Suggestion - Gear oriented sets
Hello, this is my first thread in the forum.
I would like to suggest more gear oriented sets for gameplay types.
I used to play WoW on MoP and, in that time, these kinds of set already exists.
What oriented sets means? There are, basically, sets designed for gameplay types, for example, we could have a set for PvP players, a set for DZ players, a set for Sniper etc.
I've designed two PvPs (DZ) sets as example:
The Rogue set:
2 itens = 10% less damage from other players
3 itens = you can see shd terminals on mega map
4 itens = 20% armor and reload time.
5 itens = 15% more damage on other players.
6 itens = you're always rogue and turrets cannot identify you.
And The DZ anti rogue set:
2 itens = 10% less damage from rogues.
3 itens = you can put a anti hack on shd terminals, making rogue take more time to hack them.
4 itens = terminals that have the antihack applies shock to the rogues that are hacking them
5 itens = 15% more damage on rogue agents
6 itens = you can always see rogue agents on megamap.
Obviously this are only example of gameplay oriented sets. I'm trying only to show that we can make sets based on what kind of gameplay you want to have.
A DZ player, with this kind of set can still play on open world and complete missions, but their core gaming is the DZ and he can enjoy having itens that only drop in the DZ, for example.
Thanks for your attenttion
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