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  1. #1

    Ability enhancements, what would you like to see for ep 3 of FoA

    So I generally play with an assassin build and these ability enhancements really only help while in combat (which isn't a bad thing) but none of them really aid an assassin build in terms of not getting detected. What I would like to see for the next episode ability enhancements is skills that help me not get detected. Though I truthfully don't have any ideas as to what they should be. Which abilities would everyone like to see enhanced in the next episode and how should they enhance them.
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  2. #2
    I think there were a few abilities in the previous AC multiplayer modes that could be added, I can't remember what they were all called, but there was disguise, where you would take on a completely different appearance. There was morph or mass morph, where people nearby take on your appearance, which would have a different effect in this game as enemies who weren't affected by morph would look at their comrades, thinking they see the Eagle Bearer & so would start fighting among themselves & you can just walk past & do whatever you want unchallenged. The disguise in MP would give you just a random alternative appearance I'm not sure if there was an ability where you could select a npc & take their form, if it exists it might be called Blend, but its been a while since I played MP, or it might have been a skill/ability in Unity.
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  3. #3
    doomsdaybunnies's Avatar Member
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    do you watched "the immortals"?

    The effect of arrows, whips becoming light............ I hope Ubisoft could implement ALL WEAPONS to becomes lights with some enhanced abilities. I.e. Ares madness is lightning spear, The Devastating shot could be ligtning arrow and lightning bow, etc etc. REMEMBER the effect of starwars lightsabers. Everyone loves it. Just don't overdo it. Let it happen with some enhanced abilities fx.

    AS TO YOUR Q regarding stealth detection, ... howbout adding FX to it as well? Imagine a bullet time (slow time/kronos time warp, where everything literally STOP /not getting slow, the assassin walks in casually, stabs a few here and stab a few there, for literally 5 seconds.... and then it's back to real time. The dev could use the rush assassination for it. (probably more like QuickSilver in Xmen)

    ELEMENTALS,...... hey I love fire, ... poison is okay. BUT HOWBOUT LIGHT!!! I mean the character DID went to elysium, meet some greek gods, Fire mastery should be light mastery.

    I got tons, but I think it would be overdoing it. I.e. mind control, like taking over other enemies could replace call to arms.
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  4. #4
    cawatrooper9's Avatar AC Forum Moderator
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    I agree, some Assassin upgrades could be awesome.

    Something for Rush Assassinate would be my ideal, though I'd even take a buff for Heroic Strike. I've definitely been using that a ton already, given how it seems to be pretty effective against the enemies in this DLC.
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  5. #5
    Drex404's Avatar Senior Member
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    How about something for shadow of nyx? Like maybe use 1 adren for 10 seconds of attacks don't break stealth?
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  6. #6
    Mushashi7's Avatar Senior Member
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    What about being able to create a maelstrom when aboard the Adrestia to sink enemy ships?

    Oh no, this demands Poseidon's presence. Forget it...
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  7. #7
    The skill tree needs another NEW hunter skill, what about an arrow that turns an enemy into a target and makes nearby enemies attack him?
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