The normalization in dark zone is killing me. Why not take away the normalization in dz and conflict. I know i can play odz. But it much moore funny to play rouge in dz, but the normalization is killing the game in dz. Whats the point to grind for gear when there is normalization in the dz you can go rough?
Here is a big reason why normalization is just garbage (and pvp in general is garbage in this game anyways) hence why my entire friend list that I met on division 1 all left for good.
These 2 backpacks are wyvern backpacks
Backpack number 1
Gear score 498
41.0k armor
6.5 crit chance
11% cooldown reduction
5781 health
This backback gets no stat increase what so ever in normalize
So I decided to re calibrate this backpack health to 30k
Normalization - NOPE F U back down to 5k health *****
......such balance
2nd backpack
gear score 496
36.8k armor
224 skill power
7.5 crit chance
21934 health
I re roll a talent to hardened.... and what do you know its a ****ing god roll compared to the higher gear score one.
The base armor also gets buffed in normalized... because this is a low gear score backpack
This is pure Massive logic here boys
Lets keep on nerfing any attribute re calibration
Thats true normalization balance for ya
(sorry for being so upset I just cant understand why they trashed everything that worked in the original normalization in division one compared to this broken mess)