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  1. #11
    doomsdaybunnies's Avatar Member
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    IT MATTERS!

    Let me remind you all about the questline regarding ... the oracle. If you were detected when you visited her house, she will be tortured during your visit to the cult gathering.
    There are consequences.

    (if you got problems with stealth detection during the questline, I used arrow to attract the guards directly infront of her door, going around and enter the door)
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  2. #12
    SixKeys's Avatar Senior Member
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    Originally Posted by AnimusLover Go to original post
    In theory, I would agree it doesn't matter but therein lies the problem with the stealth system in general i.e. the emphasis on power rather than strategy.
    It wouldn't be fair to punish full-on warrior players for failing a stealth orientated mission because they didn't put enough percentage into their assassination skill.
    Meanwhile the game is fine with punishing those who put all their skill points into the Assassin branch by forcing them out of stealth at every turn.
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  3. #13
    Originally Posted by SixKeys Go to original post
    Meanwhile the game is fine with punishing those who put all their skill points into the Assassin branch by forcing them out of stealth at every turn.
    You know, I was tempted to note this but I didn't want to be the one to turn this into another, "the stealth in Odyssey sucks" thread. But, yeah.
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  4. #14
    Drex404's Avatar Senior Member
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    Originally Posted by SixKeys Go to original post
    Meanwhile the game is fine with punishing those who put all their skill points into the Assassin branch by forcing them out of stealth at every turn.
    Very true, but in several cases you can pop vanish and run off. There's enough forced melee combat to punish anyone who isn't a warrior and rewards those who are warriors. I don't really want to turn this into a "ubi loves warriors" thread, but yeah.
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  5. #15
    I feel like i should interrupt. cases of forced combat against a large single boss are often solved by putting mastery levels into assassin damage, assassin ability damage, hero strike damage. mercs at the arena who are my level or -1 my level (i'm playing on hard) go down after one such combo of effectively 4 strikes finishes. Having the pirate set also helps. Cases when you got detected in a fort or whatever - hide and when the prompt appears, chain assassinate 5 (yes, 5, pride of the lion engraving) people and herostrike the 6th. works even on leaders with reinforced guard.
    Cases of forced combat against something cunning with a lot of abilities like medusa, poison-gas-farting boar or Amorges are solved with greek heroes set and healing (second wind). take you longer than a developed warrior but you're pretty much unkillable nonetheless.
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  6. #16
    JKAC2013's Avatar Senior Member
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    No, Stealth doesn't matter in Odyssey itself. Its only a playstyle and optinal in odyssey it give you no reward.

    As other members said before in the game you can try to be so much stealthy as you want in a lot of situations you get forced to fight because of the mission design. I often think that the developers forget about the "ASSASSIN" in the Title of Odyssey.

    Pretty sad because the Stealth itself in Odyssey isn't bad I self play an Assassin Build 140 hours and enjoyed it but its frustrate that it doesn't matter. In the Far Cry Series I remember it give special rewards if you clear a Fort etc. stealthy and with not being detected. Odyssey is all about Choice, but why didn't I have the Choice to be an Stealthy Assassin?
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  7. #17
    Originally Posted by White.Gandalf Go to original post
    I feel like i should interrupt. cases of forced combat against a large single boss are often solved by putting mastery levels into assassin damage, assassin ability damage, hero strike damage. mercs at the arena who are my level or -1 my level (i'm playing on hard) go down after one such combo of effectively 4 strikes finishes. Having the pirate set also helps. Cases when you got detected in a fort or whatever - hide and when the prompt appears, chain assassinate 5 (yes, 5, pride of the lion engraving) people and herostrike the 6th. works even on leaders with reinforced guard.
    Cases of forced combat against something cunning with a lot of abilities like medusa, poison-gas-farting boar or Amorges are solved with greek heroes set and healing (second wind). take you longer than a developed warrior but you're pretty much unkillable nonetheless.

    You're talking mid game to late game stuff though, not early game. The pirate set, for instance, takes a while to get IIRC.
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  8. #18
    ManIsNoOne62's Avatar Senior Member
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    In my opinion, stealth does matter and being able to use it is a skill. It requires patience and planning when you start out. After you learn how it works, then you can go all "Solid Snake" while you play. When I started my NG+ game, I have played almost the entire story portion as an Assassin. There are points in the story where I had to use my warrior abilities but it was always worked out in the end. I am using the Pilgrim set and have tuned it to do 600,000 assassin damage. There are times when I can't get one shot kills during the day but at night all things are possible. I have also challenged myself by not reconning forts and allowing the braziers to get lit to keep my bounty level high. The only time I use Ikaros is to check which mercs are worth recruiting.
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  9. #19
    Originally Posted by ManisNoOne62 Go to original post
    In my opinion, stealth does matter and being able to use it is a skill. It requires patience and planning when you start out. After you learn how it works, then you can go all "Solid Snake" while you play. When I started my NG+ game, I have played almost the entire story portion as an Assassin. There are points in the story where I had to use my warrior abilities but it was always worked out in the end. I am using the Pilgrim set and have tuned it to do 600,000 assassin damage. There are times when I can't get one shot kills during the day but at night all things are possible. I have also challenged myself by not reconning forts and allowing the braziers to get lit to keep my bounty level high. The only time I use Ikaros is to check which mercs are worth recruiting.
    I have a pure Assassin build that does well over 700 K damage (I think nearer to 800 K, have to double check) and can one shot everything during the day without critical assassination mainly due to 100% crit chance and high crit damage engravings where possible. This is a carefully curated epic set of course. I don't need the pilgrim set because I get enough adrenaline via normal assassinations to never run out of nyx... And even with that said I still think the stealth sucks. If anything when stealth becomes fully viable it exposes how mediocre some of the level design is. The only time when I felt like they had made an effort with it was with the mission in the first episode of Atlantis where you basically had to ghost an entire fort while carrying something to its destination (can't remember the exact details of the quest but y'all know what I'm talking about).
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  10. #20
    stealth master when you playing nightmare mode from start and the reason dev make the game become much more easier because most of players play the game for fun and for money earn from youtube let play . if the game was too hard : something like quest require steath/limited time or it will fail . alot of play for fun and for money scrubs will crying every and blame ubisolf
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