Just curious if anyone noticed a huge difference in NPC behavior after patch. They did say they wouldn’t be as aggressive.
I spent a couple hours on Boomer and I noticed a few things:
1: Boomer’s damage phase is shorter
2. NPC’s don’t hover opposite turret as much
3: NPC’s are NOT as physically (melee) aggressive
4: NPCs are MORE accurate from across the map
5: NPCs focus on laptop Players (which makes fight extremely difficult since you have to literally be out of cover for action)
Any other things people noticed?
Shortening the damage phase and making every NPC a sharpshooter, the medic pulses being extremely over powered (and sometimes glitch into walls or other barricades, creates an even more frustrating experience.
We didn’t ask for a buff to their accuracy, just less melee.
Don’t know why they shortened damage phase on a timed fight that was already challenging (atleast on console).
So you confirm that the raid has been changed ? Why do we have patch notes if they don't contain most changes anyway ? It also would kinda make the world first kind of loose value, if they beat the easy version.Originally Posted by Ubi-RealDude Go to original post