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  1. #1
    BioXTC's Avatar Senior Member
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    Stinger Hive vs Cluster Mines

    With my gear:

    Stinger max damage: 161k
    Cluster max damage: 275k

    Stinger max charges: 10
    Cluster max charges 10

    Stinger: stationary
    Cluster mines: mobile, tracks

    Cons:
    Stinger hive: heavies destroy, can only attack where thrown
    Cluster mines: can miss enemies


    I've been wanting to use stinger hive for awhile now. It's the stationary counterpart to cluster mines, but it's damage is just abysmal. It needs higher damage than cluster mines to be a viable pick. Not sure who designed stinger, but the low base charges + damage makes it a non pick.
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  2. #2
    sandpants's Avatar Senior Member
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    Originally Posted by BioXTC Go to original post
    With my gear:

    Stinger max damage: 161k
    Cluster max damage: 275k

    Stinger max charges: 10
    Cluster max charges 10

    Stinger: stationary
    Cluster mines: mobile, tracks

    Cons:
    Stinger hive: heavies destroy, can only attack where thrown
    Cluster mines: can miss enemies


    I've been wanting to use stinger hive for awhile now. It's the stationary counterpart to cluster mines, but it's damage is just abysmal. It needs higher damage than cluster mines to be a viable pick. Not sure who designed stinger, but the low base charges + damage makes it a non pick.
    Cluster mines don't attack the same target.
    Stinger hives do.
    Stinger has better single target DPS.
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  3. #3
    Originally Posted by BioXTC Go to original post
    With my gear:

    Stinger max damage: 161k
    Cluster max damage: 275k

    Stinger max charges: 10
    Cluster max charges 10

    Stinger: stationary
    Cluster mines: mobile, tracks

    Cons:
    Stinger hive: heavies destroy, can only attack where thrown
    Cluster mines: can miss enemies


    I've been wanting to use stinger hive for awhile now. It's the stationary counterpart to cluster mines, but it's damage is just abysmal. It needs higher damage than cluster mines to be a viable pick. Not sure who designed stinger, but the low base charges + damage makes it a non pick.
    You can get those damage numbers much higher (880k base on Stinger, much more with procs and 320k cluster and much more with procs). Getting 10 seconds on Hive is a bit of a task though as you'll probably need Surge on a couple of items or really nice CD rolls on gear. You don't need to worry about stacking Detructive though as a combination of Terminate, Tech support and Payload will do the trick nicely, and they proc regularly.

    It's a nice build to run with though. Very flexible, giving you both CC and single target abilities. The Stinger is really nice for heavies and aoe cc. Heavies don't attack it always, especially so if they get hit by it first, but they can wipe it with a kick, even then you've slowed them down enough for guns to get busy. I run it and it lets me get right up in the enemies face without worrying too much about being taken down. Try to add Recharged to a weapon too as you can get 15 charges that way and it shreds anything with that much power.

    Run them both if you can, it's a very strong combo.
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  4. #4
    BioXTC's Avatar Senior Member
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    Originally Posted by sandpants Go to original post
    Cluster mines don't attack the same target.
    Stinger hives do.
    Stinger has better single target DPS.
    Sure. But where is that an advantage? If you're running explosive you're killing heavies in a couple seconds with merciless, and if they aren't heavies, they're running halfway across the map in 2s. If enemies just sat sipping margaritas stinger would be great. As it is you can hit them once or twice, a single seeker could do the same damage.

    There is no mission where stinger will net you more kills/dps.
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  5. #5
    BioXTC's Avatar Senior Member
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    Originally Posted by RichardOshea Go to original post
    You get those damage numbers much higher (880k base on Stinger, much more with procs and 320k cluster and much more with procs). Getting 10 seconds on Hive is a bit of a task though as you'll probably need Surge on a couple of items or really nice CD rolls on gear. You don't need to worry about stacking Detructive though as a combination of Terminate, Tech support and Payload will do the trick nicely, and they proc regularly.

    It's a nice build to run with though. Very flexible, giving you both CC and single target abilities. The Stinger is really nice for heavies and aoe cc. Heavies don't attack it always, especially so if they get hit by it first, but they can wipe it with a kick, even then you've slowed them down enough for guns to get busy. I run it and it lets me get right up in the enemies face without worrying too much about being taken down.

    Run them both if you can, it's a very strong combo.
    I'm running my 90% CDR explosive build. 10s everything. I sacrifice 20% explosive damage to have more seekers/larger radius on drone. It absolutely destroys. That's why I wanted to try stinger to change things up. But you need a CDR mod on stinger to reach 10s even with 90% CDR so that sort of sucks. You're not getting 880k on stinger, if you could nobody would be using cluster lmao
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  6. #6
    Originally Posted by BioXTC Go to original post
    I'm running my 90% CDR explosive build. 10s everything. I sacrifice 20% explosive damage to have more seekers/larger radius on drone. It absolutely destroys. That's why I wanted to try stinger to change things up. But you need a CDR mod on stinger to reach 10s even with 90% CDR so that sort of sucks. You're not getting 880k on stinger, if you could nobody would be using cluster lmao
    I am. Give us a mo and I'll screen cap it.
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  7. #7
    You’re gonna absolutely suck with Hive Stinger unless you have LOT of Damage to Elites.

    Hive Stinger - Stack DTE, Skill Damage, Charges

    Cluster Seeker Mines - Stack DTE, Skill Damage, +Mines, Explosive Damage

    ————-

    What helps Hive Stinger?

    Rooted, Recharged, Rhythm, Hard Hitting, DTE, Tech Support, Terminate.

    High Skill Power for Charges, Damage, Radius Mods.

    High Cooldown as well. Surge, Calculated.

    ——————

    What helps Cluster Seeker Mines?

    Rooted, Recharged, Rhythm, Hard Hitting, DTE, Destructive, Explosive Damage, Tech Support, Terminate, Payload.

    High Skill Power for +Mines, Damage Mods.

    High Cooldown as well. Could get from Skilled, Surge, Calculated.
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  8. #8
    Originally Posted by BioXTC Go to original post
    I'm running my 90% CDR explosive build. 10s everything. I sacrifice 20% explosive damage to have more seekers/larger radius on drone. It absolutely destroys. That's why I wanted to try stinger to change things up. But you need a CDR mod on stinger to reach 10s even with 90% CDR so that sort of sucks. You're not getting 880k on stinger, if you could nobody would be using cluster lmao
    So it turns out that you're correct and I'm a bit of a numpty. I've been thinking it was 880k for weeks but it's only 88k.



    That's the build I run. The mod you can't see is 28% more charges to Stinger. Regarding DTE, I was under the impression that DTE doesn't apply to skills? Also, I meant Perpetuation to stack charges not Recharged, but that too is useful.

    So how are you getting yours to that number?
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  9. #9
    Originally Posted by RichardOshea Go to original post
    So it turns out that you're correct and I'm a bit of a numpty. I've been thinking it was 880k for weeks but it's only 88k.



    That's the build I run. The mod you can't see is 28% more charges to Stinger. Regarding DTE, I was under the impression that DTE doesn't apply to skills?

    So how are you getting yours to that number?
    DTE does apply to both Stinger and Cluster Seekers.

    On Elite or Named, my Hive Stinger does over 100,000+. I don’t think Tech Support, Gun Holster Talents or Terminate was activate at all.
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  10. #10
    BioXTC's Avatar Senior Member
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    Originally Posted by RichardOshea Go to original post
    So it turns out that you're correct and I'm a bit of a numpty. I've been thinking it was 880k for weeks but it's only 88k.



    That's the build I run. The mod you can't see is 28% more charges to Stinger. Regarding DTE, I was under the impression that DTE doesn't apply to skills?

    So how are you getting yours to that number?
    Yeah. Heh. Garbage compared to clusters. I have x5 destructive + a 27% damage mod = 165k.
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