Hello everyone,
for example I got two loadouts, 1 and 2, with identical skills like turret for "Q" and hive for "E". One of these loadouts is using mods for the skills, the other does not. But I can't create an individual loadout with these skills, because it ignores my own adjustment like mods and "Skill Selection". The activated loadout always gives me the latest active skill and I have to set mods and selected skills manually - everytime. I wonder about that too because I remember that this worked correct a few days ago.
To go more into detail:
- Loadout 1 - Ongoing Directive with Chem Launcher / Firestarter + 2x +5 ammo mods
- Loadout 2 - True Patriot with Chem Launcher / Reinforcer
If I used loadout 1 before, activating loadout 2 will give me exactly loadout 1 parameters.
Is there anything I can do to work with these loadouts as intended?