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  1. #11
    after the last SOTG i lost hope the devs would ever get it. Games are supposed to be fun and after 700 hours. I got my moneys worth, but its more frustrating fun. AI bugs are a huge source of agitation, but the loot... the loot and build diversity is the worse I have seen in any game.

    I am tired of being agitated rather than entertained so I am taking a break from it till such time as they fix it, or i simply don't care anymore.
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  2. #12
    SIGNED

    Bugs are annoying yes and all the other issues but this is definetely the reason why i am not playing anymore for 3 weeks now. Talk about frustrating experience...
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  3. #13
    RushLoongHammer's Avatar Senior Member
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    It's more than the loot issues that stopped me playing.
    For me it's a combination of everything, uninterseting loot, no good/fun progression, unlocking the spec trees is boring, the strongholds, clunky skills, no build diversity, nothing drawing me into to the Division's narrative, an open world full of content but feels pointless, the bad vanity, and my friend isn't playing anymore
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  4. #14
    I would love an actual just heroic access for all the so called invasion missions with them being on a rotation for the unlock would be fine but being able to do them when ever we feel like it would be nice.
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  5. #15
    It's spiderman 3 all over again..
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  6. #16
    Signed.
    Not a single upgrade in the 4 weeks before I stopped wasting my time on this garbage.
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  7. #17
    Zathras23's Avatar Senior Member
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    Apr 2016
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    Signed as well. Games are supposed to be fun. RNG + too many different loot variables = zero fun.
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  8. #18
    Actually I only run the same heroic mission over and over just to have a 500 gs loot at the end of it. And even like that loot is still bad :/
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  9. #19
    i just want my nomad set back and house
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  10. #20
    jdkzombie's Avatar Banned
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    Feb 2013
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    439
    Sign my name and everybody in my clan as well.

    |I sign on occasionally to run JTC for the Merciless, but nothing in this game really has the allure to keep my playing like Division 1 did.

    Underground made my time worth it, yeah it was eventually running the same tile sets back to back after hitting 40, but each encounter was almost always unique

    Honestly what this game needed was random enemy spawns in all difficulty levels above Story.


    I could list reasons why my clan and I stopped playing, but it would be kicking the dead horse all over again. I will say, however, that the base game here is fantastic. It's difficult to find a shooter game that I can easily get lost in time in. Division 1 was that game, and Division 2 failed to really improve on that. The gunplay is fine, the movement has been turned down, and it seems like the enemy factions while vastly different in appearance, are identical in execution aside from the Black tusk who you rarely fight in comparison to other enemy factions.

    Really, the only difference in factions is the melee/rusher and their type of Heavy, that's it. There is no difference in how the factions actually play. No difference in their tactics. Hyena's should be more bold than outcasts, but not more tactically aggressive than True Sons. Outcast's should be using bio weapons all the time, that's literally their "thing". True Son's are the closest thing to a National guard-esque fighting unit this game has, and should portray that, and they don't. Black Tusk should be almost like fighting Hunters, these are the guys called in to wipe out the Division, and yet they don't feel anymore dangerous than any other faction.

    Weapons felt different between Div 1 and 2. In 1 they felt like an actual weapon, recoil, stability, and sound (which is crucial) and in comparison to 2, in 2 all weapons seem to fire like laser beams if they are an AR or SMG, they usually have minimal recoil yet accuracy is all over the place, and they sound pathetic. It sounds like shooting a pop cap gun when you fire the Desert Eagle. A revolver doesn't have that nice "punch" when busting a cap in some dudes rectal cavity. I have 8 years of near intimate affinity with the M4/M16 M249 weapons, and on the receiving end of Ak-47's, and I can tell you the ones in game don't have any of the reverb and bass punch that they do in real life, or anywhere close to how they sounded in Division 1. It's pretty bad when weapons in Fortnite STW sound better.

    I'll stick around the forums and hope to hell division 2 gets a 1.8 type patch to save the game like what happened to Division 1 after they dropped 1.3 and everything sucked pretty bad up until 1.8.

    I would have preferred they dropped incursions, or underground instead of a Raid. Save the Raid for when they actually had a game worth playing.

    And after the recent SOTG streams, it's obvious the Developers have no clue wtf they are doing They need to stop looking to youtubers and streamers for inspiration or feedback. Those people play the game for views only. That's how they make their money. Meaning they will adopt the most ******ed broken or OP build to get people in and watching and somehow to mAssive, youtube views == better feedback than the hundreds and hundreds of great posts by good people we have all seen and commented on here and on Reddit.
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