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  1. #1

    I heard we migyht be getting DODGE CITY GUNSLINGERS HOLSTER

    I love running around with a pistol build,so I sure hope this makes it to the game.
    That and more exotic gear pieces..

    Anyone else looking forward to this and have some nice pistol builds?
    Mine is getting there slowly with 34% pistol damage and 21% all weapon damage..
    I just need a few more nice pieces..hopefully the Dodge City holster will be one of them .LOL
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  2. #2
    elkyri's Avatar Senior Member
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    ... and a Colt 1873 SAA Peacemaker to go with it, we can hope!
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  3. #3
    Hosea.'s Avatar Senior Member
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    There's a vid up on YT that tells all about it and the perks,which are pretty good. Also includes a guide on how to get one.
    https://www.youtube.com/watch?v=iAA7kJqPY70
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  4. #4
    Originally Posted by CassiousCloud Go to original post
    I love running around with a pistol build,so I sure hope this makes it to the game.
    That and more exotic gear pieces..

    Anyone else looking forward to this and have some nice pistol builds?
    Mine is getting there slowly with 34% pistol damage and 21% all weapon damage..
    I just need a few more nice pieces..hopefully the Dodge City holster will be one of them .LOL
    Gonna get nerfed eventually.

    +20 from the holster to revolver.
    +20 from two piece brand.
    +15 passive tree bonus.
    +50 from up close and personal.

    Accuracy/stability from the holster as well as basically long gun optional range (meaning you get that damage out to the same distance).

    Has TWO offensive mod slots on JUST the holster. All pieces look to have mod slots now.

    Across 6 pieces we are looking at smart players who basically are going to be getting M700 damage numbers and beyond running around with a pistol.

    No way it lasts.
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  5. #5
    Originally Posted by SocialHandicap Go to original post
    Gonna get nerfed eventually.

    +20 from the holster to revolver.
    +20 from two piece brand.
    +15 passive tree bonus.
    +50 from up close and personal.

    Accuracy/stability from the holster as well as basically long gun optional range (meaning you get that damage out to the same distance).

    Has TWO offensive mod slots on JUST the holster. All pieces look to have mod slots now.

    Across 6 pieces we are looking at smart players who basically are going to be getting M700 damage numbers and beyond running around with a pistol.

    No way it lasts.
    AND I'm not even including gear talents.

    Beserk...run a high health pool and you're talking another 50% right there.
    How about a couple precision talents? 30% HD.
    Roll some devastating instead? Say +10%.

    We arent Avenue to attributes yet.
    36% average for above average chest/bp/glove rolls.

    So...

    20 (holster bonus), 20 (brand bonus), 15 (passive bonus), 50 (up close and personal bonus), 15 (speculative average mod slot bonus), 36 (glove/chest/BP bonus), 50 (beserk max bonus)....

    That's 206% dude with 30% HD via precision or if you did devastating it'd be 216% straight up.

    I've got a junky snub nose in the inventory that's 56k. We are talking running around with a 120k hit PISTOL dude. Can you say three shotter?

    Drop to 206% and we are talking 150k headshots with a pistol.

    Even if you dropped the up close and personal proc you've got a pistol that does double a rifle.
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  6. #6
    Yes....getting excited.....for a....getting more excited.....pistol. Loss of all excitement. What's next? A nice shotgun piece. Blah.
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  7. #7
    Originally Posted by SocialHandicap Go to original post
    AND I'm not even including gear talents.

    Beserk...run a high health pool and you're talking another 50% right there.
    How about a couple precision talents? 30% HD.
    Roll some devastating instead? Say +10%.

    We arent Avenue to attributes yet.
    36% average for above average chest/bp/glove rolls.

    So...

    20 (holster bonus), 20 (brand bonus), 15 (passive bonus), 50 (up close and personal bonus), 15 (speculative average mod slot bonus), 36 (glove/chest/BP bonus), 50 (beserk max bonus)....

    That's 206% dude with 30% HD via precision or if you did devastating it'd be 216% straight up.

    I've got a junky snub nose in the inventory that's 56k. We are talking running around with a 120k hit PISTOL dude.

    Drop to 206% and we are talking 150k headshots with a pistol.

    Even if you dropped the up close and personal proc you've got a pistol that does double a rifle.
    It'll probably get nerfed in the PST before it even makes it to us in game.
    Still I'm excited to see some exotic gear and something for pistol builds.
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  8. #8
    Originally Posted by chicagolongball Go to original post
    Yes....getting excited.....for a....getting more excited.....pistol. Loss of all excitement. What's next? A nice shotgun piece. Blah.
    Pistols are a lot of fun if you get a decent build going..
    Some times it gets old and real boooooring just running around with LMG and AR builds..
    It can get down right John Wick'ish and exciting with a pistol build ..
    They're fun.
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  9. #9
    Originally Posted by CassiousCloud Go to original post
    It'll probably get nerfed in the PST before it even makes it to us in game.
    Still I'm excited to see some exotic gear and something for pistol builds.
    Yep. My post is gonna get forwarded to a Dev by a mod with the "did you all think of this?" note and he's gonna be like "oh crap that isn't what we intended." Same as generic mods. "What? That guy is pushing 100% WD and 75% HD w/ 80+ % DTE without beserk how is this possible?"

    LoL.

    Joking aside (as I doubt anybody gives a rat poo about my analysis) if it doesnt change you can certainly produce a monster of a build there.

    Mayne I shouldn't have posted anything... :/
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  10. #10
    I've actually already got a line on a KILLER setup on paper for the new mod system coming since "generic'ing" your way to OTR/Spotter isn't gonna be possible anymore.

    I dont wanna post about it though!! LoL
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