Sorry to say this, but I am not fully fed up with this game!!!!! I am old fun of the Division, ok no problem. Since over 2 months I am trying to catch a clue on the Division 2 but...sorry guys, this is no go situation to me. This is the most flustrating game to me!!!!! I am now reached 350 k armour and 150 k health....and what? I just was shot in PVP mode by the guy with half of my skills, not once......5 times in a row, maybe it is the equal statistics, maybe something else......but....I am fed up, I am flustrated, I am comming back to the Division and delating the D2 from my PS......to me you screwed up this magnificent game!!!!! shame......ciao
Basically that is the same formula as it is in TD1. The difference is, TD1 has less bugs and is simply more fun (for me) to play. I haven't even hit the end game yet in TD2, even though I started with the early release. I am glad they pushed for more cover use rather than face tank (though I do miss a good D3 type build). However, the movements are sluggish and doesn't feel natural at all. A few times I have had to stop because it was bothering my motion sickness issues. I am not sure if it is because a lack of SLI and my new very high-end PC isn't keeping up, or if it is just the game itself. It is a beautiful game, but I quickly grew tired of patches fixing a small issue, and creating a bigger one. Dying solely for getting hung up on some invisible wall. Then, the constant changes and requisite downtime for maintenance (which I do understand). Though the feeling of player to NPC strength ratio ebbs and flows during the leveling up story missions, often it feels like this. When solo, you move forward, trigger enemy, fall back to choke point to clear wave. Rinse and repeat. Other than trying to do bounty's too early, I have died probably 80% of the time just trying to retreat, or move and hit some glass wall and then get cut down. The game itself feels about the right difficulty solo while leveling up. As mentioned, I haven't reached the end game so I can't comment on it yet (other than in the 3 betas).Originally Posted by BILLABONG-BILL Go to original post
I do have faith they will get it figured out. I hope it is soon enough they don't lose the player base by then. I do constantly find myself pondering the little decisions in the game. For instance, why did they rearrange the order of the gear items from what they were in TD1? I think if they would have simply took the final variant of TD1 (1.8+), update it, change location, and perhaps add the 'out of cover' penalty they sought, then it might have been better received. I haven't even tried using the crafting or to reconfigure anything yet. It sounds like a convoluted mess. Honestly though, crafting wasn't all that helpful in TD1 really either. Maybe if you suddenly have an idea you want to try with a certain build...
Only having played the beta I was never really into this game. The difficulty level was great as the AI was better as in TD1 and had to be careful what you did and where to go. But that was about the only part of it that I liked. I found myself numerous times, stuck on items, invisible walls, object you could not climb on, but move 1 pixel to left or right I could. There were so many bugs and issues that I decided to pass of this game. And when now reading all the post in the forums I think I made the right decision, every update bring in more bugs then it tried to solve. Frankly said I do believe that the development team was aiming way to high with this game and doesn't have the experience to tackle even the most common problems.
Still playing and enjoying TD1 a lot and there seem to be more people returning and new ones coming into the game. Which is great and I do like to help them out in batling some of the hardest content in the game. During the GEs it is really fun playing with newcomers and teaching them how to get those missions done, especially the required tasks in the incursions. TD2 doesn't even get close to the fun you can have in the first game, at least that is what I think. Maybe will get into TD2 later when they do 70-90% sales so whenever it turn out to be as bad as it some say I saved myself some money. And besides that, I also believe that the current pricing models are getting out of hand and they simply don't deserve the get paid that much for their broken games (as most new releases are).It appears that developers don't understand what it means to create quality and bug free software anymore. In my old days I make software for chips, and you really couldn't afford to make mistakes or else the whole production up to that point was useless and had to be written off.
So not really fed up but anxious to see where this game is going and maybe, just maybe try it, probably next year if they managed to reduce the bugs to minimum. And not to forget the way the player moves and responds to your input. Sometimes during the beta it felt that you aren't playing the game yourself, but the game is playing you.
I think TD2 feels like the gravity is off, and your player has braces on their body preventing natural movement. I have footage of both TD1 and more so in TD2 of the NPC's 'reading' my inputs. One video, I sit in scope view for around a minute. The enemy never raises to shoot, move cover, anything. The second I leave scope view, the NPC raises up and goes to the next cover.Originally Posted by echolecter Go to original post
Another video, I once again am in scope view on one enemy for a long time with no movement. There are two left. Both were pretty much straight in front of me. I go to move and get hung up on glass wall and turn slightly and without even raising up to see me, they somehow know this and maneuver appropriately straight to my only exposed side.
I have seen this behavior many times in TD1, where you aim at an NPC that is hiding behind a wall or fence with a sniper riffle and they never even look. Then when you reload they pop out and start shooting again. Also when you move to a position of which in now way they could have seen you go there, yet they know exactly where to drop their grenades. The game does read your input and reacts accordingly, as well as its own triggers and what happens when. Many times seen rushers come in whilst a grenade was thrown at me, but it doesn't explode unless the rushers have left the circle. On other side when you try to move out or run thru the circle it explodes immediately. And there are those idiotic civilian that act as bullet catchers, you should be able to drop them as well when they are just running up and down between you and the NPC you're targeting.Originally Posted by Bambihunter1971 Go to original post
What I also don't understand is this ridiculous 'in combat' thing where you apparently are fighting with NPC that are on other side of the apartment block or underground, yet somehow they seen you. In itself it doesn't disturb the game that much apart from the cripple walk while you are leave the area. To me it is clear that some implementations are just kept simple and easy for anyone to write code for. Enemies should not engage when you are only near them in a specific radius but when they can actually see you. Which is another thing, sometimes you can just walk past them and they don't notice you, or standing right next to them. In all it just doesn't make sense. And then there is JTF ...
In all I can understand that developers use some cheat to make it appear the NPC are stronger, more intelligent, but doing it this way, every time is what I call cheap and lazy programming. Or they just don't know how to do it properly like other games do. Unfortunately there are only few games that do know how to let you feel immersed and make it more realistic or get as close as possible.
I gave this game a break and stopped playing before TU3 and TU4 and just started playing again just to complete the Capitol Building and Tidal Basin. I reached WT5 and was exploring doing level 2 Control Points (wanted to judge difficulty before jumping in at level 4) and killing for a few hours. Started playing but a few days ago and I was getting melted by reds and purples. I have specced heavily into weapon damage, Rifle damage, DTE and any extra damage I can get and my rifle takes a whole 31 bullets to kill a purple it wasn't like this before in WT5, I also have some decent armor, well, it's the same as it was before the reds and purples started melting me.
I don't understand the updates at all. How can you update something to fix 1 thing and then break another 28 things? I thought after 2 Title Updates this game would be somehere enjoyable. Unfotunately I cannot go back to TD1 because it has terrible menu lag on PS4 and I don't feel like buying the TD1 again for XBOX One X. I can soon see this game going back to the place I got it from. I am fed up of waiting for the game to be in a decent state. I've paid my money and I should have a game working to reflect that.
The movement in the beta stage completely broke the game for me - I had a go more recently on the retail release at a friends as I couldn't justify buying the game unless I knew it would work for me and nope still feels irritating to play with - I don't mind the heavier more tactical feel in some ways that even feels better but the artificial limitations that are in every aspect of the movement that get between your input and a fluid interaction ingame are like a slap in the face for me over and over while playing.Originally Posted by Bambihunter1971 Go to original post
The other big game breaking thing for me was things that had been changed around for the sake of it, especially a lot of the menu stuff, often making them 1-2 steps more clunky than TD1 rather than improving the experience - the equivalent feature in TD1 might not have been in an ideal place but it was mostly in a functional place with reasonably streamlined usage.
Then the real elephant in the room for me was the justification for switching developer focus to the new game was how it wasn't worth spending the time fixing some of the issues in TD1 (despite often avoiding even acknowledging them as problems when it comes to TD1) but then the exact same bugs and issues occur again in TD2........ fool me once and all that.