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  1. #1

    Raid: Post patch

    Just curious if anyone noticed a huge difference in NPC behavior after patch. They did say they wouldn’t be as aggressive.

    I spent a couple hours on Boomer and I noticed a few things:

    1: Boomer’s damage phase is shorter
    2. NPC’s don’t hover opposite turret as much
    3: NPC’s are NOT as physically (melee) aggressive
    4: NPCs are MORE accurate from across the map
    5: NPCs focus on laptop Players (which makes fight extremely difficult since you have to literally be out of cover for action)

    Any other things people noticed?
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  2. #2
    Ubi-RealDude's Avatar Community Manager
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    What's the verdict? How has this made the Raid feel different to play through?
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  3. #3
    Shortening the damage phase and making every NPC a sharpshooter, the medic pulses being extremely over powered (and sometimes glitch into walls or other barricades, creates an even more frustrating experience.

    We didn’t ask for a buff to their accuracy, just less melee.

    Don’t know why they shortened damage phase on a timed fight that was already challenging (atleast on console).
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  4. #4
    Originally Posted by Ubi-RealDude Go to original post
    What's the verdict? How has this made the Raid feel different to play through?
    So you confirm that the raid has been changed ? Why do we have patch notes if they don't contain most changes anyway ? It also would kinda make the world first kind of loose value, if they beat the easy version.
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