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  1. #1

    Peacekeeper hero update (a real one)

    I know you will never bother to motion capture new moves or really think out new effects, so I will write a hero update where you don't have to.
    For me, pk and orochi were THE assassins in the game, the others slightly (or not so slightly) has features of other classes. Because of this, I think both can be improved with only a few buffs. I stick to pk, since I have more experience with her (rep 35).

    1. Dagger cancel acts as second light in the chain.
    2. Deep gouge acts as first light in the chain.
    3. Dodge heavy acts as a normal heavy in the chain.
    4. Zone second part considered the first heavy in the chain, executes and can be followed up with deep gouge.
    5. Riposting stab (deflect followup) is hyperarmored and gives a 80% damage reduction.
    6. Bleed restores stamina equivalent to the damage it deals.


    Feats that needs to change:

    Level 1:Conqueror (good feat, bad for this character) has to go. For replacement, a feat that halves fall damage would be good and fitting for the character.
    Level 2: Revenge attacks became a bad feat for assassins since there is no revenge in a 1v1, it should be replaced with a throwing knife feat (or an other crosdbow for less damage). Fiat lux needs a buff, it is just a far worse kiai. I think it should deal 10 damage again, with a smaller radius.
    Level 4: Last laugh should be an active feat. If you activate it alive, it should deal 200 damage to everyone around the player in 3 seconds, including the pk. If dead, you should still be able to activate it in 3 seconds if not executed, for the cost of not being revivable.


    I think this would turn the pk into a great, interesting character with viability in both duels and team fights. Her weak external pressure would remain, but she wasn't designed as a ganker anyway.
     3 people found this helpful
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  2. #2
    What if pk could chain her attacks into dodges as recovery cancel, even if they do hit? That would fit her, and if it involves too much turtling, we could just remove back dodges from this rule. It would give amazing mixups and the mobility this character needs.
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  3. #3
    Also she need damage buff, because she is counter-attacker and must have big punishes, bigger than other non-counter-attacker heroes, for example 20dmg top light for heavy parry and 42-45dmg top heavy for light parry.
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  4. #4
    Originally Posted by Goat_of_Vermund Go to original post
    I know you will never bother to motion capture new moves or really think out new effects, so I will write a hero update where you don't have to.
    For me, pk and orochi were THE assassins in the game, the others slightly (or not so slightly) has features of other classes. Because of this, I think both can be improved with only a few buffs. I stick to pk, since I have more experience with her (rep 35).

    1. Dagger cancel acts as second light in the chain.
    2. Deep gouge acts as first light in the chain.
    3. Dodge heavy acts as a normal heavy in the chain.
    4. Zone second part considered the first heavy in the chain, executes and can be followed up with deep gouge.
    5. Riposting stab (deflect followup) is hyperarmored and gives a 80% damage reduction.
    6. Bleed restores stamina equivalent to the damage it deals.


    Feats that needs to change:

    Level 1:Conqueror (good feat, bad for this character) has to go. For replacement, a feat that halves fall damage would be good and fitting for the character.
    Level 2: Revenge attacks became a bad feat for assassins since there is no revenge in a 1v1, it should be replaced with a throwing knife feat (or an other crosdbow for less damage). Fiat lux needs a buff, it is just a far worse kiai. I think it should deal 10 damage again, with a smaller radius.
    Level 4: Last laugh should be an active feat. If you activate it alive, it should deal 200 damage to everyone around the player in 3 seconds, including the pk. If dead, you should still be able to activate it in 3 seconds if not executed, for the cost of not being revivable.


    I think this would turn the pk into a great, interesting character with viability in both duels and team fights. Her weak external pressure would remain, but she wasn't designed as a ganker anyway.
    This right here is actually great, and i think you actually did one about her some time ago, and you changed a few things an they are cool, but man the last laugh, it's great as is, don't worry about it.
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  5. #5
    Definitely she needs something. Thumbs up.
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  6. #6
    Hormly's Avatar Senior Member
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    Peacekeeper is a sneaky jerk. Make her weaker so I can more easily squish her face with my shoe
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  7. #7
    Also she need damage buff, because she is counter-attacker and must have big punishes, bigger than other non-counter-attacker heroes, for example 20dmg top light for heavy parry and 42-45dmg top heavy for light parry.
    I think a few damage buffs wouldn't hurt, but her individual attacks dealing low damage is fine as long as we have the chance to kill in a few seconds. With my suggestion, she would almost never stop attacking, she could melt away health easily. A stronger top heavy wouldn't hurt, since dagger cancel is totally unthreatening from that direction, I think it barely lands.

    Originally Posted by Okt0g00N Go to original post
    This right here is actually great, and i think you actually did one about her some time ago, and you changed a few things an they are cool, but man the last laugh, it's great as is, don't worry about it.
    Thanks for the feedback! I think the Last Laugh is the least of her problems, it is indeed unique, I just think it is weak compared to other feats. It rarely kills anyone in the current form, at least regarding players, and there are situations when it would be better if you wouldn't even had it. I once killed be entire team with it, a shugoki batted me into them and I have blown them off.

    Definitely she needs something. Thumbs up.
    Thanks!


    Peacekeeper is a sneaky jerk. Make her weaker so I can more easily squish her face with my shoe
    I will think out somethig during playing her now. Stomping her shouldn't be hard, but I won't be judging. Just tell me how many legs do you have and what is the problem with it/them, depending on your answer, she should be either out of stamina permanently, or she should drop dead instantly when the game starts to be more managable.
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  8. #8
    I praise your great opinion.
    And I like playing Peacekeeper too but she is too week compared with recent Reworked hero.
    As a result of playing PK,(Rep31) I also believe little adjust will change her.

    1.Opener (Top heavy finish => unblockable)
    It's really hard to get rid of turtle player... and she is the only hero who has no opener.

    2.Revert Zone as heavy.
    I know Ubi hates ping-pong adjust but second part connects more aggressive.(second zone or Dagger cancel)
    Need to connect second part. NO need individual nerf anymore.

    3.More cling dodge attack as Kensei.(or undodgeable)
    Because of her short range, she couldn't reach enemy a lot of time especially melee.

    She needs buff In any way.
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