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  1. #51
    Pau1o88's Avatar Member
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    Why is everyone so stuck on gear score.. ?

    I have a pair of 492 gloves that due to some recalibrating are now far better than anything dropping. I agree it would be nice if they were 500 but its not the end of the world !
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  2. #52
    Originally Posted by Pau1o88 Go to original post
    Why is everyone so stuck on gear score.. ?

    I have a pair of 492 gloves that due to some recalibrating are now far better than anything dropping. I agree it would be nice if they were 500 but its not the end of the world !
    it would help if there was some information about this bc IDK if GS influences the GS of whatever loot gets dropped for you. I'm farming for gear on my pc toon which is way behind my xb one, but still don't know if I should equip all my highest gear to influence the loot or do i put on my more effective gear to get thru content with fewer hiccups. on this toon i have mostly one gear piece per slot with the exception of chest, mask and weapons. if i knew for certain that GS didn't matter (like I basically feel on XB where I've got a ton of gear) then I wouldn't bother holding on to worthless higher level pieces just for better loot sake.
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  3. #53
    I still love the game and I still have the desire to play it

    But everytime I have that urge to hop on, I remind myself of how pointless the heavy-handed RNG makes the game.

    I'm hoping this still change soon.

    Don't think they'd even need to change the loot system, just make crafting/re-calibration awesome and unrestricted as possible

    https://forums.ubi.com/showthread.ph...ch-RNG-problem
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  4. #54
    Originally Posted by TSG-PromaG-XRT Go to original post
    I think players cant get anything lower than current gs with possible drop of item with +1 to +3 GS than current gear score so if someone on 498 he get all items at 498-500 only from drops...
    I wish, I'm 499 and see items as low as 491 HE. They are pretty rare but do drop, 493 is less rare and I see an abundance of 495-498.

    Mostly the only 500 items I see are from field proficiency caches and CP4/Heroic content.
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  5. #55
    The biggest issue with loot is perfectly described in this reddit post: here

    In a short it is a problem with the insane overlap between the GS which makes GS score in most cases irrelevant for build performance, this issue is than further increased by GS score requirements in game activities with minimum GS level....

    Sooooo rng on top of rng with a bit more rng and than rng of rng... which is very bad idea for player retention designed by armchair designer without real experience from both sides of the fence, thats why it looks great on paper: players chasing loot all the time... well at least untill they quit from boredom and annoyance...

    EDIT: Small analyzing of the situation.
    The design of the entire game is in the core flawed, it is seen on multiple videos and interviews. They want to have player retention and they only can provide so much content. To keep players engaged than they put multiple levels of RNG so players will not reach the end and be done before they increase the cap of loot again and the chase repeats over and over. The moderator question about the feeling of getting loot you want is the prime example of that, it shows the approach.
    The problem with this design is the burnout of players even if it is done perfectly (and here it is far from that), sooner or later everyone will get to the point when they ask themselves a question: what is the point? its always the same chase, it is practically neverending boring work.
    This is core design issue they go for vertical progression that goes higher and higher, it is cheapest and require lowest level of creativity, but is it the only way?
    Lets look at games like Path of Exile and other similar hack and slash.
    The progression of loot is at first too vertical during leveling but than at end game? It is no longer vertical but horizontal, more different items some pretty crazy and what is most important fun. The building of some crazy builds, finding synergy and so on this is the chase there.

    And now we have small issue of the other core design error: pve and pvp mix. On paper it looks great but in reality?
    You cannot have horizontal progression as there will be no longer any balance so pve gets boring fast and pvp will never be really balanced as this is looter game so there are better and worse meta builds and the nerf cycle start over and over which in turn annoy the pve crowd that are supposed to chase for loot, but why if it can be "balanced" any moment?

    The solution to the pvpve here is to go crazy in dark zone, it will be the place to get wild and in design this is unfair and unbalanced place. This will add another layer of tension as you never know the build of oposition. As for conflict go for normalized approach and gear sets that players are choosing before match in lobby/screen setup that are designed only for this type of activity and all are perfectly balanced (20-30 archetypes like gunners, snipers, assault and so on), you now have crazy place and fully competitive zone for leaderboards and such where only skill matter.
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  6. #56
    Darren_Evans's Avatar Member
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    The only loot-based game I've ever enjoyed from day 1 before any patch tweaking was the Diablo series and maybe Borderlands. All other modern looter shooters are tuned to the point that they transform from being a challenge to being nothing but a chore that tends only to appeal to those with higher-than-normal OCD. When I get home from a frustrating and chore-laden day at work I don't want to find my gaming having equal levels of frustration and chore

    As if to emphasise chore / frustration, After posting the above I've just made my way through to Dragov's den and had a hard fight I barely survived but managed to clear the room. I'm on a platform and I head to a ladder to climb down, only to find my character glitching out and getting stuck in an animation at the top of the ladder. I have to force-quit the game with ALT-F4 because even ESC key menu doesn't work. Yeah, that level of frustration is the kind of thing that, when twinned with the mind-numbing levels of enjoyable level loot drops, starts to make this game edge more towards chore than challenge.
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  7. #57
    Agent_Ares's Avatar Senior Member
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    Dec 2019
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    It matters where you saw the Drop.
    They said they are not going to balance the Loot Drop from Open World Chests ( supply rooms )
    Because you can just open them again next day.

    The only loot drops being balanced are Boss Chests in missions and Enemy Drops.
    Also make sure you use the Targeted Loot Map.

    Go to the Map Screen press R to see targeted loot.
    This will tell you what brand is dropping where for that day.
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