Yes, but we don't know enough yet, to get upset. We may be able to unassign the second primary, and turn off those specific HUD elements. For all we know, they are still one shot kills, when unaware, but once alerted, the health bar appears, requiring more rounds to kill, just like in GRW, but with a visual representation of how fast they are killed.Originally Posted by DanHibikiFanXM Go to original post
They all died, with only a few rounds, other than the drones. but it's no different than vehicles. Some weapons took more bullets to destroy a car or helo, but they could still do it.
That gunfight straight up looked like The Division man.Originally Posted by Megalodon26 Go to original post
It would make sense that the footage we´re shown is of our "team" going against a camp of at least, the same level as the player; tiered enemies really become an issue when on one hand Ubi´s assuring us we´ll be able to tackle the game however we see fit (which I would presume applies to mission order too), while on the other providing enemies from "higher level areas" with bigger healthbars and attack power. All coexisting in the same world.
It sure did.....Originally Posted by DanHibikiFanXM Go to original post
Oh Ubisoft. What have you done? Wildlands is awesome. What the hell was that?
I have a feeling that taking on the wolves with all their robots is gonna be more annoying than fighting Unidad....
A drone swarm for every Unidad Blackhawk we´ve ever downedOriginally Posted by LaMOi Go to original post