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  1. #1
    Stardust.One's Avatar Senior Member
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    Feb 2014
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    - Beyond "messed up" loadout system

    Hello everyone,
    for example I got two loadouts, 1 and 2, with identical skills like turret for "Q" and hive for "E". One of these loadouts is using mods for the skills, the other does not. But I can't create an individual loadout with these skills, because it ignores my own adjustment like mods and "Skill Selection". The activated loadout always gives me the latest active skill and I have to set mods and selected skills manually - everytime. I wonder about that too because I remember that this worked correct a few days ago.

    To go more into detail:
    - Loadout 1 - Ongoing Directive with Chem Launcher / Firestarter + 2x +5 ammo mods
    - Loadout 2 - True Patriot with Chem Launcher / Reinforcer

    If I used loadout 1 before, activating loadout 2 will give me exactly loadout 1 parameters.

    Is there anything I can do to work with these loadouts as intended?
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  2. #2
    Stardust.One's Avatar Senior Member
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    Feb 2014
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    Reported because of double post.
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