1. #11
    Feco.-'s Avatar Member
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    Dec 2018
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    The bug of the beam taking off cards behind the NK as well has to be fixed asap tho!!! It's ridiculous again! I don't care about the new them, I do care about these impossible bugs!!!
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  2. #12
    Ubi-Toller's Avatar Community Manager
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    Nov 2017
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    Hey there!
    I have confirmed with the team that this particular beam bug is being looked at.
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  3. #13
    Incan Craig is ruining the game. He destroys everything and unless you spend real money you cant get him even then maybe not. Every time I get to legendary I just get knocked right out. I cant even get 1 copy of the card let alone ever level it up. If the card is gonna be this OP make it obtainable to everyone. Only high legendary players can get it but then they derank down and obliterate anyone they face. Either nerf this card or make it so you dont drop out of legendary right after you get in with 1 loss or let him be obtainable in a lower arena or all of these options. The way it used to be was better once you are in legendary you are there til reset. Much better that way. This has ruined the game. I have been playing this game for over a year and have zero copies of this card and I was in legendary a lot before the change of dropping out whenever you lose
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  4. #14
    Well even if you are in legendary you wont find him much. I play almost 1 year now and have 2 copies so lvl2...anyways he is waaaay OP at lvl 3 and its even funnier that killing units behind NK is a bug, like soooo many other bugs. Hope that gets fixed ASAP.
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  5. #15
    Every match SANTA+SOMM+Craig (Inca or YP, sometimes both)

    It's boring and it's unbalanced.
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  6. #16
    Originally Posted by Filduro93 Go to original post
    Every match SANTA+SOMM+Craig (Inca or YP, sometimes both)

    It's boring and it's unbalanced.
    Lately I've been getting this + fire ball + Poco. Pointless to play. Nuke Poco. Just gets poped. And Poco is way too OP as well. Fastest attacking randy with as much damage as the slowing attacking randy, and one of the highest HP Randy's. Makes sense. I mean adventure needed a buff, but buffing a theme shouldn't mean just picking 2 cards and making them ******ed OP.
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  7. #17
    Pocahontas is insane with his huge attack stats and his speed, and Incan is the death of F2P players, because we don't have any cards that can resist to Incan warcry. It's impossible to play against adventure deck unless you have level 4 legendaries.
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  8. #18
    Dragonslayer is like an Incan that doesn't damage the NK and doesn't need to be leveled.

    Medusa is still a monster, and Mystical's utility (and top-of-the-line assassins) are still amazing.

    **** Magic just literally stops a push in its tracks.

    And overall, Mystical and Fantasy just have a ton more useful cards than Adventure. My issue with Adventure is that they made it competitive by making a few cards OP as opposed to giving it overall strength. So everyone complains about the few Adventure cards that are powerful, because that's all you can play with Adventure. Meanwhile, Mystical and Fantasy still have a wealth of cards that are strong and useful. So the devs managed to balance the Adventure THEME with Mystical and Fantasy (top players seem to agree that Adventure is still only a close third, with Mystical clearly the best), but the overall balance within the Adventure theme is really bad. Meanwhile, Fantasy is by far the best theme for internal balance, with tons of useful cards including some commons and rares, and Mystical has a few hugely OP cards (Pope and Medusa) with a ton of cards with unique useful powers (Power Bind, Purify, Energy Staff, Youth Pastor Craig, Pope, Medusa, Hermes Kenny which is actually free in overall energy once you get to overtime, Unholy Combustion, and a ton of healing) that are unique to the class. Adventure has, well, Incan Craig and three spells for the Insta-damage, Pocahantas, SOMM and Swordsman for not-quite-instant damage, Hookhand for the random damage, and Medicine Woman for - oh, yeah, that's not damage it's healing, which is part of why the class is now playable. Worst tank in the game, worst assassins in the game, most squishy cards in the game, and no counterspells other than, well, damage. So yeah, I disagree with the way they balanced the themes but certainly Adventure is still only the third best theme for a reason.
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  9. #19
    Ok, I know that fantasy has a lot of good cards, maybe more than adventure. But adventure deck has 3/4 cards which can win alone the entire battle. It's insane.

    How can i play if my cards are all 500-600 health against only one card (Craig) that can destroy all my deck simply putting him in the field?
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  10. #20
    If all your cards are 500-600 health then you are setting yourself up for getting wave-cleared. If someone was playing Sci-Fi then they could AQR you and wouldn't even need a legendary. Fireball can do the same thing. Rogue Token plus Blood Elf Bebe is even worse because now the Blood Elf Bebe is fed.

    So the answer is - you can't play if all your cards are 500-600 health. Get a bruiser and a tank. Or, if you play 500-600 health cards, spread them out. The creators of the game want to penalize you for trying to make a deathball in this game. And yes, I learned this lesson the hard way.

    Of course, they can still C o c k Magic you... or Dragonslayer Red you. I still don't know how to counter those, except for by not playing cards.
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