I noticed it just now after more than month after rework, but Raider have hidden indicator not only on soft-feint, but on dodge-attack too, in fact it has 400ms indicator, it doesn't fit in my head, it is insane, it is abnormally, I agree that characters must have individual moveset, but 140hp guy with good offence and already the best 500ms dodge-attacks with potential biggest damage, but IT IS 400MS, it is.. I don't know, it is 30/40dmg 500ms dodge-attack which is very hard to parry on reaction, and he isn't even counter-attacker. This is first he must lose, I don't know why it is still in the game and people talk nothing about it.
I have a list of changes that could be made, not suggesting all of them but 1 or more may help.Originally Posted by Iscarikret Go to original post
1.remove hyper armor.
2.stunning tap deals no stamina damage.
3. Lose stamina on stampede charge.
4.knee at end of stampede charge does 0 stamina damage.
5.stunning tap soft feint can only be used once per chain.
6.zone cant be soft feinted into guard break.
7.stunning tap only stuns once every x seconds.
Keep in mind I said one or some not all. I'm sure i could think of a million more things that could be toned down but those were just off the top of my head.
I think 2, 4 and maybe 3 will be nice for him including my suggestion to remove his 400ms dodge-attack. It will make Raider completly normal hero.Originally Posted by UnlinedCastle98 Go to original post