I was running what apparently was a glass cannon build. When I tried to join a clan raid group I was told my armor (240K) was fine but my health (50K) was way way too low. And frankly they were right, while I could easily top damage and kills in all other content I noticed an immediate improvement in survivability when I put some more health in cause instead of armor going down and instant down I had a split second more to get into cover and drop a healing pod.
So I started to farm for a decent raid build. Which required almost entirely new gear. No problem I play 3-4 hours a day, within a week I should be able to put one together. Don't even need to worry about guns I just need gear. Doesn't even need to be perfect just functional.
In the week I've been trying to put that build together, while also simultaneously farming a skill build, I have gotten 1 gear piece that fits the builds I'm looking for.
That is BS.
I am not even looking for god rolls I just want rolls. A brand set piece that has the talent I need and the two or three color rolls, not # just the roll of armor or health not hazard protection or armor on kill, that I need. There are just so many variables in the rolls that the RNG for getting a piece you want is so damn low it is borderline quitworthy. I understand why people are quitting....I can't I love the game and all but I'm getting stupid frustrated. I'm working on two different builds and in a week 1 piece is usable out of hundreds of items.
The only solution I see to this is expanding recalibration and also reintroducing optimization. I don't care if you make the cost for a second recalibration stupid high just give us the option. I'd rather grind to play for parts to make a piece of gear better, I know I have an end game, but this grinding for gear as is is....it's beating your head against a wall until it is bloody and keep on beating.
If you added a second recalibration for a stupid high cost most of the gear we get would still be useless but at least we'd be more willing to look at a piece of gear and think "Hmmm....maybe I can make this work." And instead of playing content for the hope of getting a gear piece we could use, which frankly right now we know we won't, we'd at least be getting stuff we could junk to make another piece we got more useful.
I completely agree with you on the RNG it is really bad and frustrating but I think they can't implement optimization station like in TD1 because of the way gear pieces are designed and stats are working in TD2. You should consider that if you have one stat which is really high on a piece of gear the other stats connected will be extra low. For example if you have only 2 stats on a holster health and chc you can't have 50K health with 16 CHC at the same time. This system invalidate optimization.
The only solution is to loot more and better. I really wish the devs will give us more 500GS items in better quantity and quality. A good solution maybe to reward certain activities with certain type of gear.
I grind double time than you and consider me lucky if I can get one good item per day...
I would be over joyed with one good item per day.. I am lucky to get one "good" item every 2 weeks. And by "good"....I don't necessarily mean useable.....just that it might be usuable someday if I ever want to torture myself and try a different build.Originally Posted by BEN2TAHITI Go to original post
I have said this a million times it seems...but the loot system in Div2 is perhaps the worst designed and implemented I have ever seen in many decades of gaming.
https://forums.ubi.com/showthread.ph...ch-RNG-problem
Thing is they might not even have to touch the loot system, making crafting/re-calibration awesome might be the right 'fix'
Respectfully disagree, for the reason I posted in the other thread. Recalibration will address the issue, but will not add fun and excitement to the game, which this game really needs in a bad way. I want to feel a sense of purpose out in their world, get excited when I see a certain mob that may drop what I am after, feel my heart pumping. Not walk up to a recal station and convert one of the 150 items in there to exactly what I want, then have no place to use it, cause been there done that, 100 times over.Originally Posted by eckLub Go to original post
Says who? It simply becomes a case of selecting a specific stat, say in your example the health, and choosing to optimize that stat. Say you get to 45k and think hmmm, that is enough health. You then select chc, maybe your optimization score at this point is 95% and you only get to optimize the chc to 7% up from 4.5. At that point your gear is 100% optimized which means it has the maximum stat allocation possible.Originally Posted by BEN2TAHITI Go to original post
Just a thought, but i don't support optimization in the game his early into the life cycle though.