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  1. #11
    this days I was playing a domain against a reasonably bad team, and I had a hitokiri on my team, when I finished the match, I was first playing centurion, about 12/3, and hitokiri rep 34 on my team 2 / 8, and I was playing against a horrible team and a centurion gets first against a hitokiri rep 34, why will it?
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  2. #12
    Hormly's Avatar Senior Member
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    Originally Posted by The_B0G_ Go to original post
    I still have no idea why warlord was nerfed, boggles my mind. I've lost all faith in this dev team. The way they balance heroes is so dumb, they keep buffing weak heroes to the point where they make other heroes completely unviable to play.

    Besides LB, he got a tweak, not a rework.
    Are we not the most nerfed hero in the game?
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  3. #13
    here we go again with warlord.... please don't buff him anymore or rework him for the rest of For Honor remaining life. every "update" rework or "tweak" means a major nerf will come.... i beg you guys don't touch him ever again.. that's it you guys did a wonderful rework update for the warlord already, he is perfect............... don't buff him again.............. thanks............................ Why do you guys keep nerfing the warlord??? why why why?????????
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  4. #14
    Not really a surprise. They haven't talked much about her beyond potentially making her neutral HA activate later. They didn't give a deffinitive answer on if they will do that or when.
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  5. #15
    Why you nervt Warlord why, waht is with Shu***i and Hitiokaki,Raider,waht going on in your Brain Ubisoft, you hafe only Sh.. in your Head waht you doing whit this Game this is not normal. Fu...you,go to Hell Ubisoft.
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  6. #16
    If you watched the Den is was said it won't make sense now but the reduction in throwing distance for Shaman and Warlord was for something coming next Season, as well as to reduce easy ledges or wallsplats in fairly open areas. You should still be able to do both more than most other characters.
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  7. #17
    The_B0G_'s Avatar Senior Member
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    Originally Posted by Kryltic Go to original post
    If you watched the Den is was said it won't make sense now but the reduction in throwing distance for Shaman and Warlord was for something coming next Season, as well as to reduce easy ledges or wallsplats in fairly open areas. You should still be able to do both more than most other characters.
    Okay, but why nerf it now? Why not nerf it when it will make sense... to make drama?

    Anyway, it's not a huge nerf, it's just that he for sure did not need any nerf at all, in any area, he's already the weakest of the full block shield characters. Shaman needed a throw nerf since her release, she's the smallest in the game with one of the furthest throw distances, it never made sense.
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  8. #18
    Vakris_One's Avatar Senior Member
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    Originally Posted by Kryltic Go to original post
    If you watched the Den is was said it won't make sense now but the reduction in throwing distance for Shaman and Warlord was for something coming next Season, as well as to reduce easy ledges or wallsplats in fairly open areas. You should still be able to do both more than most other characters.
    It is basically the developers acknowledging that environmental kills happen too often for their liking. However, instead of redesigning their PvP maps they have chosen to reduce certain character throw distances. And yet they have a team that are dedicated to redesigning Arcade maps so that there's less environmental kill points.

    The lack of logic in this approach is mind boggling unless they plan to reveal a game-wide redesigning of PvP maps in Season 11.
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  9. #19
    Originally Posted by Sneakly20 Go to original post
    Then please by all means tell me how you would change her. Complaining without an idea for improvement is useless. As a samurai player myself I was beyond disappointed on how she played out.

    She gets her hyper armor very early. That is true, it causes defensive play. HOWEVER she’s garbage otherwise. Her kick sweep mixup doesn’t work. She hops on her second light making it quite telegraphed and her side heavies don’t gain momentum until they can no longer be feinted leading to less threatening feint game.

    Her dash heavy is too slow and her zone doesn’t chain.

    The only nerf she needs is later activation on her hyper armor. Otherwise you better have some ideas for a buff because If you would understand her issues I promise you would look at her different.
    I'd add a nerf on her health and or damage as well, but yes, she doesn't need a lot of changes, but as she is right now, she's broken.
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  10. #20
    UbiInsulin's Avatar Community Manager
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    How much does the WL throw nerf seem to be affecting him since the patch came out? Has it directly impacted how viable he is?

    I've forwarded a whole lot of feedback on Hitokiri to the team (mostly HA-related, as you might imagine). As with all new heroes, a close eye is being kept on her.
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