Same goes for the parameters of gear items like +0.0% critical hit chance. And I had not just one item with zero point zero. It's obviously that there is no frame around all of these algorithms. But besides from that, playing Air & Space Museum on challenge counts hard aswell, so you have to play it just one time.
You mean 6 year oldsOriginally Posted by Lonefarmer_NL Go to original post![]()
It may never have been in house for all we know. It's more likely that things like the RNG system etc were always contracted out to a 3rd party and why it's taking so long to address. If that's not the case then I don't know what the issue is.Originally Posted by dapz. Go to original post
Currently this game is way too at the mercy of heavy RNG and there's not enough 'control' given to the players.
When 99.99% of the loot that drops is pretty much garbage, it is really discouraging and kills the motivation to continue playing.
Making crafting(and re-calibration) awesome seems like it would be an easier 'fix' than having to overhaul the entire loot system