meplay-reveals

    Tom Clancy's Ghost Recon Breakpoint is a military shooter at heart. We've taken care to ensure this guides our design philosophy when integrating new mechanics into the Ghost Recon franchise.

    In Breakpoint players will be able to evolve through two different level types:
    • The Player Level will allow players to earn skill points as they progress to unlock new Skills and Perks
    • The Gear Level is the average level of player's equipment, including all weapons and some pieces of gear, including headwear, gloves, pants and shoes


    Just by playing the campaign, you'll get all the gear you need to be on par with the end-game enemies. You will not need to engage in secondary activities to get gear if you don't want to.

    That is an important distinction for me.
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  2. #2
    xxFratosxx's Avatar Senior Member
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    See that isn't so bad at all. I like it when Devs give a alternate option to achieve something such as gathering gear. Good eye Blue and thanks Ubi.
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  3. #3
    Gear level. Ergh. Just have static stats for each piece with varients like old, worn, factory, milspec. Whatever you want to name them, just don't make me have to keep finding M4s a few levels higher it's stupid. Guns don't have levels.
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  4. #4
    I'm still curious to know more about gunsmith in breakpoint, in wildlands it was on the fly and accessible as and when, with the bivouac or temp mountain or open air camp what is the point of gunsmith?
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  5. #5
    Hugo-FOU's Avatar Senior Member
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    I agree it is an important distinction and the devs appear to be seeking to reassure players by making it.
    Unfortunately it doesn’t alter the fact that many players just don’t want weapons to have artificial damage levels.
    It’s just not needed.
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  6. #6
    My problem is if they do nothing why even put them in in the first place. Furthermore I have never played any game with loot, RPG or looter shooter, where you didn't have to hunt for things to look a certain way or get certain weapons and unless we have access to everything at the begining I fail to see how that will be possible.

    So the question then is if it doesnt affect the game in any sense of the matter why is gear and weapon level even a thing?
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  7. #7
    Originally Posted by AI BLUEFOX Go to original post
    Just by playing the campaign, you'll get all the gear you need to be on par with the end-game enemies.
    I want to know whether there are differences between high-end weapons/gears , like damage , defense , additional buff.
    I don't want to farm in pve for these thing like Division.
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  8. #8
    If it is a military shooter as you just stated, then why put in something useless like levels?!?!?! Why did you feel it necessary to introduce an RPG mechanic into the game?!?!? Why not just have your gear either serviceable or unserviceable, just the way we would if deployed down range?!?!?
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  9. #9
    In real life, gear is not tied to a level and does not come with rng perks.
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  10. #10
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by Lynxpics Go to original post
    I want to know whether there are differences between high-end weapons/gears , like damage , defense , additional buff.
    I don't want to farm in pve for these thing like Division.
    I'm interpreting what I have seen so far that there will be differences. The statement implies we won't have to farm in order to level up, but it leaves me wondering why levels and not just weapon unlocking at various mission points. The only answer I can come up with is that this would force you to play missions in a particular order or the location of the weapons quickly gets known publicly.

    I'm not a fan of progression, I hope you realise, exactly because one thing leads to another as we are saying in multiple threads.
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