Hello, agents.
Updated post:
How do these 2 talents apply to number displayed on weapon?
- "+20% weapon dmg for -25% weapon handling" - on weapon
- "+15% dmg if less than 3 red mods and less than 20% crit chance" - gloves
For example, I have M60 with "+20% dmg" talent and 23k displayed dmg on it - does it mean that +20% already applied (23k = 120%) or that 20% will be applied in final dmg calculation (23k + 20% = final number)?
Thanks!
Original post:
I'm playing this game from 1st day and spent 215h already - but the highest dmg for LMG I've got is my current - 23k.
Right now I'm watching Youtube streamer who has LMG with 36k dmg. And he is not the one - a lot of guys from "Dark Hours passed in ** minutes" videos have average dmg numbers on their weapons is like in ~1.5 times bigger than I've ever seen during my playing this game.
How or where should I look for such weapons?
Or is it another blocker similar to "find a clan, friends, time" for Raid?
Thanks.
UPD: thank you all, guys! I was wrong and now I see how it works!![]()
That number includes talents/gear attributes. You can't actually see the base DMG number of your weapons.Originally Posted by S44f Go to original post
the short answer is...your weapon's damage number is based on what attributes, talents and gear mods you're running. stacking weapon dmg is the way to increase your base number. also looking for a weapon that's on the higher end of the weapon dmg parameters for that specific weapon type.
This. Need to shuck all mods and equipment that has base damage/LMG damage bonuses to get the 100% non-modified weapon damage, as I understand.Originally Posted by NLxAROSA Go to original post
If it’s Pestilence, we have unearthed the problem....Originally Posted by eckLub Go to original post