i turn off AA , FPS is lower than turn on AA( testing result), unable to get any setting keep on FPS over or around 40, none ever reach 60. i think the issue is raised from the game itself didn't do any optimization (well on that) before launching the game . so i think it can't be solved from any patch in future since it raised from starting development code etc. so sad just brought the game and hoping to have a good game. if it can get the optimization better , the gaming experience should be good to me. just express my view, don't overreact my comment.
lowest form of AA in AC origin and odyssey is FXAA . it blur out everything so you got fps boost for it .disable AA make everything clear so it acctually make fps drop . for me ubi did pretty good at optimization AC:Origin and Odyssey for low end PC . i playing both game on gtx1050ti and rarely seen fps suddenly drop ie stuttering . unlike Farcry 5 now that what i called real bad optimization and unplayable due to fps stuttering .in Far cry 5 i can't even look around smoothly without getting fps suddenly drop forget about firefight with enemies .
Actually on a PC the bare minimum is 30 FPS and the preferred minimum is 60 FPS .... It's not so much about the video smoothness as it is about input lag, there is a noticeable controller lag at 30 FPS compared to 60 FPS and it's even more noticeable on a PC because they have other "housekeeping chores" they have to do that a "one trick pony" embedded system like a game console doesn't have to deal with.
The problem with this game on PC is they way they handle resources because this game engine is designed for consoles and their limited CPU and Memory resources which means a lot of swapping things in and out of graphics memory which is also shared with the CPU in a game console ..... This swapping of things in and out of graphics memory and the higher CPU overhead to do that limits the maximum frame rate this game could achieve by 40-50% ...... This game engine has never been quite right on PC which is why the PC versions of Unity, Syndicate, Origins and Odyssey are way more buggy than the console versions
If this game were developed strictly for PC's using fairly new hardware it would have been better in every aspect graphically and in complexity and would have been a lot more bug free since they wouldn't have been always trying to write around the limitations of game consoles and the bugs introduced when trying to make them do more than originally designed to do .....
My main complaint against Odyssey is that it seems to require more than Origins, with higher processor temps, bigger use of the graphic card, more disk accesses, and still overall lower graphic quality with less effects, light, dust, and smoke effects…
I know it may sound harsh, but for me at least (in all subjectivity) Odyssey is a stripped and badly optimized Origins.
( the reason why I stopped playing Odyssey all together, playing exclusively Origins since then)
I think that’s a little unfair. Origins has more going on screen than Origins, it’s a much more lush environment with much more ground coverage with a wider FOV and larger distances to draw a lot of the time thanks to the mountainous Greek landscape. It’s dynamic weather effects are also more intensive as are the water effects. Finally I seem to encounter more NPCs in Odyssey than Origins. Both games are beautiful but I think Odyssey is slightly crippled by overambition.
Odyssey's main problem is its CPU usage. It's really hard on your CPU, mainy when you enter towns with many NPC's. I have a i58600k@4.8ghz and it will regularly hit 100% on all six cores. It may even be bottlenecking performance as I have a 2080ti. Usually over 80fps (sometimes 100) but generally 70fps-ish in towns (everything max except volumetric clouds which is far too demanding above medium). I intend to replace my cpu with an i9 9900k.
AA, for me, has a negligible hit on performance. Shadows do and anything affecting the enviroment like grass etc. But I would suggest to everyone turn volumetric clouds down to low if you have'nt already. It easily gives me 15+fps on a 2080ti.
I have never experienced the same light, dust and sand effects in Odyssey than in Origins. In Origins you can also almost feel the heat, see particles of stone and dust flying in the wind when you climb a wall. Those kind of effects seem (in all subjectivity) static in Odyssey.Originally Posted by pesto. Go to original post
As for your comment on NPC, I have different experience: I see more NPC to NPC interraction and more dynamic NPCs in Origins than in Odyssey. Note that I dont even speak of mobs/animals attacking NPCs you can save/interract with, something totally absent in Odyssey.
And at least for me, all these with less stress on the hardware, lower processor/Graphic card temps and better FPS.
My specs:
Win10 64bit
Intel Core I5-4670K CPU @3.40GHz , 16 Gb RAM
GeForce GTX 1060 6Gb
And with that rig Origins runs with 20 more FPS and processor temps 5 degrees less than in Odyssey.
More details about all the things I was talking about above:
That video isn't entirely accurate, there are for instance waterlines in various locations, you do have the wet shader on your clothes and horse (it just seems less obvious on it's application being mostly specular and one certain fabrics getting darker), you do have animal attacks on NPC's and you can save them though there's no big notification of a reward. The volumetrics are actually improved in Odyssey, but you have to remember this is not Egypt and the desert so it's not going to be dusty and gritty. Instead it's clouds, fog and morning mist (again the video is incorrect there, it's right there, but regional as you'd expect geography would impact this), godrays through the trees in a forrest and so on.
There's a much more subtle set of differences in each region for Odyssey than in Origins, most interestingly each region is a different season, the north for winter and autumn, the middle for spring and the south for summer. If you didn't explore the whole map then you missed out on the detail. This is a more northern mediterranean experience, there's areas with constant storms, others that are like tropical paradise, others that are scrubland. Though less stark differences than in Origins it's in many ways less cartoony, it's representation of Greece is nuanced. The lighting which at first jarred for me after Origins is actually very good, it looks like it's just rained only in areas where there's frequent rain, in others the contrast is lower. The sea changes color for different areas and weather effects, underwater is a particular pleasure compared to the basic and frequently jarring underwater effect in Origins. Certainly there are things that Origins does better than Odyssey, but there's many things Odyssey does better than Origins. Take the time to get your settings adjusted correctly and it's an equally beautiful game.
Both games are beautiful, but both also have visual limits. In Odyssey the biggest problem is the LOD texturing that's too low resolution and doesn't include flowers, the extreme bump maps for distant elements and the un-aliased/non transparent distant geo that leaves the trees and distant objects looking like they have a cartoon outline and aren't even being lit by the same light source. I would love to see some improvements in those areas but realistically I don't see how we can see that within this game generation.