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  1. #1

    Please don't remove environmental hazards

    Look, you all said you didn't want to reveal anything in case it made people upset and it had to do with warlord and shaman stuff. So clearly you got plans for ledges and ****. which is fair enough.

    BUT If you're planning on getting rid of them like it's rumoured, please don't.

    • There's nothing a guy like warden can do to me that surprises me other than throw me off a ledge. If he's not a clever boy or he doesn't have a lot of skill I'm probably going to beat him unless he's got my hero figured out and then it's a pretty boring fight with each of us waiting for the mistake to punish. You may as well keep the environmental.
    • A lot of these characters are pretty mediocre without them because they're built for them. That's not a jab at development, it's just that it's something that certain characters are supposed to be able to create opportunities to do and as a result they don't have all this hyper armor or unblockables, uninterruptables on block etc. AND THAT'S A GOOD THING. Every rework and every new release seems to depend upon unblockables, hyper armor and a big kick or bash. Every hero is becoming very, very similar at this point. What's more, the more it happens the more people think EVERY character needs hyper armor.The onyl thing that separates them is if it's a hyper armor guy or a dodge attack guy.
      Then if it's both people say "blabla berserker hyper armor" or "blabla Kensei dodge attacks", "blabla raider's everything rolled in one" and it opens a whole legitimate can of worms with genuine player concerns because these guys were never supposed to be directly compared in the first place. They were supposed to be different but equal, not all the same with the same stuff.
    • I tend to see a few rep 0s in m atches with rep 20+ in my day playing and I don't think it's fair. We didn't have this issue when we started but now because there's not enough players these guys have to fight people way better than them while being ganked and having no idea where the next attack is going to come from. Ledges help them out, ledges give them a chance to pull a fight back and get into the game.
      If things get even more difficult for them then they're not gonna sit through that 3-15 loss to learn, they're gonna leave. And they're gonna leave hating the game and its community. They'll be right to as well.
      Players take a lot of **** for playing the game by, I **** you not, actual grown up human beings who demand others play the game by "their rules" and removing ledges won't change that. It's just gonna shift the focus to light spam or whatever the next "cancer that's destroying the community" is to these guys who don't actually care about whether new players come and stay. The things they bully people for and complain about are the thigns new players do as they come to the game and learn because without timing and knowing where the next attack is coming from, or knowing when to parry etc. These are the effective things. These are the things that allow you to make a few mistakes and still claw back a win that lets you learn AND have fun. I do care, so please listen to me just a little bit. I genuinely want this game to keep picking up players.


    So please, I hope that's not what you're doing, I hope you planned the balance because you want to make more out of environmentals.

    • I'd love to see blocked ledges that take 2-3 tackles to break open to make ledging competitive and not just something that happens in a split second.
    • I'd love to see more geyser style timed environmental effects
    • I'd love to see environmentals that don't KILL the enemy but trap them for a while etc.
    • Maybe some that deal more minor damage or give stun effects
    • I'd love to see environmentals that slow people like tar
    • or aren't immediately dangerous but react with abilities etc. like oil spills



    I could be way out in thinking you're trying to get rid of the environmentals like I say, my initial thought was "Oh nice, they're balancing distances so no one can complain when a warlord ledges them!" and then I thought "Maybe we're going to get some more cool environmentals instead of pits everywhere!" but I had to address the possibility on behalf of all of us in brawls, dominion, tribute and deathmatch who love our environmentals. I know you don't hear us because we're not on reddit but we're there. We play the game.
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  2. #2
    Some dominion maps has spikes & ledges on all sides in a small corridor & that's a bad map design. Toning them down will help much where a point is all about ledging people off.
     1 people found this helpful
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  3. #3

    UBISOFT melhoras opção de mapas

    Seria uma ótima sugestão de ela coloca-se opção de seleção de map não só de dominio mas sim aleatório igual outro jogos tipo ghostrecon e o rainbow six
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