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  1. #1

    3 Gear mod types - Thank you!

    There were six Gear Mod Types before and that has been reduced to 3: Damage, Utility, Defensive. There is no longer System and Protocol requirements on the mod-slots. Now you just fit damage mod to damage mod-slots. That makes it easier to equip the mods.
    https://www.reddit.com/r/thedivision...une_12th_2019/


    Thank you for this! Will finally be able to clean up the mods I have. Was a huge hassle to get a good overview of what you had before and which one to save or not....
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  2. #2
    Yay! This should help a lot with builds by providing a bit more variety of options. At least it will mine.
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  3. #3
    LubzinNJ's Avatar Senior Member
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    Jun 2016
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    First good step towards fixing the loot situation but still a long ways to go. At least I won't need to keep spreadsheets of data on what mods I have and if the one I just got is worth keeping.
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  4. #4
    Kwoung's Avatar Senior Member
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    Originally Posted by eckLub Go to original post
    First good step towards fixing the loot situation but still a long ways to go. At least I won't need to keep spreadsheets of data on what mods I have and if the one I just got is worth keeping.
    Purple 480-489 mods are going to be the new thing, then everyone is going to gripe that lower level mods are not dropping enough! Just watch, it will happen. I could be wrong though, with the large spread in possible rolls, farming purple mods at T4 may just become the thing.

    I agree though, ANYTHING that cuts down or negates the RNG in any way is a good thing.
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