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  1. #1

    Why the Division 1 was so good at the end.

    First this is all my opinion, you don't have to agree or like what I say, but I am entitled to an opinion the same as anyone.

    With that said, here's a few reasons I feel the Division 1 ended as fun as it did.

    1. I could get any loot / exotic from any activity, there may be a better chance doing X, but I know I still have a shot at the exotic I want from doing Y. This lets me log on and do an activity I have the time for or am in the mood for and still feel like it's worth it.

    2. It didn't matter if something dropped with all the right stats but terrible rolls, because with a bit of grinding I can optimise that gear piece and make it relevant. So every single piece of loot is potentially a god roll for the build I'm making.

    3. Crafting, it was just better in the Division 1, seems pointless post 30 in Division 2.

    4. Gear sets. I've only tried 2 of them (but both were good rolls and high GS) and like them. The problem is they are not 'game changers'. In D1 I can be a medic, a master of seeker mines, a shield wielding tank, a DPS monster, a cat with 9 lives, a head shot beast etc etc just from changing the gear set I'm using.

    5. The DZ...love it or hate it, it was better in D1 but I believe because you were not forced into it. Because of all the reasons above, on D1 if I go into the DZ it's because I wanted to, not because I wanted a certain exotic or 500gs piece.

    Just my humble thoughts.
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  2. #2
    Stardust.One's Avatar Senior Member
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    I wonder what those developers that designed The Division, with all their experience, had in mind with The Division 2. Besides from that it's a different game, with different mechanics, it's not more advanced than it's predecessor. But should it not that be, as an successor?
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  3. #3
    Sharpandpointy's Avatar Senior Member
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    Agree with OP.
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  4. #4
    D1 was great fun, loved my Nomad for all round ability. Even in the DZ, could survive and run away more often than not, the chases were nervey times but better than plain dying as the better pvp agents moved too well to hit enough to kill, particularly with the heal from Striker builds.
    Lonestar 6 piece with 2 Hungry Hogs was spectacular fire power fest.

    The DZ was fun even for a farmer, had 2 agents level 99, a 78, deleted a 74 and had a 64. Farming and fighting npc’s was a blast.

    I am enjoying the D2 which is way busier, more enemies in the LZ, avoiding the dz, just hope in time they can balance the D2 also.

    Sadly many lessons and game experience from D1 along with so much feed back on what was wanted has been lost and what we have is not polished like it was thought it would be.
    But hoping in time tweaks can pull it together, not make it less enjoyable like current updates have done.
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  5. #5
    Probably thought they could players to play the Division reboot in the way they wanted Division 1 played. And this didn't include all the changes to save the game they had to do in D1!

    D2 should have a huge improvement over D1. Instead it's like they brought in a whole new team who refused to take up where D1 left off.
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  6. #6
    gagoom.'s Avatar Senior Member
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    Nice post! these are the types of "gripes" threads that are constructive and positive. Much of the community doesn't do it this way and that's why everything they say gets flammed. instead of calling the devs trash and claiming the sky is falling you articulate your feelings with cold hard facts!

    I agree with several points..

    Gear/crafting/recalibration need some love. I'd be totally happy with it being far more similar to the div1 system.

    DZ was a nightmare in the early stages of div1. I remember the forums then and it was very similar to these past few months. Some of us were absolutely loving the DZ while a majority of the forum posters were not. I say it like that because... There was absolutely people playing the DZ but if you read the forums you'd have thought no one ever stepped foot in there.

    To be honest I haven't participated much in the div2 DZ so I can't fully speak on it. However from what I have experienced... Overall it felt the same just a bit smaller in scope. Smaller zones, less people.

    As for the gear lock behind content..

    Gear was locked behind content when it was released at first in div1

    Originally gear sets in div1 could only be aquired from the Incursions.. then as time passed they opened it up in the rest of the world.

    This isn't because they figured oh we'll cave in to the pressure from the community.. it was because thats the typical nature of all these games. Arpgs/MMOs/lootshooters. Force/guide people into the new content... And once there's some more new content/gear.. open up that other stuff that used to be new..

    I assure you it's only a matter of time before the new AR and gear sets will have a chance to drop other places in the game.

    While I agree for some people it's a temporary bummer.. but that's only because some of the community is hell bent on not participating in the game the way the devs intended.. they want us to play their new content.. that's why they made it. It's not their fault or those that enjoy that stuff that you don't want to do it.
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  7. #7
    Originally Posted by Neo_Wildcard Go to original post
    I wonder what those developers that designed The Division, with all their experience, had in mind with The Division 2. Besides from that it's a different game, with different mechanics, it's not more advanced than it's predecessor. But should it not that be, as an successor?
    In a way, it isn't a successor. If we go by Massive's statements, TD2's development started soon after TD1 was released, so it seems there were 2 separate development efforts happening at the same time, but mostly independent of each other: one tweaking TD1, another building TD2.
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  8. #8
    DarkKnight27us's Avatar Senior Member
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    Originally Posted by Sacriston Go to original post
    5. The DZ...love it or hate it, it was better in D1 but I believe because you were not forced into it. Because of all the reasons above, on D1 if I go into the DZ it's because I wanted to, not because I wanted a certain exotic or 500gs piece.
    You were absolutely forced into the DZ in Division 1. It's the reason I stopped playing the game because I got sick and tired of that being the ONLY place to be able to get the gear you needed to play in the other parts of the game. Despite what you may think, the Division 2's choice NOT to force people into the DZ was one of the best decisions ever made.
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  9. #9
    LubzinNJ's Avatar Senior Member
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    Originally Posted by III_Hammer_III Go to original post
    In a way, it isn't a successor. If we go by Massive's statements, TD2's development started soon after TD1 was released, so it seems there were 2 separate development efforts happening at the same time, but mostly independent of each other: one tweaking TD1, another building TD2.
    Then they should have had more conference calls between the two teams so the folks working on TD2 would be aware of what was being added into TD1 that was making players happy. Especially after 1.8 released and suddenly the entire gaming media remembered that TD1 existed and there was a huge influx of new and returning players that wasn't just a flash in the pan.
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  10. #10
    Originally Posted by III_Hammer_III Go to original post
    In a way, it isn't a successor. If we go by Massive's statements, TD2's development started soon after TD1 was released, so it seems there were 2 separate development efforts happening at the same time, but mostly independent of each other: one tweaking TD1, another building TD2.
    That's the way I see it. Just to bad they couldn't see past the ends of there noses and used what worked for D1 in D2. I guess the new team was too arrogant to use what proved to be good mechanics. And D2 SHOULD have been a successor after all it's being sold as a continuation of the same outbreak so it only stands to reason to move forward with this in the development of D2.
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