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  1. #1

    Shields need to have their base health increased!

    Hey Agents,

    it's me again with a daily reminder that the shields are still wet paper....

    Even with the new protocol / system mod changes and a shield that has 1 Million HP it's simply getting melted by players and NPC's alike.

    Shields need to be MUCH tougher than they are now especially considering their absurd cooldown for what they can deliver.

    In Heroic content the shield doesn't even last a second under fire from multiple enemies and even in Challenging group play the shield is barely able to sustain vs a single NPC.

    My Character is literally tougher than some of the shields are lol.

    At 380K armor and 120K Health I have a maximum combined "health" pool of 500K. The Crusader shield has less than 300K hit points and when maxed out is close to 500-550K.

    That's barely more than a players health and even those 500K on a player are gone within a couple of seconds....

    Right now the shields are pretty much useless in ANY type of PvP outside of some very specialized niche builds and in tougher content they are just a wasted slot.

    Either give us the option to reduce the incoming damage to the shield via specialization. (Survivalist would be a good choice here) and increase the base health of the shield by maybe twice the amount or make it a time-based shield ability like in some other RPG's.

    I would personally favour the first option but any change would be better than what we have right now.

    I guess a 100-200% increase in base shield health would make them somewhat usable in Heroic content and allow for some short-time tanking. In PvP the shields can either have their own modifiers like in Division 1 but I hardly think that change would make it OP there seeing it go from 2 seconds to kill it to 4 seconds by a single person and taking into account, that shields are put away when disrupted... Having in mind the new Exotic Kneepads that were leaked and the new Banshee Pulse that's quite a couple of methods to counter that shield:

    Cloaked on the Kneepads
    New Exotic Kneepads
    EMP Pulse
    Banshee Pulse in PvP


    Given it's long base cooldown it should be tanky from the beginning and not require tons of electronics spend to make it remotely usable.

    TLR

    Suggested change:

    Shield Base health:

    Bulkwark -> 1,5 Million HP
    Crusader -> 800K HP
    Deflector -> 800K HP

    This should make them usable and even allow some other mods than shield health be used. (Looking at you Accuracy and Damage mods!)

    Right now they are just WAY too weak and as we have more ways to counter them in PvP as well I don't see a reason to not make them tanky there as well.
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  2. #2
    NLxAROSA's Avatar Senior Member
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    Yeah, shields are completely useless, definitely need an overhaul. Oh and health too, useless stat right now.
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  3. #3
    Originally Posted by NLxAROSA Go to original post
    Yeah, shields are completely useless, definitely need an overhaul. Oh and health too, useless stat right now.
    How is health a useless stat?

    I personally find health to be a quite decent stat especially when paired with something like Berzerk.

    You can get almost 300K health if you invest heavily into it and a 200K health build is easily reachable.

    Given the fact that Health replenishes on it's own rather quickly I think it's actually superior to armor. Although Armor can be replenished quicker in a sticky situation.

    Interesting point though, why do you personally think it's a bad stat?
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  4. #4
    NLxAROSA's Avatar Senior Member
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    Most peeps spec 250-ish into armor rather than health, which leaves you with about 70k or so? Still, your post got me thinking, might have to try this out.
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  5. #5
    My main LMG build has 380K armor and 120K health.

    I can easily get it to 300K armor and 200K health but as I am using patience more armor means more recovery as well.
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  6. #6
    Mind sharing your build? I have 8 blue and only have something like 220ish armor 120ish health. Mind you my vest and pack are still pre TU3 so have lower rolls. I'm guessing 1 gila, 1 murakami and a little % armor and health?
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