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  1. #11
    Agreed!!!

    I don't think I had this many purple drops when I was leveling up FFS. Missions on challenging, CP level 4...doesn't matter. The amount of purples is just crazy.

    I have been farming for quite a while now just to get a good AR to up the DPS....no Sir....I can not get a good AR to save my characters life.
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  2. #12
    why cant loot be like diablo 2
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  3. #13
    RushLoongHammer's Avatar Senior Member
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    I agree. The loot is nothing to get excited over and I think it's a combination of huge RNG and loot rain.

    I understand the loot rain is their to attempt to curve the RNG but presenting so much loot devalues it.

    I'd like targeted loot pools and less loot with more value.
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  4. #14
    Can we speak about the crafting bench too ?
    The bench is useless, so is the recalibration.

    When you watch TD1 about loot-drop, crafting and recalibration, and then watch TD2, it's clearly a bullet in the foot...
    You can't do optimization when most of the stats you get are trash. At least they needs to bring back the optimization station, it will save a bit of our current frustration.
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  5. #15
    I was in TD 1 since the start and if i remind some of you it took quiet a while till recalibration and optimization was something there . And the only place you found the best or better Gear back than was the Darkzone for a long time till finaly the underground came out.
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  6. #16
    Originally Posted by eckLub Go to original post
    Not to toot my own horn but we're already talking this here

    https://forums.ubi.com/showthread.ph...are-gear-drops
    Well we need to talk about it all over the place as the devs are not looking at this one for sure... SO we should start allot more threads about this issue.. They might come across one and address it.
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  7. #17
    Uhhh, these are hard time for developers... Everyone wants super puper loot that they are forgetting to enjoy the game and gameplay... And that is not only with The Division 2, other games are hammered with this request as well. I would suggest to create new sickness/illness/disease - lootofobia! Game is out only for two full months, two, just two...
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  8. #18
    Originally Posted by Bomblibu Go to original post
    Uhhh, these are hard time for developers... Everyone wants super puper loot that they are forgetting to enjoy the game and gameplay... And that is not only with The Division 2, other games are hammered with this request as well. I would suggest to create new sickness/illness/disease - lootofobia! Game is out only for two full months, two, just two...
    And the loot was 10 times better when the game launched. They devolve the game on purpose.
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  9. #19
    Originally Posted by Astanias Go to original post
    I was in TD 1 since the start and if i remind some of you it took quiet a while till recalibration and optimization was something there . And the only place you found the best or better Gear back than was the Darkzone for a long time till finaly the underground came out.
    Hey...I am not going to argue. It took a long time for those improvements to be introduced.

    But I also like to remind people that only one or two weeks after launch of TD1 they nerfed high-end drops into the ground.....because they got their panties in a twist about how quickly people got a full hoshpot of unoptimized HE gear together.

    I was lucky enough to get a decent HE weapon in my 1st day in the DZ after I completed the campaign a day before they nerfed it. It took me 4 weeks to get another. The only way to get HE was to either be incredibly lucky with a roaming boss/DZ boss or chest or get it from a guaranteed missions reward on higher difficulty.

    As I recall that was a once a week reward.....but I may be wrong. Hardly matters as back then running Lexinton on hard right out of campaign was a huge, huge pain in the *** and nothing like the 15 minute runs later in the games life span.

    Even then the RNG was ridiculous....arguably even more so than in TD2. Not only did a BiS in HE run into the 1 in several hundred thousands because of the number of stats and talents. But you also had 2 tiers Purple and 2 tiers HE overlapping each other leading to the fact that higher tier purple could be far better than optimized HE builds. I ran a very cooperative purple build for the first month and a half of the game.

    That nerf was the reason people started leaving...and the negatove sentiments started. It preceeded the whole DZ drama.

    The difference in TD1 was that you could more easily steadily improve your build over time for a variety of reasons.

    Not in the least because of how the primary stats worked...and you could just swap an item out for another rather than having to wait for the perfect stat spread lest you need to redo half or more of your build like now.

    And second because electronics weren't a wasted garbage stat. Allowing to work around plateaus.

    Mods were mods too. They always worked. Nothing like this absolutely convoluted trash design with different mod slots on the same gear items taking different types of mods....flooding your inventory and harming build diversity.

    TD1 becamse trash quickly after launch becauss of how they approached the loot economy and it took them months and months to fix it.

    Massive should have learned from this. But it seems they didn't and are hell bent on repeating the same mistakes again.

    For me....at this point...having been suckered in yet again...it is clear that it isn't much as a repeated mistake but a fundamental issue with an insanely incompetent and anti consumer design vision of LS they want to push through....no matter what.
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  10. #20
    LubzinNJ's Avatar Senior Member
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    Originally Posted by Rinzler... Go to original post
    Well we need to talk about it all over the place as the devs are not looking at this one for sure... SO we should start allot more threads about this issue.. They might come across one and address it.
    They did address it in that thread....woefully. They know the problem they just are happy with how things are now, but they are "looking into it".
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