I think hyper armor is fine the way it is and should stay in the game
I think hyper is a good dynamic but needs to be limited.
I think hyper armor should be remove from the game completly.
I genuinely don't understand what the devs where thinking with this character, i cant help but to feel like the Ubisoft was just extremely lazy with her design. Her move set has no diversity, everything is unblock-able and uninterruptible. All you need to do to be effective with her is spam heavies. In a dual game mode she is almost useless, but in dominion she is unstoppable, i cant focus on dodging or parrying her moves, when i have two raiders and a cent to contend with. For me unblockables paired with hyper armor is just an incredibly dumb idea, there is no way to punish her for charging up her ridiculously painful unblockable heavy. So with that being said i would like to hear what you guys think, i personally think hyper armor should be removed from the game entirely, i think its a dumb mechanic, i think there are better alternatives to this mechanic, and i think it takes away from the tactical nature of the game by offering a basically nonpunishable attack.
I think hyperarmour is a neccesary evil to keep offense in For Honor pressuring as it's too easy to defend yourself at times (just look at Nuxia, Orochi or PK. They over very little pressure and can't really open people up). How it was implemented on Hitokiri though was plain wrong, as if done well, her heavies are unpunishable. On the flipside though dodge+roll avoids everything which leads to the point that her overwhelming offense forces turtling on both Hito's side as her enemies side, as neither profits from making the same move. It doesn't help either that the rest of her kit is unusable and way too easily punished badly. She needs a complete redesign.
Yes, it keeps offense going, that statement is in no-way wrong. It entirely depends on at what timing of the attack the hyper-armour kick in. On Hitokiri it starts way too early, which makes her, as this post suggest a bad designed character but if you look at Berzerker and Jiang Jun, on them hyper armour is done pretty well. It's placed on attacks that take a bit longer to throw out, so they can't just be punched out of it and thus have no offense to speak on.Originally Posted by Zombie.Face Go to original post
Just imagine this for a moment: What would you rather have? A Berzerker with hyper-armour on his feinted lights? (Startup heavy > feint > ihyper-armour light) which takes a little bit but is easy to block. Or a Berzerker with 400ms neutral light chains?
The goal of the hero was for her to trade in for her offense and then overwhelm you with varied heavy inputs and a mix up bash wise.
The problem is she can trade into heavies from neutral by attempting to parry on light timing. Goki is capable of doing this with his opening light. But it's balanced in his case because he's doing it with a light, meaning no feints and a heafty punish if baited, and the trade initially isn't worth it. It's whatever goki manages to land after that he gets value from. If her armor activation was 200ms longer with her neutral heavy she could no longer parry on light timing to trade with neutral heavies. In other words she'd be forced to be making a read to do so. Which would balance out her reward for landing the heavy and the safety of it being a heavy to begin with.
The HA on her light finisher is rarely worth it. It's 18 damage and has substantial recovery meaning it's not something you can safely toss out in a team fight/anti gank in fear of being GBed after. It's purely to finish off a person with target swap. But because that's baitable and it's a light it's fine. The HA on her sweep is also fairly balanced because of very similar reasons to the light finisher. And fully charged attacks are entirely reactable from 2 of the 3 directions and have massive recovery after committed to. Meaning it's also something you don't want to spam in a team fight/gank.
IMO she needs HA on her comboed heavies. In 1's you could argue that it being a varied timing heavy with a bash mix up is fine enough. (I could argue why it's not but I don't wana make this longer than it already is.) but as far as 4's go her target swap heavy infinite combo is pretty much useless. You'll either do a lot of chip damage or get parried trying to do so. Though I don't know when to put the HA for her comboed heavies to make them more useful in a broad sense.
You are absolutely correct. She is horrible to deal with especially when there's more than one in a group, they just alternate spam unlockable. Not to mention using her feat 4 on commander in breach which shouldn't be allowed in the least. And just for thought, why is it she gets a full health shield on uninterruptible execution while tiandi and lawbringer just get pummeled and die with no shield during uninterruptible revive? Sounds pretty one sided to me.