I'm just catching up with all the info and videos we've seen from E3. This caught my eye from the gameplay reveals, what the team are saying about the progression system on the main site.
https://ghost-recon.ubisoft.com/game...meplay-reveals
Tom Clancy's Ghost Recon Breakpoint is a military shooter at heart. We've taken care to ensure this guides our design philosophy when integrating new mechanics into the Ghost Recon franchise.
In Breakpoint players will be able to evolve through two different level types:
- The Player Level will allow players to earn skill points as they progress to unlock new Skills and Perks
- The Gear Level is the average level of player's equipment, including all weapons and some pieces of gear, including headwear, gloves, pants and shoes
Just by playing the campaign, you'll get all the gear you need to be on par with the end-game enemies. You will not need to engage in secondary activities to get gear if you don't want to.
That is an important distinction for me.
My problem is if they do nothing why even put them in in the first place. Furthermore I have never played any game with loot, RPG or looter shooter, where you didn't have to hunt for things to look a certain way or get certain weapons and unless we have access to everything at the begining I fail to see how that will be possible.
So the question then is if it doesnt affect the game in any sense of the matter why is gear and weapon level even a thing?
I want to know whether there are differences between high-end weapons/gears , like damage , defense , additional buff.Originally Posted by AI BLUEFOX Go to original post
I don't want to farm in pve for these thing like Division.
If it is a military shooter as you just stated, then why put in something useless like levels?!?!?! Why did you feel it necessary to introduce an RPG mechanic into the game?!?!? Why not just have your gear either serviceable or unserviceable, just the way we would if deployed down range?!?!?
I'm interpreting what I have seen so far that there will be differences. The statement implies we won't have to farm in order to level up, but it leaves me wondering why levels and not just weapon unlocking at various mission points. The only answer I can come up with is that this would force you to play missions in a particular order or the location of the weapons quickly gets known publicly.Originally Posted by Lynxpics Go to original post
I'm not a fan of progression, I hope you realise, exactly because one thing leads to another as we are saying in multiple threads.